Fix window display by enabling window show and presenting the renderer in GameWindow

This commit is contained in:
2025-08-19 16:23:06 +02:00
parent 5e0f375948
commit 3fa678507c
+2 -2
View File
@@ -39,7 +39,7 @@ class GameWindow:
# Window and renderer setup # Window and renderer setup
self.window = sdl2.ext.Window(title=title, size=self.target_size) self.window = sdl2.ext.Window(title=title, size=self.target_size)
#self.window.show() self.window.show()
self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED) self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED)
self.factory = sdl2.ext.SpriteFactory(renderer=self.renderer) self.factory = sdl2.ext.SpriteFactory(renderer=self.renderer)
@@ -48,7 +48,7 @@ class GameWindow:
# Initial loading dialog # Initial loading dialog
self.dialog("Loading assets...") self.dialog("Loading assets...")
#elf.renderer.present() self.renderer.present()
# Game state # Game state
self.running = True self.running = True