Add explosion stage 1 PNG assets for all directions

- Added BMP_1_EXPLOSION_DOWN.png to original and preview directories.
- Added BMP_1_EXPLOSION_LEFT.png to original and preview directories.
- Added BMP_1_EXPLOSION_RIGHT.png to original and preview directories.
- Added BMP_1_EXPLOSION_UP.png to original and preview directories.

These assets are part of the explosion animation for the game, enhancing visual effects during gameplay.
This commit is contained in:
2026-04-14 11:24:16 +02:00
parent eaafd92dc2
commit b243cf04d3
22 changed files with 98956 additions and 4 deletions
+2 -2
View File
@@ -281,7 +281,6 @@ class MiceMaze(
self.render_engine.delete_tag("unit")
self.render_engine.delete_tag("effect")
self.render_engine.delete_tag("cave")
self.render_engine.draw_pointer(self.pointer[0] * self.cell_size, self.pointer[1] * self.cell_size)
# Clear collision system for new frame
self.collision_system.clear()
@@ -333,13 +332,14 @@ class MiceMaze(
self.unit_positions.setdefault(unit.position, []).append(unit)
self.unit_positions_before.setdefault(unit.position_before, []).append(unit)
self.draw_cave_foreground()
self.render_engine.draw_pointer(self.pointer[0] * self.cell_size, self.pointer[1] * self.cell_size)
# Fourth pass: check collisions and draw
for unit in self.units.copy().values():
unit.collisions()
unit.draw()
self.draw_cave_foreground()
self.render_engine.update_status(f"Mice: {self.count_rats()} - Points: {self.points}")
self.refill_ammo()