Update keybindings and enhance loading screen functionality
- Refactor keybindings for gas spawning across multiple configurations - Implement new loading screen updates during game initialization - Add tests to ensure all weapon actions are exposed in keybinding profiles - Introduce new assets for explosion effects
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@@ -0,0 +1,40 @@
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[mice-launcher] script_dir=/home/enne2/dev/mice
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[mice-launcher] game_dir=/home/enne2/dev/mice
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[mice-launcher] python=/home/enne2/dev/mice/.venv/bin/python
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Game starting...
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Loading map from /home/enne2/dev/mice/assets/Rat/level.dat (level 0)
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Loaded profile: Player1
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Screen size: 1280x1280
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[input] no joystick detected
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[input] keybindings profile=pc source=keybindings_pc.yaml reason=default
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[gfx] load_assets requested: level=1 theme=1
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Loading graphics assets...
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Pre-generating blood stain pool...
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[gfx] common assets loaded
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Loading theme assets 1...
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[gfx] theme cache miss -> loaded theme 1
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[flow] start_game: level=1 difficulty=easy starting_rats=5 rat_speed=100%
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[audio] level 1 music=Clockwork_Thicket.mp3 source=config
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[flow] choose_start computed 279 spawnable cells
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[flow] spawn_rat using position=(27, 16)
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[flow] spawn_rat using position=(30, 6)
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[flow] spawn_rat using position=(10, 14)
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[flow] spawn_rat using position=(1, 30)
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[flow] spawn_rat using position=(20, 30)
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[gfx] generating background texture for level=1 theme=1
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[flow] reset_game called: game_end=(False, None) game_status=start_menu menu_screen=start points=0 level=1
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[flow] reset_game -> leaving menu_screen=start and entering gameplay
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[flow] load_level requested: target_level=1 preserve_points=False show_menu=False menu_screen=None current_points=0 next_theme=1
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[audio] level 1 music=Clockwork_Thicket.mp3 source=config
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[flow] theme unchanged: reusing theme 1
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[flow] points reset for new run
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[flow] spawning 5 rats for level=1 difficulty=easy
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[flow] choose_start computed 279 spawnable cells
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[flow] spawn_rat using position=(8, 26)
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[flow] spawn_rat using position=(27, 19)
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[flow] spawn_rat using position=(10, 10)
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[flow] spawn_rat using position=(27, 11)
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[flow] spawn_rat using position=(6, 26)
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[flow] level loaded directly into gameplay: level=1 points=0
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[gfx] generating background texture for level=1 theme=1
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BOOM
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