From 51d9d5b1c8a5d6baf2ae4af0f5e24f33b1e847c0 Mon Sep 17 00:00:00 2001 From: Matteo Benedetto Date: Sun, 15 Dec 2024 20:40:16 +0100 Subject: [PATCH] Aggiungi il log delle dimensioni dello schermo e modifica la dimensione della cella nel gioco MiceMaze --- engine/sdl2.py | 1 + rats.py | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/engine/sdl2.py b/engine/sdl2.py index 497ed58..09eb2ad 100644 --- a/engine/sdl2.py +++ b/engine/sdl2.py @@ -11,6 +11,7 @@ class GameWindow: self.cell_size = cell_size self.width = width * cell_size self.height = height * cell_size + print(f"Screen size: {self.width}x{self.height}") self.delay = 50 sdl2.ext.init() self.window = sdl2.ext.Window(title=title, size=(self.width, self.height)) diff --git a/rats.py b/rats.py index cc078cc..42b940b 100644 --- a/rats.py +++ b/rats.py @@ -11,7 +11,7 @@ class MiceMaze: def __init__(self, maze_file): self.map = maze.Map(maze_file) self.audio = True - self.cell_size = 60 + self.cell_size = 40 self.engine = engine.GameWindow(self.map.width, self.map.height, self.cell_size, "Mice!", key_callback=self.key_pressed) self.graphics_load() self.units = {}