Abilita la modalità schermo intero per la finestra di gioco e disabilita il ritardo nel rendering

This commit is contained in:
Matteo Benedetto
2024-12-15 21:23:08 +01:00
parent 06c02ec17e
commit aebd07de17
2 changed files with 3 additions and 3 deletions
+2 -2
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@@ -14,7 +14,7 @@ class GameWindow:
print(f"Screen size: {self.width}x{self.height}") print(f"Screen size: {self.width}x{self.height}")
self.delay = 50 self.delay = 50
sdl2.ext.init() sdl2.ext.init()
self.window = sdl2.ext.Window(title=title, size=(self.width, self.height)) self.window = sdl2.ext.Window(title=title, size=(self.width, self.height), flags=sdl2.SDL_WINDOW_FULLSCREEN)
self.window.show() self.window.show()
self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED) self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED)
self.factory = sdl2.ext.SpriteFactory(renderer=self.renderer) self.factory = sdl2.ext.SpriteFactory(renderer=self.renderer)
@@ -85,4 +85,4 @@ class GameWindow:
self.running = False self.running = False
# Disegna qui gli sprite # Disegna qui gli sprite
self.renderer.present() self.renderer.present()
time.sleep(self.delay / 1000) # time.sleep(self.delay / 1000)
+1 -1
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