Aggiungi gestione dei controlli da tastiera e migliora la logica di spawn delle unità
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# This file contains the Controls class, which is responsible for handling user input.
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# The key_pressed method is called when a key is pressed, and it contains the logic for handling different key presses.
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import random
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class KeyBindings:
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def key_pressed(self, key, coords=None):
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#print(key)
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if key == "Q" or key == 12:
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self.engine.close()
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elif key == "Return" or key == 13:
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self.new_rat()
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elif key == "D":
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if self.units:
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self.units[random.choice(list(self.units.keys()))].die()
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elif key == "M":
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self.audio = not self.audio
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elif key == "F":
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self.full_screen = not self.full_screen
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self.engine.full_screen(self.full_screen)
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elif key == "Up" or key == 8:
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self.start_scrolling("Up")
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elif key == "Down" or key == 9:
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self.start_scrolling("Down")
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elif key == "Left" or key == 10:
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self.start_scrolling("Left")
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elif key == "Right" or key == 11:
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self.start_scrolling("Right")
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elif key == "Space" or key == 1:
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self.play_sound("PUTDOWN.WAV")
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self.spawn_bomb(self.pointer)
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elif key == "UpRelease" or key == "DownRelease" or key == "LeftRelease" or key == "RightRelease":
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self.stop_scrolling()
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# elif key == "mouse":
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# adjusted_coords = (coords[0]//self.cell_size*2, coords[1]//self.cell_size*2)
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# self.pointer = adjusted_coords
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# self.scroll_cursor()
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