Aggiungi la classe Point e implementa la gestione delle esplosioni nel gioco
This commit is contained in:
@@ -2,17 +2,21 @@
|
||||
import cProfile
|
||||
import pstats
|
||||
import random
|
||||
from units import rat
|
||||
from units import rat, bomb
|
||||
import uuid
|
||||
import subprocess
|
||||
from engine import maze, sdl2 as engine
|
||||
import os
|
||||
|
||||
class MiceMaze:
|
||||
def __init__(self, maze_file):
|
||||
self.map = maze.Map(maze_file)
|
||||
self.pointer = (2,2)
|
||||
self.audio = True
|
||||
self.cell_size = 40
|
||||
self.full_screen = False
|
||||
self.engine = engine.GameWindow(self.map.width, self.map.height, self.cell_size, "Mice!", key_callback=self.key_pressed)
|
||||
self.points = 0
|
||||
self.graphics_load()
|
||||
self.units = {}
|
||||
self.unit_positions = {}
|
||||
@@ -26,7 +30,15 @@ class MiceMaze:
|
||||
id = uuid.uuid4()
|
||||
rat_class = rat.Male if random.random() < 0.5 else rat.Female
|
||||
self.units[id] = rat_class(self, position, id)
|
||||
|
||||
|
||||
def spawn_bomb(self, position):
|
||||
id = uuid.uuid4()
|
||||
self.units[id] = bomb.Timer(self, position, id)
|
||||
|
||||
def spawn_unit(self, unit, position, **kwargs):
|
||||
id = uuid.uuid4()
|
||||
self.units[id] = unit(self, position, id, **kwargs)
|
||||
|
||||
def choose_start(self):
|
||||
if not hasattr(self, '_valid_positions'):
|
||||
self._valid_positions = [
|
||||
@@ -45,6 +57,8 @@ class MiceMaze:
|
||||
|
||||
def update_maze(self):
|
||||
self.engine.delete_tag("unit")
|
||||
self.engine.delete_tag("effect")
|
||||
self.engine.draw_pointer(self.pointer[0] * self.cell_size, self.pointer[1] * self.cell_size)
|
||||
self.unit_positions.clear()
|
||||
self.unit_positions_before.clear()
|
||||
for unit in self.units.values():
|
||||
@@ -54,7 +68,7 @@ class MiceMaze:
|
||||
unit.move()
|
||||
unit.collisions()
|
||||
unit.draw()
|
||||
self.engine.update_status(f"Mice: {len(self.units)}")
|
||||
self.engine.update_status(f"Mice: {len(self.units)} - Points: {self.points}")
|
||||
self.engine.new_cycle(50, self.update_maze)
|
||||
|
||||
|
||||
@@ -65,7 +79,7 @@ class MiceMaze:
|
||||
def key_pressed(self, key):
|
||||
print(key)
|
||||
if key == "Q":
|
||||
self.engine.window.close()
|
||||
self.engine.close()
|
||||
elif key == "Return":
|
||||
self.new_rat()
|
||||
elif key == "D":
|
||||
@@ -73,10 +87,30 @@ class MiceMaze:
|
||||
self.units[random.choice(list(self.units.keys()))].die()
|
||||
elif key == "M":
|
||||
self.audio = not self.audio
|
||||
elif key == "S":
|
||||
profiler.disable()
|
||||
stats = pstats.Stats(profiler).sort_stats('cumtime')
|
||||
stats.print_stats()
|
||||
elif key == "F":
|
||||
self.full_screen = not self.full_screen
|
||||
self.engine.full_screen(self.full_screen)
|
||||
elif key == "Up":
|
||||
self.scroll_cursor(y=-1)
|
||||
elif key == "Down":
|
||||
self.scroll_cursor(y=1)
|
||||
elif key == "Left":
|
||||
self.scroll_cursor(x=-1)
|
||||
elif key == "Right":
|
||||
self.scroll_cursor(x=1)
|
||||
elif key == "Space":
|
||||
self.play_sound("BOMB.wav")
|
||||
self.spawn_bomb(self.pointer)
|
||||
|
||||
def scroll_cursor(self, x=0, y=0):
|
||||
if self.pointer[0] + x > self.map.width or self.pointer[1] + y > self.map.height:
|
||||
return
|
||||
|
||||
self.pointer = (
|
||||
max(1, min(self.map.width-2, self.pointer[0] + x)),
|
||||
max(1, min(self.map.height-2, self.pointer[1] + y))
|
||||
)
|
||||
self.engine.scroll_view(self.pointer)
|
||||
|
||||
def play_sound(self, sound_file):
|
||||
if self.audio:
|
||||
@@ -86,10 +120,21 @@ class MiceMaze:
|
||||
self.tunnel = self.engine.load_image("Rat/BMP_TUNNEL.png")
|
||||
self.grasses = [self.engine.load_image(f"Rat/BMP_1_GRASS_{i+1}.png") for i in range(4)]
|
||||
self.rat_assets = {}
|
||||
self.bomb_assets = {}
|
||||
for sex in ["MALE", "FEMALE", "BABY"]:
|
||||
self.rat_assets[sex] = {}
|
||||
for direction in ["UP", "DOWN", "LEFT", "RIGHT"]:
|
||||
self.rat_assets[sex][direction] = self.engine.load_image(f"Rat/BMP_{sex}_{direction}.png", transparent_color=(128, 128, 128))
|
||||
for n in range(5):
|
||||
self.bomb_assets[n] = self.engine.load_image(f"Rat/BMP_BOMB{n}.png", transparent_color=(128, 128, 128))
|
||||
self.assets = {}
|
||||
for file in os.listdir("assets/Rat"):
|
||||
if file.endswith(".png"):
|
||||
self.assets[file[:-4]] = self.engine.load_image(f"Rat/{file}")
|
||||
|
||||
def add_point(self, value):
|
||||
self.points += value
|
||||
|
||||
if __name__ == "__main__":
|
||||
profiler = cProfile.Profile()
|
||||
profiler.enable()
|
||||
|
||||
Reference in New Issue
Block a user