10 changed files with 260 additions and 24 deletions
|
Before Width: | Height: | Size: 380 B After Width: | Height: | Size: 380 B |
@ -1 +1 @@
|
||||
[[true, true, true, true, true, true, true, true, true, true, true, true, true, true, true], [true, false, true, false, false, false, false, false, false, false, false, false, false, false, true], [true, false, true, true, true, false, true, true, true, true, true, true, true, false, true], [true, false, false, false, true, false, true, false, false, false, false, false, true, false, true], [true, true, true, false, true, false, true, false, true, true, true, false, true, false, true], [true, false, false, false, true, false, false, false, true, false, false, false, true, false, true], [true, false, true, true, true, true, true, true, true, false, true, true, true, false, true], [true, false, false, false, true, false, false, false, true, false, false, false, true, false, true], [true, true, true, false, true, false, true, false, true, true, true, false, true, true, true], [true, false, false, false, false, false, true, false, false, false, false, false, false, false, true], [true, true, true, true, true, true, true, true, true, true, true, true, true, true, true]] |
||||
[[true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true], [true, false, false, false, true, false, false, false, false, false, false, false, false, false, false, false, true, false, false, false, false, false, true, false, false, false, false, false, false, false, true], [true, true, true, false, true, true, true, false, true, true, true, true, true, true, true, false, true, true, true, false, true, false, true, true, true, true, true, false, true, true, true], [true, false, false, false, true, false, false, false, true, false, true, false, false, false, true, false, false, false, false, false, true, false, false, false, false, false, true, false, false, false, true], [true, false, true, true, true, false, true, true, true, false, true, false, true, false, true, true, true, true, true, true, true, true, true, true, true, false, true, true, true, false, true], [true, false, false, false, true, false, true, false, false, false, false, false, true, false, false, false, false, false, false, false, false, false, true, false, true, false, false, false, true, false, true], [true, true, true, false, true, false, true, false, true, true, true, true, true, false, true, true, true, true, true, true, true, false, true, false, true, true, true, false, true, false, true], [true, false, false, false, true, false, true, false, true, false, false, false, true, false, true, false, true, false, false, false, true, false, false, false, false, false, true, false, false, false, true], [true, false, true, true, true, false, true, true, true, false, true, false, true, false, true, false, true, false, true, false, true, true, true, true, true, false, true, true, true, false, true], [true, false, false, false, true, false, false, false, true, false, true, false, false, false, true, false, false, false, true, false, false, false, true, false, false, false, true, false, true, false, true], [true, true, true, false, true, false, true, false, true, false, true, true, true, true, true, true, true, true, true, true, true, false, true, false, true, true, true, false, true, false, true], [true, false, true, false, true, false, true, false, true, false, true, false, false, false, false, false, false, false, false, false, true, false, false, false, false, false, false, false, true, false, true], [true, false, true, false, true, true, true, false, true, false, true, false, true, true, true, true, true, true, true, false, true, false, true, true, true, true, true, true, true, false, true], [true, false, true, false, false, false, true, false, true, false, true, false, true, false, false, false, true, false, true, false, true, false, false, false, true, false, false, false, false, false, true], [true, false, true, true, true, false, true, false, true, false, true, false, true, false, true, false, true, false, true, false, true, true, true, true, true, false, true, true, true, true, true], [true, false, false, false, false, false, false, false, true, false, false, false, false, false, true, false, false, false, true, false, false, false, false, false, false, false, false, false, false, false, true], [true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true]] |
||||
Binary file not shown.
@ -0,0 +1,105 @@
|
||||
from .unit import Unit |
||||
from .points import Point |
||||
import uuid |
||||
|
||||
# Costanti |
||||
AGE_THRESHOLD = 200 |
||||
|
||||
|
||||
class Bomb(Unit): |
||||
def __init__(self, game, position=(0,0), id=None): |
||||
super().__init__(position) |
||||
self.id = id if id else uuid.uuid4() |
||||
self.game = game |
||||
self.position = position |
||||
self.bbox = (0, 0, 0, 0) |
||||
self.stop = 0 |
||||
self.age = 0 |
||||
self.speed = 4 |
||||
self.partial_move = 0 |
||||
self.position_before = position |
||||
self.fight = False |
||||
|
||||
def move(self): |
||||
pass |
||||
|
||||
def collisions(self): |
||||
pass |
||||
|
||||
def die(self, unit=None): |
||||
if not unit: |
||||
unit = self |
||||
self.game.units.pop(unit.id) |
||||
|
||||
|
||||
def draw(self): |
||||
n = self.age // 40 |
||||
n= 3 -n +1 |
||||
if n < 0: |
||||
n = 0 |
||||
print(self.age) |
||||
image = self.game.bomb_assets[n] |
||||
image_size = self.game.engine.get_image_size(image) |
||||
self.rat_image = image |
||||
partial_x, partial_y = 0, 0 |
||||
|
||||
x_pos = self.position_before[0] * self.game.cell_size + (self.game.cell_size - image_size[0]) // 2 + partial_x |
||||
y_pos = self.position_before[1] * self.game.cell_size + (self.game.cell_size - image_size[1]) // 2 + partial_y |
||||
|
||||
self.game.engine.draw_image(x_pos, y_pos, image, anchor="nw", tag="unit") |
||||
|
||||
class Timer(Bomb): |
||||
def move(self): |
||||
self.age += self.speed |
||||
if self.age == AGE_THRESHOLD: |
||||
self.die() |
||||
|
||||
def die(self, unit=None): |
||||
print("BOOM") |
||||
if not unit: |
||||
unit = self |
||||
self.game.play_sound("BOMB.WAV") |
||||
self.game.units.pop(unit.id) |
||||
self.game.spawn_unit(Explosion, unit.position) |
||||
for direction in ["N", "S", "E", "W"]: |
||||
x, y = unit.position |
||||
while True: |
||||
if not self.game.map.is_wall(x, y): |
||||
self.game.spawn_unit(Explosion, (x, y)) |
||||
for victim in self.game.unit_positions.get((x, y), []): |
||||
if victim.id in self.game.units: |
||||
if victim.partial_move >= 0.5: |
||||
victim.die() |
||||
self.game.spawn_unit(Point, (x, y), value=10) |
||||
for victim in self.game.unit_positions_before.get((x, y), []): |
||||
if victim.id in self.game.units: |
||||
if victim.partial_move < 0.5: |
||||
victim.die() |
||||
self.game.spawn_unit(Point, (x, y), value=10) |
||||
else: |
||||
break |
||||
if direction == "N": |
||||
y -= 1 |
||||
elif direction == "S": |
||||
y += 1 |
||||
elif direction == "E": |
||||
x += 1 |
||||
elif direction == "W": |
||||
x -= 1 |
||||
|
||||
|
||||
class Explosion(Bomb): |
||||
def move(self): |
||||
self.age += self.speed*5 |
||||
if self.age == AGE_THRESHOLD: |
||||
self.die() |
||||
|
||||
def draw(self): |
||||
image = self.game.assets["BMP_EXPLOSION"] |
||||
image_size = self.game.engine.get_image_size(image) |
||||
partial_x, partial_y = 0, 0 |
||||
|
||||
x_pos = self.position_before[0] * self.game.cell_size + (self.game.cell_size - image_size[0]) // 2 + partial_x |
||||
y_pos = self.position_before[1] * self.game.cell_size + (self.game.cell_size - image_size[1]) // 2 + partial_y |
||||
|
||||
self.game.engine.draw_image(x_pos, y_pos, image, anchor="nw", tag="unit") |
||||
@ -0,0 +1,48 @@
|
||||
from .unit import Unit |
||||
import random |
||||
import uuid |
||||
|
||||
# Costanti |
||||
AGE_THRESHOLD = 200 |
||||
|
||||
|
||||
class Point(Unit): |
||||
def __init__(self, game, position=(0,0), id=None, value=5): |
||||
super().__init__(position) |
||||
self.id = id if id else uuid.uuid4() |
||||
self.game = game |
||||
self.position = position |
||||
self.bbox = (0, 0, 0, 0) |
||||
self.stop = 0 |
||||
self.age = 0 |
||||
self.speed = 4 |
||||
self.partial_move = 0 |
||||
self.position_before = position |
||||
self.fight = False |
||||
self.value = value |
||||
self.game.add_point(self.value) |
||||
|
||||
def move(self): |
||||
self.age += self.speed |
||||
if self.age == AGE_THRESHOLD: |
||||
self.die() |
||||
|
||||
def collisions(self): |
||||
pass |
||||
|
||||
def die(self, unit=None): |
||||
if not unit: |
||||
unit = self |
||||
self.game.units.pop(unit.id) |
||||
|
||||
|
||||
def draw(self): |
||||
image = self.game.assets[f"BMP_BONUS_{self.value}"] |
||||
image_size = self.game.engine.get_image_size(image) |
||||
self.rat_image = image |
||||
partial_x, partial_y = 0, 0 |
||||
|
||||
x_pos = self.position_before[0] * self.game.cell_size + (self.game.cell_size - image_size[0]) // 2 + partial_x |
||||
y_pos = self.position_before[1] * self.game.cell_size + (self.game.cell_size - image_size[1]) // 2 + partial_y |
||||
|
||||
self.game.engine.draw_image(x_pos, y_pos, image, anchor="nw", tag="unit") |
||||
Loading…
Reference in new issue