Update keybindings and enhance loading screen functionality

- Refactor keybindings for gas spawning across multiple configurations
- Implement new loading screen updates during game initialization
- Add tests to ensure all weapon actions are exposed in keybinding profiles
- Introduce new assets for explosion effects
This commit is contained in:
John Doe
2026-05-09 13:29:32 +02:00
parent 310dc0dca9
commit d9d7a4ac82
16 changed files with 306 additions and 21 deletions
+31
View File
@@ -9,6 +9,12 @@ class Graphics():
def load_assets(self):
theme_index = self.get_theme_index()
print(f"[gfx] load_assets requested: level={self.current_level + 1} theme={theme_index}")
if getattr(self, "startup_loading_active", False):
self._update_startup_loading(
"Loading graphics",
detail=f"Preparing theme {theme_index}",
progress=0.3,
)
if not hasattr(self, "theme_assets_cache"):
self.theme_assets_cache = {}
if not hasattr(self, "blood_layer_sprites"):
@@ -18,6 +24,12 @@ class Graphics():
if not getattr(self, "common_assets_loaded", False):
print("Loading graphics assets...")
if getattr(self, "startup_loading_active", False):
self._update_startup_loading(
"Loading graphics",
detail="Decoding sprites and tiles",
progress=0.4,
)
self.rat_assets = {}
self.rat_assets_textures = {}
self.rat_image_sizes = {}
@@ -56,6 +68,12 @@ class Graphics():
)
print("Pre-generating blood stain pool...")
if getattr(self, "startup_loading_active", False):
self._update_startup_loading(
"Loading graphics",
detail="Generating blood pool",
progress=0.58,
)
self.blood_stain_textures = []
for _ in range(10):
blood_surface = self.render_engine.generate_blood_surface()
@@ -70,6 +88,12 @@ class Graphics():
if theme_index not in self.theme_assets_cache:
print(f"Loading theme assets {theme_index}...")
if getattr(self, "startup_loading_active", False):
self._update_startup_loading(
"Loading graphics",
detail=f"Loading theme {theme_index} art",
progress=0.74,
)
self.theme_assets_cache[theme_index] = {
"floor_tile": self.render_engine.create_color_surface((128, 128, 128)),
"tunnel": self.render_engine.load_image("Rat/BMP_TUNNEL.png"),
@@ -122,6 +146,13 @@ class Graphics():
else:
print(f"[gfx] theme cache hit -> reusing theme {theme_index}")
if getattr(self, "startup_loading_active", False):
self._update_startup_loading(
"Loading graphics",
detail="Finishing render setup",
progress=0.84,
)
self.loaded_theme_index = theme_index
theme_assets = self.theme_assets_cache[theme_index]
self.floor_tile = theme_assets["floor_tile"]