Fix window display by enabling window show and presenting the renderer in GameWindow
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+2
-2
@@ -39,7 +39,7 @@ class GameWindow:
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# Window and renderer setup
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# Window and renderer setup
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self.window = sdl2.ext.Window(title=title, size=self.target_size)
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self.window = sdl2.ext.Window(title=title, size=self.target_size)
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#self.window.show()
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self.window.show()
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self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED)
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self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED)
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self.factory = sdl2.ext.SpriteFactory(renderer=self.renderer)
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self.factory = sdl2.ext.SpriteFactory(renderer=self.renderer)
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@@ -48,7 +48,7 @@ class GameWindow:
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# Initial loading dialog
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# Initial loading dialog
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self.dialog("Loading assets...")
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self.dialog("Loading assets...")
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#elf.renderer.present()
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self.renderer.present()
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# Game state
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# Game state
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self.running = True
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self.running = True
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