Modifica il sistema di rendering SDL e migliora la gestione delle unità nel gioco

This commit is contained in:
2024-12-15 18:56:51 +01:00
parent 0ad9cd47c6
commit 3ccffdca7d
5 changed files with 95 additions and 28 deletions
+21 -3
View File
@@ -1,3 +1,5 @@
import cProfile
import pstats
import random
from units import rat
import uuid
@@ -7,11 +9,13 @@ from engine import maze, sdl2 as engine
class MiceMaze:
def __init__(self, maze_file):
self.map = maze.Map(maze_file)
self.audio = True
self.audio = False
self.cell_size = 60
self.engine = engine.GameWindow(self.map.width, self.map.height, self.cell_size, "Mice!", key_callback=self.key_pressed)
self.graphics_load()
self.units = {}
self.unit_positions = {}
self.unit_positions_before = {}
for _ in range(5):
self.new_rat()
@@ -40,6 +44,11 @@ class MiceMaze:
def update_maze(self):
self.engine.delete_tag("unit")
self.unit_positions.clear()
self.unit_positions_before.clear()
for unit in self.units.values():
self.unit_positions.setdefault(unit.position, []).append(unit)
self.unit_positions_before.setdefault(unit.position_before, []).append(unit)
for unit in self.units.copy().values():
unit.move()
unit.collisions()
@@ -62,6 +71,10 @@ class MiceMaze:
self.units[random.choice(list(self.units.keys()))].die()
elif event.keysym == "m":
self.audio = not self.audio
elif event.keysym == "s":
profiler.disable()
stats = pstats.Stats(profiler).sort_stats('cumtime')
stats.print_stats()
def play_sound(self, sound_file):
if self.audio:
@@ -75,5 +88,10 @@ class MiceMaze:
self.rat_assets[sex] = {}
for direction in ["UP", "DOWN", "LEFT", "RIGHT"]:
self.rat_assets[sex][direction] = self.engine.load_image(f"Rat/BMP_{sex}_{direction}.png", transparent_color=(128, 128, 128))
solver = MiceMaze('maze.json')
solver.run()
if __name__ == "__main__":
profiler = cProfile.Profile()
profiler.enable()
solver = MiceMaze('maze.json')
solver.run()