Add DAT finale flow, editor, and new soundtrack assets
This commit is contained in:
@@ -134,6 +134,8 @@ def _detect_runtime_profile(render_engine):
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return "gamepad", device_name or "SDL GameController"
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if device_kind == "joystick":
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if "muos-keys" in device_name:
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return "rg40xx", device_name
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if "r36s" in device_name:
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return "r36s", device_name
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if "rg40xx" in device_name:
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+160
-28
@@ -2,17 +2,17 @@ import json
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from pathlib import Path
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LEVELS_PER_DAT_FILE = 32
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DEFAULT_LEVELS_PER_DAT_FILE = 32
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LEVEL_WIDTH = 32
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LEVEL_HEIGHT = 32
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LEVEL_SIZE = LEVEL_WIDTH * LEVEL_HEIGHT
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EXPECTED_DAT_SIZE = LEVELS_PER_DAT_FILE * LEVEL_SIZE
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PROJECT_ROOT = Path(__file__).resolve().parent.parent
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DEFAULT_DAT_PATH = PROJECT_ROOT / "assets" / "Rat" / "level.dat"
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DEFAULT_JSON_PATH = PROJECT_ROOT / "maze.json"
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MAP_EMPTY = 0
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MAP_WALL = 1
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MAP_TUNNEL = 2
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VALID_TILE_VALUES = {MAP_EMPTY, MAP_WALL, MAP_TUNNEL}
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def get_default_map_source():
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@@ -21,13 +21,165 @@ def get_default_map_source():
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return DEFAULT_JSON_PATH
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def _level_count_from_dat_size(raw_size, source_path):
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if raw_size <= 0:
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raise ValueError(f"Invalid DAT size for {source_path}: archive is empty")
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if raw_size % LEVEL_SIZE != 0:
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raise ValueError(
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f"Invalid DAT size for {source_path}: expected a multiple of {LEVEL_SIZE} bytes, got {raw_size}"
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)
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return raw_size // LEVEL_SIZE
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def get_dat_level_count(source_path):
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source_path = Path(source_path)
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return _level_count_from_dat_size(source_path.stat().st_size, source_path)
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def get_level_count(source_path):
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source_path = Path(source_path)
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if source_path.suffix.lower() == ".dat":
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return get_dat_level_count(source_path)
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return 1
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def normalize_level_index(level_index, level_count):
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level_count = int(level_count)
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if level_count <= 0:
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raise ValueError(f"Level count must be positive, got {level_count}")
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return int(level_index) % level_count
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def normalize_tiles(tiles, width=None, height=None):
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if not tiles:
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raise ValueError("Map data cannot be empty")
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if height is None:
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height = len(tiles)
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if height != len(tiles):
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raise ValueError(f"Invalid map height: expected {height}, got {len(tiles)}")
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if width is None:
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width = len(tiles[0])
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if width <= 0:
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raise ValueError("Map width must be greater than zero")
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normalized = []
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for row_index, row in enumerate(tiles):
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if len(row) != width:
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raise ValueError(
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f"Invalid row width at row {row_index}: expected {width}, got {len(row)}"
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)
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normalized_row = []
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for column_index, cell in enumerate(row):
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if isinstance(cell, bool):
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normalized_cell = MAP_WALL if cell else MAP_TUNNEL
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else:
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try:
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normalized_cell = int(cell)
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except (TypeError, ValueError) as exc:
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raise ValueError(
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f"Invalid tile value at ({column_index}, {row_index}): {cell!r}"
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) from exc
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if normalized_cell not in VALID_TILE_VALUES:
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raise ValueError(
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f"Unsupported tile value at ({column_index}, {row_index}): {normalized_cell}"
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)
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normalized_row.append(normalized_cell)
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normalized.append(normalized_row)
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return normalized
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def create_level(fill=MAP_EMPTY, width=LEVEL_WIDTH, height=LEVEL_HEIGHT, border_walls=True):
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if fill not in VALID_TILE_VALUES:
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raise ValueError(f"Unsupported fill tile: {fill}")
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tiles = [[fill for _ in range(width)] for _ in range(height)]
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if border_walls and width >= 2 and height >= 2:
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for x in range(width):
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tiles[0][x] = MAP_WALL
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tiles[height - 1][x] = MAP_WALL
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for y in range(height):
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tiles[y][0] = MAP_WALL
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tiles[y][width - 1] = MAP_WALL
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return tiles
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def load_json_level(source_path):
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source_path = Path(source_path)
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with source_path.open("r", encoding="utf-8") as file:
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matrix = json.load(file)
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return normalize_tiles(matrix)
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def save_json_level(destination_path, tiles, indent=2):
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destination_path = Path(destination_path)
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normalized_tiles = normalize_tiles(tiles)
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with destination_path.open("w", encoding="utf-8") as handle:
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json.dump(normalized_tiles, handle, indent=indent)
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handle.write("\n")
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def load_dat_levels(source_path):
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source_path = Path(source_path)
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raw_data = source_path.read_bytes()
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level_count = _level_count_from_dat_size(len(raw_data), source_path)
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levels = []
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for level_index in range(level_count):
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level_offset = level_index * LEVEL_SIZE
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level_data = raw_data[level_offset:level_offset + LEVEL_SIZE]
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matrix = []
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for row in range(LEVEL_HEIGHT):
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row_start = row * LEVEL_WIDTH
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raw_row = level_data[row_start:row_start + LEVEL_WIDTH]
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matrix.append(list(raw_row))
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levels.append(normalize_tiles(matrix, width=LEVEL_WIDTH, height=LEVEL_HEIGHT))
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return levels
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def load_dat_level(source_path, level_index=0):
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levels = load_dat_levels(source_path)
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return levels[normalize_level_index(level_index, len(levels))]
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def save_dat_levels(destination_path, levels):
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destination_path = Path(destination_path)
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if not levels:
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raise ValueError("DAT archive must contain at least one level")
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output = bytearray()
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for level_index, level in enumerate(levels):
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normalized_level = normalize_tiles(level, width=LEVEL_WIDTH, height=LEVEL_HEIGHT)
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for row in normalized_level:
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output.extend(row)
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expected_size = len(levels) * LEVEL_SIZE
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if len(output) != expected_size:
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raise ValueError(
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f"Invalid DAT payload size after serialization: expected {expected_size}, got {len(output)}"
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)
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destination_path.write_bytes(bytes(output))
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class Map:
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"""Classe che rappresenta la mappa del labirinto."""
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def __init__(self, maze_file=None, level_index=0):
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self.source_path = self._resolve_source_path(maze_file)
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self.level_index = level_index
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self.tiles = self._load_tiles(self.source_path, level_index)
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self.level_count = get_level_count(self.source_path)
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self.level_index = normalize_level_index(level_index, self.level_count)
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self.tiles = self._load_tiles(self.source_path, self.level_index)
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self.matrix = [
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[cell == MAP_WALL for cell in row]
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for row in self.tiles
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@@ -55,34 +207,14 @@ class Map:
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def _load_tiles(self, source_path, level_index):
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suffix = source_path.suffix.lower()
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if suffix == ".dat":
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return self._load_dat_level(source_path, level_index)
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return self._load_json_level(source_path)
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return load_dat_level(source_path, level_index)
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return load_json_level(source_path)
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def _load_json_level(self, source_path):
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with source_path.open("r", encoding="utf-8") as file:
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matrix = json.load(file)
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return [
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[MAP_WALL if cell else MAP_TUNNEL for cell in row]
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for row in matrix
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]
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return load_json_level(source_path)
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def _load_dat_level(self, source_path, level_index):
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raw_data = source_path.read_bytes()
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if len(raw_data) != EXPECTED_DAT_SIZE:
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raise ValueError(
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f"Invalid DAT size for {source_path}: expected {EXPECTED_DAT_SIZE} bytes, got {len(raw_data)}"
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)
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normalized_level = level_index % LEVELS_PER_DAT_FILE
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level_offset = normalized_level * LEVEL_SIZE
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level_data = raw_data[level_offset:level_offset + LEVEL_SIZE]
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matrix = []
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for row in range(LEVEL_HEIGHT):
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row_start = row * LEVEL_WIDTH
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raw_row = level_data[row_start:row_start + LEVEL_WIDTH]
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matrix.append(list(raw_row))
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return matrix
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return load_dat_level(source_path, level_index)
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def in_bounds(self, x, y):
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return 0 <= x < self.width and 0 <= y < self.height
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+199
-52
@@ -356,6 +356,17 @@ class GameWindow:
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self.renderer.copy(sprite, srcrect=srcrect, dstrect=dstrect)
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return
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if dest_size is not None:
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dst_w, dst_h = (int(value) for value in dest_size)
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dstrect = sdl2.SDL_Rect(
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int(x + self.w_offset),
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int(y + self.h_offset),
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dst_w,
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dst_h,
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)
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self.renderer.copy(sprite, dstrect=dstrect)
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return
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sprite.position = (x + self.w_offset, y + self.h_offset)
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self.renderer.copy(sprite, dstrect=sprite.position)
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@@ -384,61 +395,197 @@ class GameWindow:
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def dialog(self, text, **kwargs):
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"""Display a dialog box with text and optional extras"""
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# Draw dialog background
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self.draw_rectangle(50, 50,
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self.target_size[0] - 100, self.target_size[1] - 100,
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"win", filling=(255, 255, 255))
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# Calculate layout positions to avoid overlaps
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title_y = self.target_size[1] // 4 # Title at 1/4 of screen height
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# Draw main text (title)
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self.draw_text(text, self.fonts[self.target_size[1]//20],
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("center", title_y), sdl2.ext.Color(0, 0, 0))
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# Draw image if provided - position it below title
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image_bottom_y = title_y + 60 # Default position if no image
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if kwargs.get("style") == "run_complete":
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self._draw_run_complete_dialog(text, **kwargs)
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return
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panel_x = 50
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panel_y = 50
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panel_width = self.target_size[0] - 100
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panel_height = self.target_size[1] - 100
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panel_bottom = panel_y + panel_height
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panel_padding_x = max(24, panel_width // 18)
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panel_padding_y = max(20, panel_height // 18)
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inner_left = panel_x + panel_padding_x
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inner_right = panel_x + panel_width - panel_padding_x
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inner_width = inner_right - inner_left
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title_font_size = max(18, min(42, self.target_size[1] // 20))
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subtitle_font_size = max(12, min(22, self.target_size[1] // 35))
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scores_title_font_size = max(16, min(30, self.target_size[1] // 25))
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scores_font_size = max(12, min(20, self.target_size[1] // 40))
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def make_text_sprite(message, font_size, color=(0, 0, 0)):
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return self.factory.from_text(
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message,
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color=sdl2.ext.Color(*color),
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fontmanager=self.fonts[font_size],
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)
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def score_row(score, rank):
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if isinstance(score, dict):
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return f"{rank}. {score.get('user_id', 'Guest')}", f"{score.get('best_score', 0)} pts"
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if len(score) >= 4:
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return f"{rank}. {score[2]}", f"{score[1]} pts"
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if len(score) >= 3:
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return f"{rank}. {score[2]}", f"{score[1]} pts"
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return f"{rank}. Guest", f"{score[1]} pts"
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self.draw_rectangle(panel_x, panel_y, panel_width, panel_height, "win", filling=(255, 255, 255))
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title_sprite = make_text_sprite(text, title_font_size)
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content_y = panel_y + panel_padding_y
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title_x = self.target_size[0] // 2 - title_sprite.size[0] // 2
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self.renderer.copy(title_sprite, dstrect=sdl2.SDL_Rect(title_x, content_y, *title_sprite.size))
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content_y += title_sprite.size[1] + max(14, panel_height // 36)
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if image := kwargs.get("image"):
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image_size = self.get_image_size(image)
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image_y = title_y + 50
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self.draw_image(self.target_size[0] // 2 - image_size[0] // 2 - self.w_offset,
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image_y - self.h_offset,
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image, "win")
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image_bottom_y = image_y + image_size[1] + 20
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# Draw subtitle if provided - handle multi-line text, position below image
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image_width, image_height = self.get_image_size(image)
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image_x = self.target_size[0] // 2 - image_width // 2
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self.draw_image(image_x - self.w_offset, content_y - self.h_offset, image, "win")
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content_y += image_height + max(14, panel_height // 30)
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if subtitle := kwargs.get("subtitle"):
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subtitle_lines = subtitle.split('\n')
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base_y = image_bottom_y + 20
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line_height = 25 # Fixed line height for consistent spacing
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for i, line in enumerate(subtitle_lines):
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if line.strip(): # Only draw non-empty lines
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self.draw_text(line.strip(), self.fonts[self.target_size[1]//35],
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("center", base_y + i * line_height), sdl2.ext.Color(0, 0, 0))
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image_bottom_y = base_y + len(subtitle_lines) * line_height
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# Draw scores if provided - position at bottom
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subtitle_sprites = [
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make_text_sprite(line.strip(), subtitle_font_size)
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for line in subtitle.split('\n')
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if line.strip()
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]
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subtitle_gap = max(6, panel_height // 70)
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for sprite in subtitle_sprites:
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subtitle_x = self.target_size[0] // 2 - sprite.size[0] // 2
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self.renderer.copy(sprite, dstrect=sdl2.SDL_Rect(subtitle_x, content_y, *sprite.size))
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content_y += sprite.size[1] + subtitle_gap
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content_y += max(8, panel_height // 40)
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if scores := kwargs.get("scores"):
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scores_start_y = min(image_bottom_y + 25, self.target_size[1] - 160)
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sprite = self.factory.from_text("High Scores:", color=sdl2.ext.Color(0, 0, 0),
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fontmanager=self.fonts[self.target_size[1]//25])
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sprite.position = (self.target_size[0] // 2 - sprite.size[0] // 2, scores_start_y)
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self.renderer.copy(sprite, dstrect=sprite.position)
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for i, score in enumerate(scores[:5]):
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if isinstance(score, dict):
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score_text = f"{score.get('user_id', 'Guest')}: {score.get('best_score', 0)} pts"
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elif len(score) >= 4: # New format: date, score, name, device
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score_text = f"{score[2]}: {score[1]} pts ({score[3]})"
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elif len(score) >= 3: # Medium format: date, score, name
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score_text = f"{score[2]}: {score[1]} pts"
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else: # Old format: date, score
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score_text = f"Guest: {score[1]} pts"
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self.draw_text(score_text, self.fonts[self.target_size[1]//45],
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("center", scores_start_y + 30 + 25 * (i + 1)),
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sdl2.ext.Color(0, 0, 0))
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score_rows = [score_row(score, index) for index, score in enumerate(scores[:5], start=1)]
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if score_rows:
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scores_title_sprite = make_text_sprite("High Scores:", scores_title_font_size)
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scores_title_x = self.target_size[0] // 2 - scores_title_sprite.size[0] // 2
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self.renderer.copy(
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scores_title_sprite,
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dstrect=sdl2.SDL_Rect(scores_title_x, content_y, *scores_title_sprite.size),
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)
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content_y += scores_title_sprite.size[1] + max(10, panel_height // 42)
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name_sprites = []
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value_sprites = []
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for name_text, value_text in score_rows:
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name_sprites.append(make_text_sprite(name_text, scores_font_size))
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value_sprites.append(make_text_sprite(value_text, scores_font_size))
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max_name_width = max(sprite.size[0] for sprite in name_sprites)
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max_value_width = max(sprite.size[0] for sprite in value_sprites)
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row_height = max(
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max(sprite.size[1] for sprite in name_sprites),
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max(sprite.size[1] for sprite in value_sprites),
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)
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row_gap = max(4, panel_height // 80)
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table_width = min(inner_width, max_name_width + max_value_width + max(24, inner_width // 18))
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table_x = self.target_size[0] // 2 - table_width // 2
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value_column_x = table_x + table_width
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max_rows_fit = max(1, (panel_bottom - panel_padding_y - content_y + row_gap) // (row_height + row_gap))
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for index, (name_sprite, value_sprite) in enumerate(zip(name_sprites[:max_rows_fit], value_sprites[:max_rows_fit])):
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row_y = content_y + index * (row_height + row_gap)
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self.renderer.copy(
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name_sprite,
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dstrect=sdl2.SDL_Rect(table_x, row_y, *name_sprite.size),
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)
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self.renderer.copy(
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value_sprite,
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dstrect=sdl2.SDL_Rect(value_column_x - value_sprite.size[0], row_y, *value_sprite.size),
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)
|
||||
|
||||
def _draw_run_complete_dialog(self, text, **kwargs):
|
||||
target_width, target_height = self.target_size
|
||||
panel_x = max(18, target_width // 30)
|
||||
panel_y = max(18, target_height // 30)
|
||||
panel_width = target_width - panel_x * 2
|
||||
panel_height = target_height - panel_y * 2
|
||||
panel_center_x = panel_x + panel_width // 2
|
||||
panel_bottom = panel_y + panel_height
|
||||
inner_padding_x = max(20, panel_width // 28)
|
||||
inner_padding_y = max(18, panel_height // 28)
|
||||
inner_left = panel_x + inner_padding_x
|
||||
inner_right = panel_x + panel_width - inner_padding_x
|
||||
|
||||
palette = {
|
||||
"backdrop": (5, 5, 6),
|
||||
"panel": (14, 15, 16),
|
||||
"panel_inner": (28, 29, 31),
|
||||
"border": (188, 151, 77),
|
||||
"title": (244, 233, 204),
|
||||
"score": (241, 196, 83),
|
||||
"image_frame": (50, 42, 30),
|
||||
}
|
||||
|
||||
title_font_size = max(28, min(54, target_height // 12))
|
||||
score_font_size = max(20, min(34, target_height // 20))
|
||||
|
||||
def make_text_sprite(message, font_size, color):
|
||||
return self.factory.from_text(
|
||||
message,
|
||||
color=sdl2.ext.Color(*color),
|
||||
fontmanager=self.fonts[font_size],
|
||||
)
|
||||
|
||||
def blit_centered(sprite, y):
|
||||
x = panel_center_x - sprite.size[0] // 2
|
||||
self.renderer.copy(sprite, dstrect=sdl2.SDL_Rect(x, y, *sprite.size))
|
||||
return y + sprite.size[1]
|
||||
|
||||
def draw_card(x, y, width, height, fill, border):
|
||||
self.draw_rectangle(x, y, width, height, "run_complete", filling=fill)
|
||||
self.draw_rectangle(x, y, width, height, "run_complete", outline=border)
|
||||
|
||||
self.draw_rectangle(0, 0, target_width, target_height, "run_complete", filling=palette["backdrop"])
|
||||
draw_card(panel_x, panel_y, panel_width, panel_height, palette["panel"], palette["border"])
|
||||
draw_card(panel_x + 10, panel_y + 10, panel_width - 20, panel_height - 20, palette["panel_inner"], palette["border"])
|
||||
|
||||
title_y = panel_y + inner_padding_y
|
||||
title_sprite = make_text_sprite(text, title_font_size, palette["title"])
|
||||
title_bottom = blit_centered(title_sprite, title_y)
|
||||
|
||||
score_value = kwargs.get("current_score")
|
||||
score_text = None if score_value is None else f"SCORE {score_value}"
|
||||
score_sprite = None if score_text is None else make_text_sprite(score_text, score_font_size, palette["score"])
|
||||
score_y = panel_bottom - inner_padding_y - (0 if score_sprite is None else score_sprite.size[1])
|
||||
|
||||
image_top = title_bottom + max(14, panel_height // 28)
|
||||
image_bottom = score_y - max(14, panel_height // 26)
|
||||
image_area_height = max(120, image_bottom - image_top)
|
||||
image_area_width = inner_right - inner_left
|
||||
|
||||
image = kwargs.get("image")
|
||||
if image is not None:
|
||||
texture_width, texture_height = self.get_image_size(image)
|
||||
image_scale = min(image_area_width / texture_width, image_area_height / texture_height)
|
||||
image_width = max(1, int(round(texture_width * image_scale)))
|
||||
image_height = max(1, int(round(texture_height * image_scale)))
|
||||
image_x = panel_center_x - image_width // 2
|
||||
image_y = image_top + max(0, (image_area_height - image_height) // 4)
|
||||
|
||||
image_frame = max(6, panel_width // 80)
|
||||
draw_card(
|
||||
image_x - image_frame,
|
||||
image_y - image_frame,
|
||||
image_width + image_frame * 2,
|
||||
image_height + image_frame * 2,
|
||||
palette["image_frame"],
|
||||
palette["border"],
|
||||
)
|
||||
self.draw_image(
|
||||
image_x - self.w_offset,
|
||||
image_y - self.h_offset,
|
||||
image,
|
||||
"run_complete",
|
||||
dest_size=(image_width, image_height),
|
||||
)
|
||||
|
||||
if score_sprite is not None:
|
||||
blit_centered(score_sprite, score_y)
|
||||
|
||||
def start_dialog(self, **kwargs):
|
||||
"""Display the welcome dialog"""
|
||||
|
||||
Reference in New Issue
Block a user