Add unit tests for UnitFactory functionality and initialize units package
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@@ -0,0 +1,8 @@
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"""
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Units package - Game unit classes and factory.
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"""
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from .unit import Unit
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from .rat import Rat, Male, Female
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from .bomb import Bomb, Timer, Explosion
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from .points import Point
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+9
-6
@@ -31,14 +31,14 @@ class Bomb(Unit):
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if n < 0:
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n = 0
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image = self.game.bomb_assets[n]
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image_size = self.game.engine.get_image_size(image)
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image_size = self.game.render_engine.get_image_size(image)
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self.rat_image = image
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partial_x, partial_y = 0, 0
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x_pos = self.position_before[0] * self.game.cell_size + (self.game.cell_size - image_size[0]) // 2 + partial_x
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y_pos = self.position_before[1] * self.game.cell_size + (self.game.cell_size - image_size[1]) // 2 + partial_y
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self.game.engine.draw_image(x_pos, y_pos, image, anchor="nw", tag="unit")
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self.game.render_engine.draw_image(x_pos, y_pos, image, anchor="nw", tag="unit")
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class Timer(Bomb):
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def move(self):
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@@ -51,7 +51,7 @@ class Timer(Bomb):
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score = 10
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print("BOOM")
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target_unit = unit if unit else self
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self.game.play_sound("BOMB.WAV")
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self.game.render_engine.play_sound("BOMB.WAV")
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# Use base class cleanup with error handling
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try:
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@@ -62,20 +62,23 @@ class Timer(Bomb):
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# Bomb-specific behavior: create explosion
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self.game.spawn_unit(Explosion, target_unit.position)
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# Check for chain reactions in all four directions
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for direction in ["N", "S", "E", "W"]:
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x, y = unit.position
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x, y = target_unit.position
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while True:
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if not self.game.map.is_wall(x, y):
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self.game.spawn_unit(Explosion, (x, y))
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for victim in self.game.unit_positions.get((x, y), []):
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if victim.id in self.game.units:
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if victim.partial_move >= 0.5:
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print(f"Victim {victim.id} at {x}, {y} dies")
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victim.die(score=score)
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if score < 160:
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score *= 2
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for victim in self.game.unit_positions_before.get((x, y), []):
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if victim.id in self.game.units:
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if victim.partial_move < 0.5:
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print(f"Victim {victim.id} at {x}, {y} dies")
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victim.die(score=score)
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if score < 160:
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score *= 2
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@@ -99,10 +102,10 @@ class Explosion(Bomb):
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def draw(self):
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image = self.game.assets["BMP_EXPLOSION"]
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image_size = self.game.engine.get_image_size(image)
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image_size = self.game.render_engine.get_image_size(image)
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partial_x, partial_y = 0, 0
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x_pos = self.position_before[0] * self.game.cell_size + (self.game.cell_size - image_size[0]) // 2 + partial_x
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y_pos = self.position_before[1] * self.game.cell_size + (self.game.cell_size - image_size[1]) // 2 + partial_y
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self.game.engine.draw_image(x_pos, y_pos, image, anchor="nw", tag="unit")
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self.game.render_engine.draw_image(x_pos, y_pos, image, anchor="nw", tag="unit")
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+2
-2
@@ -32,11 +32,11 @@ class Point(Unit):
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def draw(self):
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image = self.game.assets[f"BMP_BONUS_{self.value}"]
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image_size = self.game.engine.get_image_size(image)
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image_size = self.game.render_engine.get_image_size(image)
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self.rat_image = image
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partial_x, partial_y = 0, 0
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x_pos = self.position_before[0] * self.game.cell_size + (self.game.cell_size - image_size[0]) // 2 + partial_x
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y_pos = self.position_before[1] * self.game.cell_size + (self.game.cell_size - image_size[1]) // 2 + partial_y
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self.game.engine.draw_image(x_pos, y_pos, image, anchor="nw", tag="unit")
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self.game.render_engine.draw_image(x_pos, y_pos, image, anchor="nw", tag="unit")
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+8
-8
@@ -98,12 +98,12 @@ class Rat(Unit):
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self.game.spawn_unit(Point, target_unit.position_before, value=score)
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def draw(self):
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start_perf = self.game.engine.get_perf_counter()
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start_perf = self.game.render_engine.get_perf_counter()
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direction = self.calculate_rat_direction()
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sex = self.sex if self.age > AGE_THRESHOLD else "BABY"
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image = self.game.rat_assets[sex][direction]
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image_size = self.game.engine.get_image_size(image)
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image_size = self.game.render_engine.get_image_size(image)
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self.rat_image = image
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partial_x, partial_y = 0, 0
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@@ -114,9 +114,9 @@ class Rat(Unit):
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x_pos = self.position_before[0] * self.game.cell_size + (self.game.cell_size - image_size[0]) // 2 + partial_x
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y_pos = self.position_before[1] * self.game.cell_size + (self.game.cell_size - image_size[1]) // 2 + partial_y
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self.game.engine.draw_image(x_pos, y_pos, image, anchor="nw", tag="unit")
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self.game.render_engine.draw_image(x_pos, y_pos, image, anchor="nw", tag="unit")
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self.bbox = (x_pos, y_pos, x_pos + image_size[0], y_pos + image_size[1])
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#self.game.engine.draw_rectangle(self.bbox[0], self.bbox[1], self.bbox[2] - self.bbox[0], self.bbox[3] - self.bbox[1], "unit")
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#self.game.render_engine.draw_rectangle(self.bbox[0], self.bbox[1], self.bbox[2] - self.bbox[0], self.bbox[3] - self.bbox[1], "unit")
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class Male(Rat):
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def __init__(self, game, position=(0,0), id=None):
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@@ -125,7 +125,7 @@ class Male(Rat):
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def fuck(self, unit):
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if not unit.pregnant:
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self.game.play_sound("SEX.WAV")
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self.game.render_engine.play_sound("SEX.WAV")
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self.stop = 100
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unit.stop = 200
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unit.pregnant = PREGNANCY_DURATION
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@@ -144,7 +144,7 @@ class Female(Rat):
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self.babies -= 1
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self.stop = 20
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if self.partial_move > 0.2:
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self.game.new_rat(self.position)
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self.game.spawn_rat(self.position)
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else:
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self.game.new_rat(self.position_before)
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self.game.play_sound("BIRTH.WAV")
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self.game.spawn_rat(self.position_before)
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self.game.render_engine.play_sound("BIRTH.WAV")
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