10 changed files with 260 additions and 24 deletions
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Before Width: | Height: | Size: 380 B After Width: | Height: | Size: 380 B |
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[[true, true, true, true, true, true, true, true, true, true, true, true, true, true, true], [true, false, true, false, false, false, false, false, false, false, false, false, false, false, true], [true, false, true, true, true, false, true, true, true, true, true, true, true, false, true], [true, false, false, false, true, false, true, false, false, false, false, false, true, false, true], [true, true, true, false, true, false, true, false, true, true, true, false, true, false, true], [true, false, false, false, true, false, false, false, true, false, false, false, true, false, true], [true, false, true, true, true, true, true, true, true, false, true, true, true, false, true], [true, false, false, false, true, false, false, false, true, false, false, false, true, false, true], [true, true, true, false, true, false, true, false, true, true, true, false, true, true, true], [true, false, false, false, false, false, true, false, false, false, false, false, false, false, true], [true, true, true, true, true, true, true, true, true, true, true, true, true, true, true]] |
[[true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true], [true, false, false, false, true, false, false, false, false, false, false, false, false, false, false, false, true, false, false, false, false, false, true, false, false, false, false, false, false, false, true], [true, true, true, false, true, true, true, false, true, true, true, true, true, true, true, false, true, true, true, false, true, false, true, true, true, true, true, false, true, true, true], [true, false, false, false, true, false, false, false, true, false, true, false, false, false, true, false, false, false, false, false, true, false, false, false, false, false, true, false, false, false, true], [true, false, true, true, true, false, true, true, true, false, true, false, true, false, true, true, true, true, true, true, true, true, true, true, true, false, true, true, true, false, true], [true, false, false, false, true, false, true, false, false, false, false, false, true, false, false, false, false, false, false, false, false, false, true, false, true, false, false, false, true, false, true], [true, true, true, false, true, false, true, false, true, true, true, true, true, false, true, true, true, true, true, true, true, false, true, false, true, true, true, false, true, false, true], [true, false, false, false, true, false, true, false, true, false, false, false, true, false, true, false, true, false, false, false, true, false, false, false, false, false, true, false, false, false, true], [true, false, true, true, true, false, true, true, true, false, true, false, true, false, true, false, true, false, true, false, true, true, true, true, true, false, true, true, true, false, true], [true, false, false, false, true, false, false, false, true, false, true, false, false, false, true, false, false, false, true, false, false, false, true, false, false, false, true, false, true, false, true], [true, true, true, false, true, false, true, false, true, false, true, true, true, true, true, true, true, true, true, true, true, false, true, false, true, true, true, false, true, false, true], [true, false, true, false, true, false, true, false, true, false, true, false, false, false, false, false, false, false, false, false, true, false, false, false, false, false, false, false, true, false, true], [true, false, true, false, true, true, true, false, true, false, true, false, true, true, true, true, true, true, true, false, true, false, true, true, true, true, true, true, true, false, true], [true, false, true, false, false, false, true, false, true, false, true, false, true, false, false, false, true, false, true, false, true, false, false, false, true, false, false, false, false, false, true], [true, false, true, true, true, false, true, false, true, false, true, false, true, false, true, false, true, false, true, false, true, true, true, true, true, false, true, true, true, true, true], [true, false, false, false, false, false, false, false, true, false, false, false, false, false, true, false, false, false, true, false, false, false, false, false, false, false, false, false, false, false, true], [true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true]] |
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from .unit import Unit |
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from .points import Point |
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import uuid |
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# Costanti |
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AGE_THRESHOLD = 200 |
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class Bomb(Unit): |
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def __init__(self, game, position=(0,0), id=None): |
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super().__init__(position) |
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self.id = id if id else uuid.uuid4() |
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self.game = game |
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self.position = position |
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self.bbox = (0, 0, 0, 0) |
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self.stop = 0 |
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self.age = 0 |
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self.speed = 4 |
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self.partial_move = 0 |
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self.position_before = position |
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self.fight = False |
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def move(self): |
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pass |
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def collisions(self): |
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pass |
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def die(self, unit=None): |
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if not unit: |
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unit = self |
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self.game.units.pop(unit.id) |
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def draw(self): |
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n = self.age // 40 |
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n= 3 -n +1 |
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if n < 0: |
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n = 0 |
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print(self.age) |
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image = self.game.bomb_assets[n] |
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image_size = self.game.engine.get_image_size(image) |
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self.rat_image = image |
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partial_x, partial_y = 0, 0 |
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x_pos = self.position_before[0] * self.game.cell_size + (self.game.cell_size - image_size[0]) // 2 + partial_x |
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y_pos = self.position_before[1] * self.game.cell_size + (self.game.cell_size - image_size[1]) // 2 + partial_y |
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self.game.engine.draw_image(x_pos, y_pos, image, anchor="nw", tag="unit") |
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class Timer(Bomb): |
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def move(self): |
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self.age += self.speed |
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if self.age == AGE_THRESHOLD: |
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self.die() |
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def die(self, unit=None): |
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print("BOOM") |
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if not unit: |
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unit = self |
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self.game.play_sound("BOMB.WAV") |
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self.game.units.pop(unit.id) |
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self.game.spawn_unit(Explosion, unit.position) |
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for direction in ["N", "S", "E", "W"]: |
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x, y = unit.position |
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while True: |
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if not self.game.map.is_wall(x, y): |
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self.game.spawn_unit(Explosion, (x, y)) |
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for victim in self.game.unit_positions.get((x, y), []): |
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if victim.id in self.game.units: |
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if victim.partial_move >= 0.5: |
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victim.die() |
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self.game.spawn_unit(Point, (x, y), value=10) |
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for victim in self.game.unit_positions_before.get((x, y), []): |
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if victim.id in self.game.units: |
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if victim.partial_move < 0.5: |
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victim.die() |
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self.game.spawn_unit(Point, (x, y), value=10) |
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else: |
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break |
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if direction == "N": |
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y -= 1 |
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elif direction == "S": |
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y += 1 |
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elif direction == "E": |
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x += 1 |
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elif direction == "W": |
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x -= 1 |
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class Explosion(Bomb): |
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def move(self): |
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self.age += self.speed*5 |
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if self.age == AGE_THRESHOLD: |
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self.die() |
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def draw(self): |
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image = self.game.assets["BMP_EXPLOSION"] |
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image_size = self.game.engine.get_image_size(image) |
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partial_x, partial_y = 0, 0 |
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x_pos = self.position_before[0] * self.game.cell_size + (self.game.cell_size - image_size[0]) // 2 + partial_x |
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y_pos = self.position_before[1] * self.game.cell_size + (self.game.cell_size - image_size[1]) // 2 + partial_y |
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self.game.engine.draw_image(x_pos, y_pos, image, anchor="nw", tag="unit") |
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from .unit import Unit |
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import random |
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import uuid |
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# Costanti |
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AGE_THRESHOLD = 200 |
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class Point(Unit): |
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def __init__(self, game, position=(0,0), id=None, value=5): |
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super().__init__(position) |
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self.id = id if id else uuid.uuid4() |
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self.game = game |
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self.position = position |
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self.bbox = (0, 0, 0, 0) |
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self.stop = 0 |
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self.age = 0 |
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self.speed = 4 |
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self.partial_move = 0 |
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self.position_before = position |
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self.fight = False |
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self.value = value |
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self.game.add_point(self.value) |
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def move(self): |
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self.age += self.speed |
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if self.age == AGE_THRESHOLD: |
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self.die() |
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def collisions(self): |
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pass |
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def die(self, unit=None): |
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if not unit: |
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unit = self |
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self.game.units.pop(unit.id) |
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def draw(self): |
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image = self.game.assets[f"BMP_BONUS_{self.value}"] |
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image_size = self.game.engine.get_image_size(image) |
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self.rat_image = image |
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partial_x, partial_y = 0, 0 |
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x_pos = self.position_before[0] * self.game.cell_size + (self.game.cell_size - image_size[0]) // 2 + partial_x |
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y_pos = self.position_before[1] * self.game.cell_size + (self.game.cell_size - image_size[1]) // 2 + partial_y |
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self.game.engine.draw_image(x_pos, y_pos, image, anchor="nw", tag="unit") |
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