Refactor keybindings configuration and remove obsolete JSON files
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+21
-50
@@ -11,73 +11,44 @@ with open("conf/keybindings.yaml", "r") as f:
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class KeyBindings:
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def trigger(self, action):
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print(f"Triggering action: {action}")
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#print(f"Triggering action: {action}")
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# Check if the action is in the bindings
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if action in bindings[f"keybinding_{self.game_status}"]:
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value = bindings[f"keybinding_{self.game_status}"][action]
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# Call the corresponding method
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if value:
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print(f"Calling method: {value}")
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#print(f"Calling method: {value}")
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if "|" in value:
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method_name, *args = value.split("|")
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method = getattr(self, method_name)
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method(*args)
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else:
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getattr(self, value)()
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else:
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print(f"Action {action} not found in keybindings for {self.game_status}")
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#else:
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#print(f"Action {action} not found in keybindings for {self.game_status}")
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return
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print(f"Action {action} not found in keybindings for {self.game_status}")
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#print(f"Action {action} not found in keybindings for {self.game_status}")
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return None
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def key_pressed(self, key, coords=None):
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if key != "mouse":
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key = [key, coords]
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print(f"Key pressed: {key}")
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keybindings = self.configs[f"keybinding_{self.game_status}"]
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if key in keybindings.get("quit", []):
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self.render_engine.close()
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elif key in keybindings.get("new_rat", []):
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self.spawn_rat()
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elif key in keybindings.get("kill_rat", []):
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if self.units:
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self.units[random.choice(list(self.units.keys()))].die(score=5)
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elif key in keybindings.get("toggle_audio", []):
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self.audio = not self.audio
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elif key in keybindings.get("toggle_full_screen", []):
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self.full_screen = not self.full_screen
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self.render_engine.full_screen(self.full_screen)
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elif key in keybindings.get("scroll_up", []):
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self.start_scrolling("Up")
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elif key in keybindings.get("scroll_down", []):
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self.start_scrolling("Down")
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elif key in keybindings.get("scroll_left", []):
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self.start_scrolling("Left")
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elif key in keybindings.get("scroll_right", []):
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self.start_scrolling("Right")
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elif key in keybindings.get("spawn_bomb", []):
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self.spawn_bomb(self.pointer)
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elif key in keybindings.get("spawn_mine", []):
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self.spawn_mine(self.pointer)
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elif key in keybindings.get("spawn_nuclear_bomb", []):
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self.spawn_nuclear_bomb(self.pointer)
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elif key in keybindings.get("pause", []):
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self.game_status = "paused" if self.game_status == "game" else "game"
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elif key in keybindings.get("start_game", []):
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self.pause = False
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self.game_status = "game"
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self.start_game()
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elif key in keybindings.get("reset_game", []):
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self.pause = False
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self.game_status = "game"
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self.game_end = (False, None)
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self.units.clear()
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self.points = 0
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self.start_game()
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def spawn_new_bomb(self):
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self.spawn_bomb(self.pointer)
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def spawn_new_mine(self):
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self.spawn_mine(self.pointer)
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def spawn_new_nuclear_bomb(self):
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self.spawn_nuclear_bomb(self.pointer)
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def toggle_audio(self):
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self.render_engine.audio = not self.render_engine.audio
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def toggle_pause(self):
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self.game_status = "paused" if self.game_status == "game" else "game"
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def toggle_full_screen(self):
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self.full_screen = not self.full_screen
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self.render_engine.full_screen(self.full_screen)
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def quit_game(self):
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self.render_engine.close()
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def start_scrolling(self, direction):
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