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@@ -1,9 +1,12 @@
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from .unit import Unit
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from . import rat
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from .points import Point
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import uuid
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import random
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# Costanti
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AGE_THRESHOLD = 200
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NUCLEAR_TIMER = 50 # 1 second at ~50 FPS
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class Bomb(Unit):
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@@ -106,4 +109,58 @@ class Explosion(Bomb):
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x_pos = self.position_before[0] * self.game.cell_size + (self.game.cell_size - image_size[0]) // 2 + partial_x
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y_pos = self.position_before[1] * self.game.cell_size + (self.game.cell_size - image_size[1]) // 2 + partial_y
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self.game.render_engine.draw_image(x_pos, y_pos, image, anchor="nw", tag="unit")
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class NuclearBomb(Unit):
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def __init__(self, game, position=(0,0), id=None):
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super().__init__(game, position, id)
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self.speed = 1 # Slow countdown
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self.fight = False
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self.timer = NUCLEAR_TIMER # 1 second timer
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def move(self):
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"""Count down the nuclear timer"""
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self.timer -= 1
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if self.timer <= 0:
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self.explode()
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def collisions(self):
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pass
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def explode(self):
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"""Nuclear explosion that affects all rats on the map"""
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print("NUCLEAR EXPLOSION!")
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# Play nuclear explosion sound
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self.game.render_engine.play_sound("nuke.wav")
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# Trigger white screen effect
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self.game.render_engine.trigger_white_flash()
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# Remove the nuclear bomb from the game
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if self.id in self.game.units:
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self.game.units.pop(self.id)
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# Kill 90% of all rats on the map
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rats_to_kill = []
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# If unit is a child class of Rat
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for unit in self.game.units.values():
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if isinstance(unit, rat.Rat):
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if random.random() < 0.7: # 70% chance to kill each rat
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rats_to_kill.append(unit)
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for unit in rats_to_kill:
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unit.die(score=None)
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print(f"Nuclear explosion killed {len(rats_to_kill)} rats!")
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def draw(self):
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"""Draw nuclear bomb on position"""
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image = self.game.assets["BMP_NUCLEAR"]
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image_size = self.game.render_engine.get_image_size(image)
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x_pos = self.position[0] * self.game.cell_size + (self.game.cell_size - image_size[0]) // 2
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y_pos = self.position[1] * self.game.cell_size + (self.game.cell_size - image_size[1]) // 2
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self.game.render_engine.draw_image(x_pos, y_pos, image, anchor="nw", tag="unit")
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