Added full-screen toggle option in start menu.
- Added 'toggle_full_screen' key binding to json file. - Implemented full-screen functionality in rats.py.
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@@ -1,5 +1,6 @@
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{
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"start_game": ["Return", 13],
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"toggle_full_screen": ["F"],
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"quit": ["Q", 12]
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}
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@@ -86,6 +86,7 @@ class MiceMaze(controls.KeyBindings):
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self.background_texture = self.engine.create_texture(texture_tiles)
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self.engine.draw_background(self.background_texture)
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def game_over(self):
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if self.game_end[0]:
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if not self.game_end[1]:
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@@ -121,7 +122,7 @@ class MiceMaze(controls.KeyBindings):
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rows = f.read().splitlines()
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for row in rows:
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table.append(row.split(" - "))
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table.sort(key=lambda x: int(x[1]), reverse=True)
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table.sort(key=lambda x: int(x[1]), reverse=True)
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return table
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def update_maze(self):
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@@ -0,0 +1,35 @@
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<!doctype html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>WASM test with XHR</title>
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</head>
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<body>
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<script>
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const importObject = {
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my_namespace: {
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imported_func: arg => {
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console.log(arg);
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}
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}
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};
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const request = new XMLHttpRequest();
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request.open("GET", "rats.wasm");
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request.responseType = "arraybuffer";
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request.send();
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request.onload = () => {
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const bytes = request.response;
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WebAssembly.instantiate(bytes, importObject)
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.then(obj => {
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obj.instance.exports.exported_func();
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});
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};
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</script>
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</body>
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</html>
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@@ -0,0 +1,13 @@
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const fs = require('fs');
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const { promisify } = require('util');
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const fileRead = promisify(fs.readFile);
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(async function() {
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const wasmBuffer = await fileRead('./rats.wasm');
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const wasmModule = await WebAssembly.compile(wasmBuffer);
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const wasmInstance = await WebAssembly.instantiate(wasmModule);
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// Assuming the WASM module exports a function named 'myFunction'
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console.log('Result from myFunction:', wasmInstance.instance.exports.myFunction());
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})();
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