Add comprehensive test suite for game mechanics and level handling
- Introduced `test_final_level_flow.py` to validate final level transitions and game end scenarios. - Created `test_game_over_flow.py` to ensure game over conditions trigger correctly based on rat counts. - Implemented `test_keybindings.py` to verify keybinding configurations and their context-specific actions. - Developed `test_level_editor.py` to assess level editor functionalities and layout computations. - Added `test_level_io.py` for testing level data serialization and deserialization. - Established `test_loop_logic_parity.py` to ensure consistent game state across multiple simulation runs. - Created `test_non_regression.py` to simulate game behavior and capture states for future verification. - Implemented `test_verify.py` to compare current game states against a golden master for regression detection.
This commit is contained in:
+3
-6
@@ -1,4 +1,5 @@
|
||||
from .unit import Unit
|
||||
from .unit import Unit, UnitType
|
||||
from engine.collision_system import CollisionLayer
|
||||
import random
|
||||
import uuid
|
||||
|
||||
@@ -6,10 +7,6 @@ import uuid
|
||||
AGE_THRESHOLD = 90
|
||||
|
||||
|
||||
from .unit import Unit
|
||||
from engine.collision_system import CollisionLayer
|
||||
|
||||
|
||||
class Point(Unit):
|
||||
"""
|
||||
Represents a collectible point in the game.
|
||||
@@ -17,7 +14,7 @@ class Point(Unit):
|
||||
"""
|
||||
|
||||
def __init__(self, game, position=(0,0), id=None, value=10):
|
||||
super().__init__(game, position, id, collision_layer=CollisionLayer.POINT)
|
||||
super().__init__(game, position, id, collision_layer=CollisionLayer.POINT, unit_type=UnitType.POINT)
|
||||
self.value = value
|
||||
self.speed = 1 # Points don't move but need speed for draw timing
|
||||
|
||||
|
||||
Reference in New Issue
Block a user