Refactor code structure for improved readability and maintainability
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@@ -409,7 +409,7 @@ class MiceMaze(
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def advance_level(self):
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print(f"[flow] advance_level called from level={self.current_level + 1} points={self.points}")
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if not self._is_dat_campaign():
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self.load_level(self.current_level, preserve_points=True, show_menu=True, menu_screen="level_intro")
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self.load_level(self.current_level, preserve_points=True, show_menu=False)
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return
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if self._is_last_dat_level():
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@@ -421,7 +421,7 @@ class MiceMaze(
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next_level = self.current_level + 1
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print(f"[flow] advancing to level={next_level + 1}")
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self.load_level(next_level, preserve_points=True, show_menu=True, menu_screen="level_intro")
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self.load_level(next_level, preserve_points=True, show_menu=False)
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def reset_game(self):
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print(
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@@ -437,8 +437,9 @@ class MiceMaze(
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self.start_menu_animation_started_at = time.monotonic()
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self.load_level(0, preserve_points=False, show_menu=True, menu_screen="start")
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else:
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print("[flow] reset_game -> restart from level 1 after defeat")
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self.load_level(0, preserve_points=False, show_menu=False)
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print("[flow] reset_game -> defeat, returning to start menu")
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self.start_menu_animation_started_at = time.monotonic()
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self.load_level(0, preserve_points=False, show_menu=True, menu_screen="start")
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return
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if self.game_status == "paused":
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@@ -943,9 +944,10 @@ class MiceMaze(
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if self.game_end[1] == GAME_END_DEFEAT:
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self.render_engine.dialog(
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"Game Over: Mice are too many!",
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image=self.assets["BMP_WEWIN"],
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subtitle=f"Reached level: {self.current_level + 1}\nPress Return to restart from level 1",
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scores=self.combined_scores
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image=self.assets.get("lose", self.assets["BMP_WEWIN"]),
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image_scale=0.48,
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subtitle=f"Reached level: {self.current_level + 1}\nPress Return to go back to the start menu",
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scores=self.combined_scores,
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)
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elif self.game_end[1] == GAME_END_RUN_COMPLETE:
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self.render_engine.dialog(
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@@ -957,7 +959,7 @@ class MiceMaze(
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else:
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self.render_engine.dialog(
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f"Level {self.current_level + 1} Clear! Points: {self.points}",
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image=self.assets["BMP_WEWIN"],
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image=self.assets.get("clear", self.assets["BMP_WEWIN"]),
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subtitle="Press Return for the next level",
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scores=self.combined_scores
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)
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