Rimuovi parametri non necessari dalla riproduzione audio e semplifica la gestione delle posizioni del testo
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-1
@@ -27,7 +27,7 @@ class KeyBindings:
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elif key in keybindings.get("scroll_right", []):
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self.start_scrolling("Right")
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elif key in keybindings.get("spawn_bomb", []):
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self.play_sound("PUTDOWN.WAV", tag="effects")
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self.play_sound("PUTDOWN.WAV")
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self.spawn_bomb(self.pointer)
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elif key in keybindings.get("pause", []):
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self.game_status = "paused" if self.game_status == "game" else "game"
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+9
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@@ -86,9 +86,13 @@ class GameWindow:
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def draw_text(self, text, font, position, color):
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sprite = self.factory.from_text(text, color=color, fontmanager=font)
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if position == "center":
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sprite.position = (self.target_size[0] // 2 - sprite.size[0] // 2, self.target_size[1] // 2 - sprite.size[1] // 2)
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else:
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sprite.position = position
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position = ("center", "center")
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if position[0] == "center":
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position = (self.target_size[0] // 2 - sprite.size[0] // 2, position[1])
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if position[1] == "center":
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position = (position[0], self.target_size[1] // 2 - sprite.size[1] // 2)
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sprite.position = position
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print(sprite.position)
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self.renderer.copy(sprite, dstrect=sprite.position)
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def draw_background(self, bg_texture):
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@@ -120,7 +124,7 @@ class GameWindow:
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self.target_size[0] - 100, self.target_size[1] - 100, "win", filling=(255, 255, 255))
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self.draw_text(text, self.fonts[self.target_size[1]//20], "center", sdl2.ext.Color(0, 0, 0))
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if subtitle := kwargs.get("subtitle"):
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self.draw_text(subtitle, self.fonts[self.target_size[1]//30], (self.target_size[0] // 2 - 50, self.target_size[1] // 2 + 50), sdl2.ext.Color(0, 0, 0))
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self.draw_text(subtitle, self.fonts[self.target_size[1]//30], ("center", self.target_size[1] // 2 + 50), sdl2.ext.Color(0, 0, 0))
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if image := kwargs.get("image"):
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image_size = self.get_image_size(image)
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self.draw_image(self.target_size[0] // 2 - image_size[0] // 2 - self.w_offset,
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@@ -133,11 +137,7 @@ class GameWindow:
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self.renderer.copy(sprite, dstrect=sprite.position)
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for i, score in enumerate(scores[:5]):
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score = " - ".join(score)
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#self.draw_text(score, self.fonts[self.target_size[1]//40], (self.target_size[0] // 2 - 50, self.target_size[1] // 2 + 50 + 30 * (i + 1)), sdl2.ext.Color(0, 0, 0))
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sprite_score = self.factory.from_text(score, color=sdl2.ext.Color(0, 0, 0), fontmanager=self.fonts[self.target_size[1]//40])
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sprite_score.position = (self.target_size[0] // 2 - 50-sprite_score.size[0] // 4,
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self.target_size[1] // 2 + 60 + 20 * (i + 1))
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self.renderer.copy(sprite_score, dstrect=sprite_score.position)
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self.draw_text(score, self.fonts[self.target_size[1]//40], ("center", self.target_size[1] // 2 + 50 + 30 * (i + 1)), sdl2.ext.Color(0, 0, 0))
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def get_image_size(self, image):
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return image.size
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