From 7c772f49648b9c0a2563705d948784d2e4ba5d22 Mon Sep 17 00:00:00 2001 From: Matteo Benedetto Date: Sun, 22 Dec 2024 18:41:32 +0100 Subject: [PATCH] Rimuovi la duplicazione dell'inizializzazione audio nella finestra di gioco --- engine/sdl2.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/sdl2.py b/engine/sdl2.py index 5b699a4..6a6fd36 100644 --- a/engine/sdl2.py +++ b/engine/sdl2.py @@ -23,9 +23,9 @@ class GameWindow: self.max_w_offset = self.target_size[0] - self.width self.max_h_offset = self.target_size[1] - self.height print(f"Screen size: {self.width}x{self.height}") + sdl2.ext.init(joystick=True, audio=True) self.window = sdl2.ext.Window(title=title, size=self.target_size,)# flags=sdl2.SDL_WINDOW_FULLSCREEN) self.delay = 30 - sdl2.ext.init(joystick=True, audio=True) self.load_joystick() sdl2.SDL_Init(sdl2.SDL_INIT_AUDIO) sdl2.sdlmixer.Mix_OpenAudio(44100, sdl2.sdlmixer.MIX_DEFAULT_FORMAT, 2, 2048)