Fix gas poisoning, explosion hit detection and render order
- Move gas poisoning from Gas.move() to Gas.collisions() so all rats are registered in the collision system before the poison query runs. - Shrink gas and explosion bboxes so rats must be well inside the tile to be poisoned/killed. - Use AABB overlap instead of partial_move threshold for gas poisoning. - Draw mobile units first, then top-layer effects (gas, mines, bombs, explosions) so rats appear under the gas. - Add draw_on_top hint to Unit base class and top-layer units.
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@@ -9,6 +9,19 @@ This structure is designed to be easily portable to Nim.
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from typing import Dict, List, Tuple, Set
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from dataclasses import dataclass
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def shrink_bbox(bbox: Tuple[float, float, float, float], ratio: float) -> Tuple[float, float, float, float]:
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"""Return a smaller bbox centered on the original one.
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ratio is the fraction of width/height removed from each side.
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E.g. ratio=0.25 keeps the central 50% of the original area.
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"""
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x1, y1, x2, y2 = bbox
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dx = (x2 - x1) * ratio / 2
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dy = (y2 - y1) * ratio / 2
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return (x1 + dx, y1 + dy, x2 - dx, y2 - dy)
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@dataclass
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class CollisionLayer:
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"""Define which types of units can collide with each other."""
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