Add non-regression test states and Bluetooth diagnostic script
- Introduced a new JSON file containing non-regression test states with detailed unit information, including positions, ages, and movement directions across multiple frames. - Added a shell script for Bluetooth diagnostics that checks system information, Bluetooth binaries, running processes, D-Bus status, Bluetooth controller details, and audio stack status, providing a comprehensive overview for troubleshooting.
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+6
-6
@@ -36,7 +36,7 @@ class Bomb(Unit):
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n = 1
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if n < 0:
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n = 0
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image = self.game.bomb_assets[n]
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image = self.game.graphics.bomb_assets[n]
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image_size = self.game.render_engine.get_image_size(image)
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self.rat_image = image
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partial_x, partial_y = 0, 0
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@@ -70,7 +70,7 @@ class Timer(Bomb):
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print(f"Unit {target_unit.id} already dead")
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# Bomb-specific behavior: create explosion
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self.game.spawn_unit(Explosion, target_unit.position)
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self.game.unit_manager.spawn_unit(Explosion, target_unit.position)
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# Collect all explosion positions using vectorized approach
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explosion_positions = []
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@@ -94,7 +94,7 @@ class Timer(Bomb):
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# Create all explosions at once
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for pos in explosion_positions:
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self.game.spawn_unit(Explosion, pos)
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self.game.unit_manager.spawn_unit(Explosion, pos)
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# Use optimized collision system to get all rats in explosion area
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# This replaces the nested loop with a single vectorized operation
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@@ -105,7 +105,7 @@ class Timer(Bomb):
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# Kill all victims with score multiplier
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for victim_id in victim_ids:
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victim = self.game.get_unit_by_id(victim_id)
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victim = self.game.unit_manager.get_unit_by_id(victim_id)
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if victim and victim.id in self.game.units:
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# Determine position based on partial_move
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victim_pos = victim.position if victim.partial_move >= 0.5 else victim.position_before
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@@ -128,7 +128,7 @@ class Explosion(Bomb):
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self.die()
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def draw(self):
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image = self.game.assets["BMP_EXPLOSION"]
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image = self.game.graphics.assets["BMP_EXPLOSION"]
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image_size = self.game.render_engine.get_image_size(image)
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partial_x, partial_y = 0, 0
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@@ -186,7 +186,7 @@ class NuclearBomb(Unit):
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def draw(self):
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"""Draw nuclear bomb on position"""
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image = self.game.assets["BMP_NUCLEAR"]
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image = self.game.graphics.assets["BMP_NUCLEAR"]
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image_size = self.game.render_engine.get_image_size(image)
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x_pos = self.position[0] * self.game.cell_size + (self.game.cell_size - image_size[0]) // 2
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