Aggiungi il controllo della visibilità per il disegno di immagini e rettangoli nella classe GameWindow
This commit is contained in:
@@ -69,10 +69,14 @@ class GameWindow:
|
||||
self.renderer.copy(sprite, dstrect=sprite.position)
|
||||
|
||||
def draw_image(self, x, y, sprite, tag, anchor="nw"):
|
||||
if not self.is_in_visible_area(x, y):
|
||||
return
|
||||
sprite.position = (x+self.w_offset, y+self.h_offset)
|
||||
self.renderer.copy(sprite, dstrect=sprite.position)
|
||||
|
||||
def draw_rectangle(self, x, y, width, height, tag, outline="red", filling=None):
|
||||
if not self.is_in_visible_area(x, y):
|
||||
return
|
||||
x, y = x + self.w_offset, y + self.h_offset
|
||||
if filling:
|
||||
self.renderer.fill((x, y, width, height), sdl2.ext.Color(*filling))
|
||||
@@ -106,6 +110,9 @@ class GameWindow:
|
||||
def full_screen(self,flag):
|
||||
sdl2.SDL_SetWindowFullscreen(self.window.window, flag)
|
||||
|
||||
def is_in_visible_area(self, x, y):
|
||||
return -self.w_offset <= x <= self.width - self.w_offset and -self.h_offset <= y <= self.height - self.h_offset
|
||||
|
||||
def mainloop(self, **kwargs):
|
||||
while self.running:
|
||||
performance_start = sdl2.SDL_GetPerformanceCounter()
|
||||
|
||||
Reference in New Issue
Block a user