diff --git a/engine/sdl2.py b/engine/sdl2.py index 4830769..525edb5 100644 --- a/engine/sdl2.py +++ b/engine/sdl2.py @@ -15,7 +15,7 @@ class GameWindow: sdl2.ext.init() self.window = sdl2.ext.Window(title=title, size=(self.width, self.height)) self.window.show() - self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_PRESENTVSYNC) + self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED) self.factory = sdl2.ext.SpriteFactory(renderer=self.renderer) self.fonts = self.generate_fonts("assets/AmaticSC-Regular.ttf") self.running = True @@ -28,21 +28,9 @@ class GameWindow: def load_image(self, path, transparent_color=None): image_path = os.path.join(os.path.dirname(__file__), "..", "assets", path) - image = Image.open(image_path) - if transparent_color: - image = image.convert("RGBA") - datas = image.getdata() - new_data = [] - for item in datas: - if item[:3] == transparent_color: - new_data.append((255, 255, 255, 0)) - else: - new_data.append(item) - image.putdata(new_data) + image = sdl2.ext.load_image(image_path) # Ridimensiona l'immagine in base a cell_size - scale = self.cell_size // 20 - image = image.resize((image.width * scale, image.height * scale), Image.NEAREST) - return self.factory.from_surface(sdl2.ext.pillow_to_surface(image)) + return self.factory.from_surface(image) def draw_text(self, text, font, position, color): sprite = self.factory.from_text(text, color=color, fontmanager=font) @@ -84,4 +72,4 @@ class GameWindow: self.running = False # Disegna qui gli sprite self.renderer.present() - #time.sleep(self.delay / 1000) + time.sleep(self.delay / 1000)