Add menu audio controls and menu music
This commit is contained in:
Binary file not shown.
@@ -20,12 +20,20 @@
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"keybinding_start_menu": {
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"keydown_Return": "reset_game",
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"keydown_Escape": "quit_game",
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"keydown_Up": "menu_up",
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"keydown_Down": "menu_down",
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"keydown_Left": "menu_left",
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"keydown_Right": "menu_right",
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"keydown_M": "toggle_audio",
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"keydown_F": "toggle_full_screen"
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},
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"keybinding_paused": {
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"keydown_Return": "reset_game",
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"keydown_Escape": "quit_game",
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"keydown_Up": "menu_up",
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"keydown_Down": "menu_down",
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"keydown_Left": "menu_left",
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"keydown_Right": "menu_right",
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"keydown_M": "toggle_audio",
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"keydown_F": "toggle_full_screen"
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}
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@@ -17,11 +17,19 @@ keybinding_game:
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keybinding_start_menu:
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controllerbuttondown_a: reset_game
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controllerbuttondown_start: reset_game
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controllerbuttondown_dpad_up: menu_up
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controllerbuttondown_dpad_down: menu_down
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controllerbuttondown_dpad_left: menu_left
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controllerbuttondown_dpad_right: menu_right
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controllerbuttondown_b: quit_game
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controllerbuttondown_back: quit_game
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keybinding_paused:
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controllerbuttondown_a: reset_game
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controllerbuttondown_start: toggle_pause
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controllerbuttondown_dpad_up: menu_up
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controllerbuttondown_dpad_down: menu_down
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controllerbuttondown_dpad_left: menu_left
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controllerbuttondown_dpad_right: menu_right
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controllerbuttondown_b: quit_game
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controllerbuttondown_back: quit_game
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@@ -18,11 +18,19 @@ keybinding_game:
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keybinding_start_menu:
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keydown_Return: reset_game
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keydown_Escape: quit_game
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keydown_Up: menu_up
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keydown_Down: menu_down
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keydown_Left: menu_left
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keydown_Right: menu_right
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keydown_M: toggle_audio
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keydown_F: toggle_full_screen
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keybinding_paused:
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keydown_Return: reset_game
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keydown_Escape: quit_game
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keydown_Up: menu_up
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keydown_Down: menu_down
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keydown_Left: menu_left
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keydown_Right: menu_right
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keydown_M: toggle_audio
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keydown_F: toggle_full_screen
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@@ -17,8 +17,16 @@ keybinding_start_menu:
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joybuttondown_13: reset_game
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joybuttondown_16: toggle_pause
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joybuttondown_12: quit_game
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joybuttondown_8: menu_up
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joybuttondown_9: menu_down
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joybuttondown_10: menu_left
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joybuttondown_11: menu_right
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keybinding_paused:
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joybuttondown_13: reset_game
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joybuttondown_16: toggle_pause
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joybuttondown_12: quit_game
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joybuttondown_8: menu_up
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joybuttondown_9: menu_down
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joybuttondown_10: menu_left
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joybuttondown_11: menu_right
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@@ -15,8 +15,16 @@ keybinding_start_menu:
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joybuttondown_9: reset_game
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joybuttondown_10: toggle_pause
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joybuttondown_11: quit_game
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joyhatmotion_0_1: menu_up
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joyhatmotion_0_4: menu_down
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joyhatmotion_0_8: menu_left
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joyhatmotion_0_2: menu_right
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keybinding_paused:
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joybuttondown_9: reset_game
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joybuttondown_10: toggle_pause
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joybuttondown_11: quit_game
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joyhatmotion_0_1: menu_up
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joyhatmotion_0_4: menu_down
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joyhatmotion_0_8: menu_left
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joyhatmotion_0_2: menu_right
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@@ -279,6 +279,8 @@ class KeyBindings:
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def toggle_audio(self):
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self.render_engine.audio = not self.render_engine.audio
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self.audio = self.render_engine.audio
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if hasattr(self, "profile_integration") and self.profile_integration:
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self.profile_integration.set_setting("sound_enabled", self.audio)
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if not self.render_engine.audio:
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self.render_engine.stop_sound()
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+30
-2
@@ -128,6 +128,7 @@ class GameWindow:
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self.audio_devs["base"] = sdl2.SDL_OpenAudioDevice(None, 0, audio_spec, None, 0)
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self.audio_devs["effects"] = sdl2.SDL_OpenAudioDevice(None, 0, audio_spec, None, 0)
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self.audio_devs["music"] = sdl2.SDL_OpenAudioDevice(None, 0, audio_spec, None, 0)
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self.sound_volume = sdl2.SDL_MIX_MAXVOLUME
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self.music_enabled = False
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self.music_volume = 128
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self.music_track = None
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@@ -149,12 +150,20 @@ class GameWindow:
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self.music_enabled = True
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sdlmixer.Mix_VolumeMusic(self.music_volume)
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def set_volume(self, volume_percent):
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def set_sound_volume(self, volume_percent):
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clamped = max(0, min(int(volume_percent), 100))
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self.sound_volume = int(round(clamped * sdl2.SDL_MIX_MAXVOLUME / 100))
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def set_music_volume(self, volume_percent):
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clamped = max(0, min(int(volume_percent), 100))
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self.music_volume = int(round(clamped * 128 / 100))
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if self.music_enabled and sdlmixer is not None:
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sdlmixer.Mix_VolumeMusic(self.music_volume)
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def set_volume(self, volume_percent):
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self.set_sound_volume(volume_percent)
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self.set_music_volume(volume_percent)
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def play_music(self, music_file, loop=True):
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if not self.audio or not self.music_enabled or sdlmixer is None:
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return False
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@@ -499,11 +508,30 @@ class GameWindow:
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if sdl2.SDL_LoadWAV_RW(rw, 1, byref(spec), byref(_buf), byref(_length)) == None:
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raise RuntimeError("Failed to load WAV")
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if self.sound_volume <= 0:
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sdl2.SDL_FreeWAV(_buf)
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return
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devid = self.audio_devs[tag]
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# Clear any queued audio
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sdl2.SDL_ClearQueuedAudio(devid)
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buffer_length = int(_length.value)
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if self.sound_volume < sdl2.SDL_MIX_MAXVOLUME:
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scaled_buffer = create_string_buffer(buffer_length)
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sdl2.SDL_MixAudioFormat(
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cast(scaled_buffer, POINTER(sdl2.Uint8)),
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_buf,
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spec.format,
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buffer_length,
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self.sound_volume,
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)
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sdl2.SDL_QueueAudio(devid, cast(scaled_buffer, POINTER(sdl2.Uint8)), buffer_length)
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else:
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sdl2.SDL_QueueAudio(devid, _buf, buffer_length)
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sdl2.SDL_FreeWAV(_buf)
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# Start playing audio
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sdl2.SDL_QueueAudio(devid, _buf, _length)
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sdl2.SDL_PauseAudioDevice(devid, 0)
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def stop_sound(self):
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@@ -73,6 +73,32 @@ class UserProfileIntegration:
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return self.current_profile['settings'].get(setting_name, default_value)
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return default_value
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def set_setting(self, setting_name, value):
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"""Persist a setting on the active local profile."""
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if not self.current_profile:
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return False
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try:
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with self.profiles_file.open('r', encoding='utf-8') as f:
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data = json.load(f)
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profile_name = self.current_profile['name']
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if profile_name not in data.get('profiles', {}):
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return False
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profile = data['profiles'][profile_name]
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profile.setdefault('settings', {})
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profile['settings'][setting_name] = value
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self.current_profile = profile
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with self.profiles_file.open('w', encoding='utf-8') as f:
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json.dump(data, f, indent=2)
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return True
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except Exception as e:
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print(f"Error updating setting {setting_name}: {e}")
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return False
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def register_new_user(self, user_id):
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"""Registration is handled locally via the profile manager."""
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return True
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@@ -13,6 +13,32 @@ from runtime_paths import bundle_path
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GAMEPLAY_MUSIC = "Clockwork_Thicket.mp3"
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START_MENU_MUSIC = "High_Score_Garden.mp3"
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START_MENU_AUDIO_OPTIONS = (
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("sound_volume", "Suono"),
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("music_volume", "Musica"),
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)
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VOLUME_STEP = 5
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START_MENU_COLORS = {
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"panel_fill": (248, 248, 244),
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"panel_border": (52, 52, 52),
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"header_fill": (230, 236, 231),
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"text": (24, 24, 24),
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"muted": (82, 82, 82),
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"hint_fill": (236, 238, 232),
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"track_fill": (212, 215, 216),
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"card_fill": (242, 242, 239),
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}
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START_MENU_AUDIO_STYLES = {
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"sound_volume": {
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"accent": (214, 146, 62),
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"fill": (251, 241, 225),
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},
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"music_volume": {
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"accent": (91, 122, 208),
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"fill": (230, 235, 248),
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},
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}
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class MiceMaze(
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@@ -34,11 +60,13 @@ class MiceMaze(
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# Load profile-specific settings
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self.audio = self.profile_integration.get_setting('sound_enabled', True)
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sound_volume = self.profile_integration.get_setting('sound_volume', 50)
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self.sound_volume = self.profile_integration.get_setting('sound_volume', 50)
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self.music_volume = self.profile_integration.get_setting('music_volume', self.sound_volume)
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self.cell_size = 40
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self.full_screen = False
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self.loaded_theme_index = None
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self.start_menu_selection = 0
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# Initialize render engine with profile-aware title
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player_name = self.profile_integration.get_profile_name()
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@@ -50,8 +78,12 @@ class MiceMaze(
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self.render_engine.audio = self.audio
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# Apply profile settings
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if hasattr(self.render_engine, 'set_volume'):
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self.render_engine.set_volume(sound_volume)
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if hasattr(self.render_engine, 'set_sound_volume'):
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self.render_engine.set_sound_volume(self.sound_volume)
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if hasattr(self.render_engine, 'set_music_volume'):
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self.render_engine.set_music_volume(self.music_volume)
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elif hasattr(self.render_engine, 'set_volume'):
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self.render_engine.set_volume(self.music_volume)
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self.initialize_keybindings()
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self.load_assets()
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@@ -249,10 +281,223 @@ class MiceMaze(
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if random.random() < 0.01:
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data["count"] = min(data["count"] + 1, data["max"])
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def _can_adjust_audio_menu(self):
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if self.game_end[0]:
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return False
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return (
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self.game_status == "paused"
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or (self.game_status == "start_menu" and self.menu_screen == "start")
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)
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def _menu_font(self, size):
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clamped = max(10, min(69, int(size)))
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return self.render_engine.fonts[clamped]
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def _draw_start_menu_slider(self, x, y, width, height, setting_name, label, value, selected):
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colors = START_MENU_COLORS
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style = START_MENU_AUDIO_STYLES[setting_name]
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accent = style["accent"]
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fill_color = style["fill"] if selected else colors["card_fill"]
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border_color = accent if selected else (156, 156, 156)
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text_color = colors["text"]
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render_engine = self.render_engine
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render_engine.draw_rectangle(x, y, width, height, "start_menu_slider", filling=fill_color)
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render_engine.draw_rectangle(x, y, width, height, "start_menu_slider", outline=border_color)
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if selected:
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render_engine.draw_rectangle(x + 12, y + 10, 8, height - 20, "start_menu_slider", filling=accent)
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title_y = y + 10
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render_engine.draw_text(label, self._menu_font(render_engine.target_size[1] // 32), (x + 34, title_y), text_color)
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render_engine.draw_text(f"{value}%", self._menu_font(render_engine.target_size[1] // 34), (x + width - 84, title_y + 2), text_color)
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track_x = x + 34
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track_y = y + height - 26
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track_width = width - 68
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track_height = 14
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filled_width = int(track_width * value / 100)
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knob_width = 14
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knob_x = track_x + int((track_width - knob_width) * value / 100)
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render_engine.draw_rectangle(track_x, track_y, track_width, track_height, "start_menu_slider", filling=colors["track_fill"])
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render_engine.draw_rectangle(track_x, track_y, track_width, track_height, "start_menu_slider", outline=(128, 128, 128))
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if filled_width > 0:
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render_engine.draw_rectangle(track_x, track_y, filled_width, track_height, "start_menu_slider", filling=accent)
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render_engine.draw_rectangle(knob_x, track_y - 4, knob_width, track_height + 8, "start_menu_slider", filling=(255, 255, 255))
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render_engine.draw_rectangle(knob_x, track_y - 4, knob_width, track_height + 8, "start_menu_slider", outline=accent)
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def _render_audio_menu(self, title, subtitle_lines, primary_action_text, hint_text, image_name="BMP_WEWIN"):
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colors = START_MENU_COLORS
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render_engine = self.render_engine
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target_width, target_height = render_engine.target_size
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compact_menu = target_height <= 540
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panel_x = max(48, target_width // 12)
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panel_y = max(34, target_height // 18)
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panel_width = target_width - panel_x * 2
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panel_height = target_height - panel_y * 2
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header_height = max(44, target_height // 13)
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render_engine.draw_rectangle(panel_x, panel_y, panel_width, panel_height, "start_menu", filling=colors["panel_fill"])
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render_engine.draw_rectangle(panel_x, panel_y, panel_width, panel_height, "start_menu", outline=colors["panel_border"])
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render_engine.draw_rectangle(panel_x, panel_y, panel_width, header_height, "start_menu", filling=colors["header_fill"])
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render_engine.draw_text(
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title,
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self._menu_font(target_height // 20),
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("center", panel_y + 16),
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colors["text"],
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)
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image = self.assets[image_name]
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image_width, image_height = render_engine.get_image_size(image)
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image_y = panel_y + header_height + (14 if compact_menu else 18)
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render_engine.draw_image(
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target_width // 2 - image_width // 2 - render_engine.w_offset,
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image_y - render_engine.h_offset,
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image,
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"start_menu",
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)
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info_y = image_y + image_height + 18
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line_gap = 18 if compact_menu else max(20, target_height // 34)
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for index, line in enumerate(subtitle_lines):
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render_engine.draw_text(
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line,
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self._menu_font(target_height // (34 if index == 0 else 36)),
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("center", info_y + line_gap * index),
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colors["text"] if index == 0 else colors["muted"],
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)
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cta_y = info_y + line_gap * len(subtitle_lines) + 8
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render_engine.draw_text(
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primary_action_text,
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self._menu_font(target_height // 31),
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("center", cta_y),
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colors["text"],
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)
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card_width = max(320, min(panel_width - 160, 720))
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card_height = 60 if compact_menu else max(68, target_height // 10)
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card_x = target_width // 2 - card_width // 2
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cards_y = cta_y + (16 if compact_menu else 26)
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card_gap = 12 if compact_menu else 16
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for index, (setting_name, label) in enumerate(START_MENU_AUDIO_OPTIONS):
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card_y = cards_y + index * (card_height + card_gap)
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self._draw_start_menu_slider(
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card_x,
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card_y,
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card_width,
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card_height,
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setting_name,
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label,
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getattr(self, setting_name),
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index == self.start_menu_selection,
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)
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cards_bottom = cards_y + len(START_MENU_AUDIO_OPTIONS) * card_height + (len(START_MENU_AUDIO_OPTIONS) - 1) * card_gap
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if compact_menu:
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hint_y = min(cards_bottom + 8, panel_y + panel_height - 28)
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render_engine.draw_text(
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hint_text,
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self._menu_font(target_height // 42),
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("center", hint_y),
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colors["muted"],
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)
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else:
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hint_y = cards_bottom + 10
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hint_height = max(34, target_height // 18)
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hint_width = card_width
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hint_x = card_x
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render_engine.draw_rectangle(hint_x, hint_y, hint_width, hint_height, "start_menu", filling=colors["hint_fill"])
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render_engine.draw_rectangle(hint_x, hint_y, hint_width, hint_height, "start_menu", outline=(170, 170, 170))
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render_engine.draw_text(
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hint_text,
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self._menu_font(target_height // 40),
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("center", hint_y + 10),
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colors["muted"],
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)
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def render_start_menu(self):
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player_profile = self.profile_integration.current_profile
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device_id = self.profile_integration.get_device_id()
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subtitle_lines = ["A game by Matteo, because he was bored."]
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if player_profile:
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if self.render_engine.target_size[1] <= 540:
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subtitle_lines.append(
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f"Best: {player_profile['best_score']} | Games: {player_profile['games_played']} | {device_id}"
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)
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else:
|
||||
subtitle_lines.append(f"Device: {device_id}")
|
||||
subtitle_lines.append(
|
||||
f"Best Score: {player_profile['best_score']} | Games: {player_profile['games_played']}"
|
||||
)
|
||||
elif self.render_engine.target_size[1] <= 540:
|
||||
subtitle_lines.append(f"Guest profile | {device_id}")
|
||||
else:
|
||||
subtitle_lines.append(f"Device: {device_id}")
|
||||
subtitle_lines.append("No profile loaded - playing as guest")
|
||||
|
||||
self._render_audio_menu(
|
||||
title=f"Welcome to Mice, {self.profile_integration.get_profile_name()}!",
|
||||
subtitle_lines=subtitle_lines,
|
||||
primary_action_text="Press Return to start",
|
||||
hint_text="Up/Down select Left/Right adjust M toggle audio",
|
||||
)
|
||||
|
||||
def render_pause_menu(self):
|
||||
subtitle_lines = [
|
||||
f"Level {self.current_level + 1} | Points: {self.points}",
|
||||
f"Rats in maze: {self.count_rats()}",
|
||||
]
|
||||
self._render_audio_menu(
|
||||
title="Pause",
|
||||
subtitle_lines=subtitle_lines,
|
||||
primary_action_text="Press Return to resume",
|
||||
hint_text="Up/Down select Left/Right adjust Esc quits",
|
||||
image_name="BMP_PAUSE" if "BMP_PAUSE" in self.assets else "BMP_WEWIN",
|
||||
)
|
||||
|
||||
def _apply_volume_setting(self, setting_name, value):
|
||||
clamped = max(0, min(100, int(value)))
|
||||
setattr(self, setting_name, clamped)
|
||||
|
||||
if setting_name == "sound_volume":
|
||||
self.render_engine.set_sound_volume(clamped)
|
||||
else:
|
||||
self.render_engine.set_music_volume(clamped)
|
||||
|
||||
self.profile_integration.set_setting(setting_name, clamped)
|
||||
|
||||
def menu_up(self):
|
||||
if not self._can_adjust_audio_menu():
|
||||
return
|
||||
self.start_menu_selection = (self.start_menu_selection - 1) % len(START_MENU_AUDIO_OPTIONS)
|
||||
|
||||
def menu_down(self):
|
||||
if not self._can_adjust_audio_menu():
|
||||
return
|
||||
self.start_menu_selection = (self.start_menu_selection + 1) % len(START_MENU_AUDIO_OPTIONS)
|
||||
|
||||
def _adjust_selected_volume(self, delta):
|
||||
if not self._can_adjust_audio_menu():
|
||||
return
|
||||
setting_name, _ = START_MENU_AUDIO_OPTIONS[self.start_menu_selection]
|
||||
current_value = getattr(self, setting_name)
|
||||
self._apply_volume_setting(setting_name, current_value + delta)
|
||||
|
||||
def menu_left(self):
|
||||
self._adjust_selected_volume(-VOLUME_STEP)
|
||||
|
||||
def menu_right(self):
|
||||
self._adjust_selected_volume(VOLUME_STEP)
|
||||
|
||||
def update_background_music(self):
|
||||
if self.game_status == "game" and not self.game_end[0]:
|
||||
self.render_engine.play_music(GAMEPLAY_MUSIC, loop=True)
|
||||
return
|
||||
if self.game_status == "start_menu" and self.menu_screen == "start" and not self.game_end[0]:
|
||||
self.render_engine.play_music(START_MENU_MUSIC, loop=True)
|
||||
return
|
||||
self.render_engine.pause_music()
|
||||
|
||||
def update_maze(self):
|
||||
@@ -260,7 +505,7 @@ class MiceMaze(
|
||||
if self.game_over():
|
||||
return
|
||||
if self.game_status == "paused":
|
||||
self.render_engine.dialog("Pause")
|
||||
self.render_pause_menu()
|
||||
return
|
||||
if self.game_status == "start_menu":
|
||||
if self.menu_screen == "level_intro":
|
||||
@@ -270,25 +515,7 @@ class MiceMaze(
|
||||
image=self.assets["BMP_WEWIN"],
|
||||
)
|
||||
else:
|
||||
player_name = self.profile_integration.get_profile_name()
|
||||
device_id = self.profile_integration.get_device_id()
|
||||
|
||||
greeting_title = f"Welcome to Mice, {player_name}!"
|
||||
subtitle = "A game by Matteo, because he was bored."
|
||||
device_line = f"Device: {device_id}"
|
||||
|
||||
if self.profile_integration.current_profile:
|
||||
profile = self.profile_integration.current_profile
|
||||
stats_line = f"Best Score: {profile['best_score']} | Games: {profile['games_played']}"
|
||||
full_subtitle = f"{subtitle}\n{device_line}\n{stats_line}\nPress Return to start"
|
||||
else:
|
||||
full_subtitle = f"{device_line}\nNo profile loaded - playing as guest\nPress Return to start"
|
||||
|
||||
self.render_engine.dialog(
|
||||
greeting_title,
|
||||
subtitle=full_subtitle,
|
||||
image=self.assets["BMP_WEWIN"],
|
||||
)
|
||||
self.render_start_menu()
|
||||
return
|
||||
self.render_engine.delete_tag("unit")
|
||||
self.render_engine.delete_tag("effect")
|
||||
|
||||
Reference in New Issue
Block a user