Add comprehensive test suite for game mechanics and level handling
- Introduced `test_final_level_flow.py` to validate final level transitions and game end scenarios. - Created `test_game_over_flow.py` to ensure game over conditions trigger correctly based on rat counts. - Implemented `test_keybindings.py` to verify keybinding configurations and their context-specific actions. - Developed `test_level_editor.py` to assess level editor functionalities and layout computations. - Added `test_level_io.py` for testing level data serialization and deserialization. - Established `test_loop_logic_parity.py` to ensure consistent game state across multiple simulation runs. - Created `test_non_regression.py` to simulate game behavior and capture states for future verification. - Implemented `test_verify.py` to compare current game states against a golden master for regression detection.
This commit is contained in:
+15
-2
@@ -1,6 +1,16 @@
|
||||
from abc import ABC, abstractmethod
|
||||
import uuid
|
||||
from enum import Enum, auto
|
||||
|
||||
class UnitType(Enum):
|
||||
RAT_MALE = auto()
|
||||
RAT_FEMALE = auto()
|
||||
BOMB_TIMER = auto()
|
||||
BOMB_NUCLEAR = auto()
|
||||
GAS = auto()
|
||||
MINE = auto()
|
||||
POINT = auto()
|
||||
EXPLOSION = auto()
|
||||
|
||||
class Unit(ABC):
|
||||
"""
|
||||
@@ -28,6 +38,8 @@ class Unit(ABC):
|
||||
Number of ticks to remain stationary.
|
||||
collision_layer : int
|
||||
Collision layer for the optimized collision system.
|
||||
type : UnitType
|
||||
The specific type of the unit.
|
||||
|
||||
Methods
|
||||
-------
|
||||
@@ -40,7 +52,7 @@ class Unit(ABC):
|
||||
die()
|
||||
Remove unit from game and handle cleanup.
|
||||
"""
|
||||
def __init__(self, game, position=(0, 0), id=None, collision_layer=0):
|
||||
def __init__(self, game, position=(0, 0), id=None, collision_layer=0, unit_type=None):
|
||||
"""Initialize a unit with game reference and position."""
|
||||
self.id = id if id else uuid.uuid4()
|
||||
self.game = game
|
||||
@@ -49,9 +61,10 @@ class Unit(ABC):
|
||||
self.age = 0
|
||||
self.speed = 1.0
|
||||
self.partial_move = 0
|
||||
self.bbox = (0, 0, 0, 0)
|
||||
self.bbox = (0.0, 0.0, 0.0, 0.0) # Ensure it's a tuple of floats
|
||||
self.stop = 0
|
||||
self.collision_layer = collision_layer
|
||||
self.type = unit_type if unit_type else UnitType.POINT # Default type
|
||||
|
||||
@abstractmethod
|
||||
def move(self):
|
||||
|
||||
Reference in New Issue
Block a user