Refactor code structure for improved readability and maintainability
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+23
-3
@@ -494,9 +494,29 @@ class GameWindow:
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if image := kwargs.get("image"):
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image_width, image_height = self.get_image_size(image)
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image_x = self.target_size[0] // 2 - image_width // 2
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self.draw_image(image_x - self.w_offset, content_y - self.h_offset, image, "win")
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content_y += image_height + max(14, panel_height // 30)
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image_scale = kwargs.get("image_scale")
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image_max_width = kwargs.get("image_max_width")
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image_max_height = kwargs.get("image_max_height")
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scale_limit = 1.0
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if image_scale is not None:
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scale_limit = min(scale_limit, max(0.01, float(image_scale)))
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if image_max_width:
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scale_limit = min(scale_limit, float(image_max_width) / image_width)
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if image_max_height:
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scale_limit = min(scale_limit, float(image_max_height) / image_height)
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render_width = max(1, int(round(image_width * scale_limit)))
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render_height = max(1, int(round(image_height * scale_limit)))
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image_x = self.target_size[0] // 2 - render_width // 2
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self.draw_image(
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image_x - self.w_offset,
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content_y - self.h_offset,
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image,
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"win",
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dest_size=(render_width, render_height),
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)
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content_y += render_height + max(14, panel_height // 30)
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if subtitle := kwargs.get("subtitle"):
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subtitle_sprites = [
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