Add menu audio controls and menu music

This commit is contained in:
2026-05-07 20:35:15 +02:00
parent a908b50019
commit 2367f4fb1c
10 changed files with 348 additions and 25 deletions
Binary file not shown.
+8
View File
@@ -20,12 +20,20 @@
"keybinding_start_menu": { "keybinding_start_menu": {
"keydown_Return": "reset_game", "keydown_Return": "reset_game",
"keydown_Escape": "quit_game", "keydown_Escape": "quit_game",
"keydown_Up": "menu_up",
"keydown_Down": "menu_down",
"keydown_Left": "menu_left",
"keydown_Right": "menu_right",
"keydown_M": "toggle_audio", "keydown_M": "toggle_audio",
"keydown_F": "toggle_full_screen" "keydown_F": "toggle_full_screen"
}, },
"keybinding_paused": { "keybinding_paused": {
"keydown_Return": "reset_game", "keydown_Return": "reset_game",
"keydown_Escape": "quit_game", "keydown_Escape": "quit_game",
"keydown_Up": "menu_up",
"keydown_Down": "menu_down",
"keydown_Left": "menu_left",
"keydown_Right": "menu_right",
"keydown_M": "toggle_audio", "keydown_M": "toggle_audio",
"keydown_F": "toggle_full_screen" "keydown_F": "toggle_full_screen"
} }
+8
View File
@@ -17,11 +17,19 @@ keybinding_game:
keybinding_start_menu: keybinding_start_menu:
controllerbuttondown_a: reset_game controllerbuttondown_a: reset_game
controllerbuttondown_start: reset_game controllerbuttondown_start: reset_game
controllerbuttondown_dpad_up: menu_up
controllerbuttondown_dpad_down: menu_down
controllerbuttondown_dpad_left: menu_left
controllerbuttondown_dpad_right: menu_right
controllerbuttondown_b: quit_game controllerbuttondown_b: quit_game
controllerbuttondown_back: quit_game controllerbuttondown_back: quit_game
keybinding_paused: keybinding_paused:
controllerbuttondown_a: reset_game controllerbuttondown_a: reset_game
controllerbuttondown_start: toggle_pause controllerbuttondown_start: toggle_pause
controllerbuttondown_dpad_up: menu_up
controllerbuttondown_dpad_down: menu_down
controllerbuttondown_dpad_left: menu_left
controllerbuttondown_dpad_right: menu_right
controllerbuttondown_b: quit_game controllerbuttondown_b: quit_game
controllerbuttondown_back: quit_game controllerbuttondown_back: quit_game
+8
View File
@@ -18,11 +18,19 @@ keybinding_game:
keybinding_start_menu: keybinding_start_menu:
keydown_Return: reset_game keydown_Return: reset_game
keydown_Escape: quit_game keydown_Escape: quit_game
keydown_Up: menu_up
keydown_Down: menu_down
keydown_Left: menu_left
keydown_Right: menu_right
keydown_M: toggle_audio keydown_M: toggle_audio
keydown_F: toggle_full_screen keydown_F: toggle_full_screen
keybinding_paused: keybinding_paused:
keydown_Return: reset_game keydown_Return: reset_game
keydown_Escape: quit_game keydown_Escape: quit_game
keydown_Up: menu_up
keydown_Down: menu_down
keydown_Left: menu_left
keydown_Right: menu_right
keydown_M: toggle_audio keydown_M: toggle_audio
keydown_F: toggle_full_screen keydown_F: toggle_full_screen
+8
View File
@@ -17,8 +17,16 @@ keybinding_start_menu:
joybuttondown_13: reset_game joybuttondown_13: reset_game
joybuttondown_16: toggle_pause joybuttondown_16: toggle_pause
joybuttondown_12: quit_game joybuttondown_12: quit_game
joybuttondown_8: menu_up
joybuttondown_9: menu_down
joybuttondown_10: menu_left
joybuttondown_11: menu_right
keybinding_paused: keybinding_paused:
joybuttondown_13: reset_game joybuttondown_13: reset_game
joybuttondown_16: toggle_pause joybuttondown_16: toggle_pause
joybuttondown_12: quit_game joybuttondown_12: quit_game
joybuttondown_8: menu_up
joybuttondown_9: menu_down
joybuttondown_10: menu_left
joybuttondown_11: menu_right
+8
View File
@@ -15,8 +15,16 @@ keybinding_start_menu:
joybuttondown_9: reset_game joybuttondown_9: reset_game
joybuttondown_10: toggle_pause joybuttondown_10: toggle_pause
joybuttondown_11: quit_game joybuttondown_11: quit_game
joyhatmotion_0_1: menu_up
joyhatmotion_0_4: menu_down
joyhatmotion_0_8: menu_left
joyhatmotion_0_2: menu_right
keybinding_paused: keybinding_paused:
joybuttondown_9: reset_game joybuttondown_9: reset_game
joybuttondown_10: toggle_pause joybuttondown_10: toggle_pause
joybuttondown_11: quit_game joybuttondown_11: quit_game
joyhatmotion_0_1: menu_up
joyhatmotion_0_4: menu_down
joyhatmotion_0_8: menu_left
joyhatmotion_0_2: menu_right
+2
View File
@@ -279,6 +279,8 @@ class KeyBindings:
def toggle_audio(self): def toggle_audio(self):
self.render_engine.audio = not self.render_engine.audio self.render_engine.audio = not self.render_engine.audio
self.audio = self.render_engine.audio self.audio = self.render_engine.audio
if hasattr(self, "profile_integration") and self.profile_integration:
self.profile_integration.set_setting("sound_enabled", self.audio)
if not self.render_engine.audio: if not self.render_engine.audio:
self.render_engine.stop_sound() self.render_engine.stop_sound()
+30 -2
View File
@@ -128,6 +128,7 @@ class GameWindow:
self.audio_devs["base"] = sdl2.SDL_OpenAudioDevice(None, 0, audio_spec, None, 0) self.audio_devs["base"] = sdl2.SDL_OpenAudioDevice(None, 0, audio_spec, None, 0)
self.audio_devs["effects"] = sdl2.SDL_OpenAudioDevice(None, 0, audio_spec, None, 0) self.audio_devs["effects"] = sdl2.SDL_OpenAudioDevice(None, 0, audio_spec, None, 0)
self.audio_devs["music"] = sdl2.SDL_OpenAudioDevice(None, 0, audio_spec, None, 0) self.audio_devs["music"] = sdl2.SDL_OpenAudioDevice(None, 0, audio_spec, None, 0)
self.sound_volume = sdl2.SDL_MIX_MAXVOLUME
self.music_enabled = False self.music_enabled = False
self.music_volume = 128 self.music_volume = 128
self.music_track = None self.music_track = None
@@ -149,12 +150,20 @@ class GameWindow:
self.music_enabled = True self.music_enabled = True
sdlmixer.Mix_VolumeMusic(self.music_volume) sdlmixer.Mix_VolumeMusic(self.music_volume)
def set_volume(self, volume_percent): def set_sound_volume(self, volume_percent):
clamped = max(0, min(int(volume_percent), 100))
self.sound_volume = int(round(clamped * sdl2.SDL_MIX_MAXVOLUME / 100))
def set_music_volume(self, volume_percent):
clamped = max(0, min(int(volume_percent), 100)) clamped = max(0, min(int(volume_percent), 100))
self.music_volume = int(round(clamped * 128 / 100)) self.music_volume = int(round(clamped * 128 / 100))
if self.music_enabled and sdlmixer is not None: if self.music_enabled and sdlmixer is not None:
sdlmixer.Mix_VolumeMusic(self.music_volume) sdlmixer.Mix_VolumeMusic(self.music_volume)
def set_volume(self, volume_percent):
self.set_sound_volume(volume_percent)
self.set_music_volume(volume_percent)
def play_music(self, music_file, loop=True): def play_music(self, music_file, loop=True):
if not self.audio or not self.music_enabled or sdlmixer is None: if not self.audio or not self.music_enabled or sdlmixer is None:
return False return False
@@ -498,12 +507,31 @@ class GameWindow:
spec = SDL_AudioSpec(freq=22050, aformat=sdl2.AUDIO_U8, channels=1, samples=2048) spec = SDL_AudioSpec(freq=22050, aformat=sdl2.AUDIO_U8, channels=1, samples=2048)
if sdl2.SDL_LoadWAV_RW(rw, 1, byref(spec), byref(_buf), byref(_length)) == None: if sdl2.SDL_LoadWAV_RW(rw, 1, byref(spec), byref(_buf), byref(_length)) == None:
raise RuntimeError("Failed to load WAV") raise RuntimeError("Failed to load WAV")
if self.sound_volume <= 0:
sdl2.SDL_FreeWAV(_buf)
return
devid = self.audio_devs[tag] devid = self.audio_devs[tag]
# Clear any queued audio # Clear any queued audio
sdl2.SDL_ClearQueuedAudio(devid) sdl2.SDL_ClearQueuedAudio(devid)
buffer_length = int(_length.value)
if self.sound_volume < sdl2.SDL_MIX_MAXVOLUME:
scaled_buffer = create_string_buffer(buffer_length)
sdl2.SDL_MixAudioFormat(
cast(scaled_buffer, POINTER(sdl2.Uint8)),
_buf,
spec.format,
buffer_length,
self.sound_volume,
)
sdl2.SDL_QueueAudio(devid, cast(scaled_buffer, POINTER(sdl2.Uint8)), buffer_length)
else:
sdl2.SDL_QueueAudio(devid, _buf, buffer_length)
sdl2.SDL_FreeWAV(_buf)
# Start playing audio # Start playing audio
sdl2.SDL_QueueAudio(devid, _buf, _length)
sdl2.SDL_PauseAudioDevice(devid, 0) sdl2.SDL_PauseAudioDevice(devid, 0)
def stop_sound(self): def stop_sound(self):
+26
View File
@@ -72,6 +72,32 @@ class UserProfileIntegration:
if self.current_profile and 'settings' in self.current_profile: if self.current_profile and 'settings' in self.current_profile:
return self.current_profile['settings'].get(setting_name, default_value) return self.current_profile['settings'].get(setting_name, default_value)
return default_value return default_value
def set_setting(self, setting_name, value):
"""Persist a setting on the active local profile."""
if not self.current_profile:
return False
try:
with self.profiles_file.open('r', encoding='utf-8') as f:
data = json.load(f)
profile_name = self.current_profile['name']
if profile_name not in data.get('profiles', {}):
return False
profile = data['profiles'][profile_name]
profile.setdefault('settings', {})
profile['settings'][setting_name] = value
self.current_profile = profile
with self.profiles_file.open('w', encoding='utf-8') as f:
json.dump(data, f, indent=2)
return True
except Exception as e:
print(f"Error updating setting {setting_name}: {e}")
return False
def register_new_user(self, user_id): def register_new_user(self, user_id):
"""Registration is handled locally via the profile manager.""" """Registration is handled locally via the profile manager."""
+250 -23
View File
@@ -13,6 +13,32 @@ from runtime_paths import bundle_path
GAMEPLAY_MUSIC = "Clockwork_Thicket.mp3" GAMEPLAY_MUSIC = "Clockwork_Thicket.mp3"
START_MENU_MUSIC = "High_Score_Garden.mp3"
START_MENU_AUDIO_OPTIONS = (
("sound_volume", "Suono"),
("music_volume", "Musica"),
)
VOLUME_STEP = 5
START_MENU_COLORS = {
"panel_fill": (248, 248, 244),
"panel_border": (52, 52, 52),
"header_fill": (230, 236, 231),
"text": (24, 24, 24),
"muted": (82, 82, 82),
"hint_fill": (236, 238, 232),
"track_fill": (212, 215, 216),
"card_fill": (242, 242, 239),
}
START_MENU_AUDIO_STYLES = {
"sound_volume": {
"accent": (214, 146, 62),
"fill": (251, 241, 225),
},
"music_volume": {
"accent": (91, 122, 208),
"fill": (230, 235, 248),
},
}
class MiceMaze( class MiceMaze(
@@ -34,11 +60,13 @@ class MiceMaze(
# Load profile-specific settings # Load profile-specific settings
self.audio = self.profile_integration.get_setting('sound_enabled', True) self.audio = self.profile_integration.get_setting('sound_enabled', True)
sound_volume = self.profile_integration.get_setting('sound_volume', 50) self.sound_volume = self.profile_integration.get_setting('sound_volume', 50)
self.music_volume = self.profile_integration.get_setting('music_volume', self.sound_volume)
self.cell_size = 40 self.cell_size = 40
self.full_screen = False self.full_screen = False
self.loaded_theme_index = None self.loaded_theme_index = None
self.start_menu_selection = 0
# Initialize render engine with profile-aware title # Initialize render engine with profile-aware title
player_name = self.profile_integration.get_profile_name() player_name = self.profile_integration.get_profile_name()
@@ -50,8 +78,12 @@ class MiceMaze(
self.render_engine.audio = self.audio self.render_engine.audio = self.audio
# Apply profile settings # Apply profile settings
if hasattr(self.render_engine, 'set_volume'): if hasattr(self.render_engine, 'set_sound_volume'):
self.render_engine.set_volume(sound_volume) self.render_engine.set_sound_volume(self.sound_volume)
if hasattr(self.render_engine, 'set_music_volume'):
self.render_engine.set_music_volume(self.music_volume)
elif hasattr(self.render_engine, 'set_volume'):
self.render_engine.set_volume(self.music_volume)
self.initialize_keybindings() self.initialize_keybindings()
self.load_assets() self.load_assets()
@@ -249,10 +281,223 @@ class MiceMaze(
if random.random() < 0.01: if random.random() < 0.01:
data["count"] = min(data["count"] + 1, data["max"]) data["count"] = min(data["count"] + 1, data["max"])
def _can_adjust_audio_menu(self):
if self.game_end[0]:
return False
return (
self.game_status == "paused"
or (self.game_status == "start_menu" and self.menu_screen == "start")
)
def _menu_font(self, size):
clamped = max(10, min(69, int(size)))
return self.render_engine.fonts[clamped]
def _draw_start_menu_slider(self, x, y, width, height, setting_name, label, value, selected):
colors = START_MENU_COLORS
style = START_MENU_AUDIO_STYLES[setting_name]
accent = style["accent"]
fill_color = style["fill"] if selected else colors["card_fill"]
border_color = accent if selected else (156, 156, 156)
text_color = colors["text"]
render_engine = self.render_engine
render_engine.draw_rectangle(x, y, width, height, "start_menu_slider", filling=fill_color)
render_engine.draw_rectangle(x, y, width, height, "start_menu_slider", outline=border_color)
if selected:
render_engine.draw_rectangle(x + 12, y + 10, 8, height - 20, "start_menu_slider", filling=accent)
title_y = y + 10
render_engine.draw_text(label, self._menu_font(render_engine.target_size[1] // 32), (x + 34, title_y), text_color)
render_engine.draw_text(f"{value}%", self._menu_font(render_engine.target_size[1] // 34), (x + width - 84, title_y + 2), text_color)
track_x = x + 34
track_y = y + height - 26
track_width = width - 68
track_height = 14
filled_width = int(track_width * value / 100)
knob_width = 14
knob_x = track_x + int((track_width - knob_width) * value / 100)
render_engine.draw_rectangle(track_x, track_y, track_width, track_height, "start_menu_slider", filling=colors["track_fill"])
render_engine.draw_rectangle(track_x, track_y, track_width, track_height, "start_menu_slider", outline=(128, 128, 128))
if filled_width > 0:
render_engine.draw_rectangle(track_x, track_y, filled_width, track_height, "start_menu_slider", filling=accent)
render_engine.draw_rectangle(knob_x, track_y - 4, knob_width, track_height + 8, "start_menu_slider", filling=(255, 255, 255))
render_engine.draw_rectangle(knob_x, track_y - 4, knob_width, track_height + 8, "start_menu_slider", outline=accent)
def _render_audio_menu(self, title, subtitle_lines, primary_action_text, hint_text, image_name="BMP_WEWIN"):
colors = START_MENU_COLORS
render_engine = self.render_engine
target_width, target_height = render_engine.target_size
compact_menu = target_height <= 540
panel_x = max(48, target_width // 12)
panel_y = max(34, target_height // 18)
panel_width = target_width - panel_x * 2
panel_height = target_height - panel_y * 2
header_height = max(44, target_height // 13)
render_engine.draw_rectangle(panel_x, panel_y, panel_width, panel_height, "start_menu", filling=colors["panel_fill"])
render_engine.draw_rectangle(panel_x, panel_y, panel_width, panel_height, "start_menu", outline=colors["panel_border"])
render_engine.draw_rectangle(panel_x, panel_y, panel_width, header_height, "start_menu", filling=colors["header_fill"])
render_engine.draw_text(
title,
self._menu_font(target_height // 20),
("center", panel_y + 16),
colors["text"],
)
image = self.assets[image_name]
image_width, image_height = render_engine.get_image_size(image)
image_y = panel_y + header_height + (14 if compact_menu else 18)
render_engine.draw_image(
target_width // 2 - image_width // 2 - render_engine.w_offset,
image_y - render_engine.h_offset,
image,
"start_menu",
)
info_y = image_y + image_height + 18
line_gap = 18 if compact_menu else max(20, target_height // 34)
for index, line in enumerate(subtitle_lines):
render_engine.draw_text(
line,
self._menu_font(target_height // (34 if index == 0 else 36)),
("center", info_y + line_gap * index),
colors["text"] if index == 0 else colors["muted"],
)
cta_y = info_y + line_gap * len(subtitle_lines) + 8
render_engine.draw_text(
primary_action_text,
self._menu_font(target_height // 31),
("center", cta_y),
colors["text"],
)
card_width = max(320, min(panel_width - 160, 720))
card_height = 60 if compact_menu else max(68, target_height // 10)
card_x = target_width // 2 - card_width // 2
cards_y = cta_y + (16 if compact_menu else 26)
card_gap = 12 if compact_menu else 16
for index, (setting_name, label) in enumerate(START_MENU_AUDIO_OPTIONS):
card_y = cards_y + index * (card_height + card_gap)
self._draw_start_menu_slider(
card_x,
card_y,
card_width,
card_height,
setting_name,
label,
getattr(self, setting_name),
index == self.start_menu_selection,
)
cards_bottom = cards_y + len(START_MENU_AUDIO_OPTIONS) * card_height + (len(START_MENU_AUDIO_OPTIONS) - 1) * card_gap
if compact_menu:
hint_y = min(cards_bottom + 8, panel_y + panel_height - 28)
render_engine.draw_text(
hint_text,
self._menu_font(target_height // 42),
("center", hint_y),
colors["muted"],
)
else:
hint_y = cards_bottom + 10
hint_height = max(34, target_height // 18)
hint_width = card_width
hint_x = card_x
render_engine.draw_rectangle(hint_x, hint_y, hint_width, hint_height, "start_menu", filling=colors["hint_fill"])
render_engine.draw_rectangle(hint_x, hint_y, hint_width, hint_height, "start_menu", outline=(170, 170, 170))
render_engine.draw_text(
hint_text,
self._menu_font(target_height // 40),
("center", hint_y + 10),
colors["muted"],
)
def render_start_menu(self):
player_profile = self.profile_integration.current_profile
device_id = self.profile_integration.get_device_id()
subtitle_lines = ["A game by Matteo, because he was bored."]
if player_profile:
if self.render_engine.target_size[1] <= 540:
subtitle_lines.append(
f"Best: {player_profile['best_score']} | Games: {player_profile['games_played']} | {device_id}"
)
else:
subtitle_lines.append(f"Device: {device_id}")
subtitle_lines.append(
f"Best Score: {player_profile['best_score']} | Games: {player_profile['games_played']}"
)
elif self.render_engine.target_size[1] <= 540:
subtitle_lines.append(f"Guest profile | {device_id}")
else:
subtitle_lines.append(f"Device: {device_id}")
subtitle_lines.append("No profile loaded - playing as guest")
self._render_audio_menu(
title=f"Welcome to Mice, {self.profile_integration.get_profile_name()}!",
subtitle_lines=subtitle_lines,
primary_action_text="Press Return to start",
hint_text="Up/Down select Left/Right adjust M toggle audio",
)
def render_pause_menu(self):
subtitle_lines = [
f"Level {self.current_level + 1} | Points: {self.points}",
f"Rats in maze: {self.count_rats()}",
]
self._render_audio_menu(
title="Pause",
subtitle_lines=subtitle_lines,
primary_action_text="Press Return to resume",
hint_text="Up/Down select Left/Right adjust Esc quits",
image_name="BMP_PAUSE" if "BMP_PAUSE" in self.assets else "BMP_WEWIN",
)
def _apply_volume_setting(self, setting_name, value):
clamped = max(0, min(100, int(value)))
setattr(self, setting_name, clamped)
if setting_name == "sound_volume":
self.render_engine.set_sound_volume(clamped)
else:
self.render_engine.set_music_volume(clamped)
self.profile_integration.set_setting(setting_name, clamped)
def menu_up(self):
if not self._can_adjust_audio_menu():
return
self.start_menu_selection = (self.start_menu_selection - 1) % len(START_MENU_AUDIO_OPTIONS)
def menu_down(self):
if not self._can_adjust_audio_menu():
return
self.start_menu_selection = (self.start_menu_selection + 1) % len(START_MENU_AUDIO_OPTIONS)
def _adjust_selected_volume(self, delta):
if not self._can_adjust_audio_menu():
return
setting_name, _ = START_MENU_AUDIO_OPTIONS[self.start_menu_selection]
current_value = getattr(self, setting_name)
self._apply_volume_setting(setting_name, current_value + delta)
def menu_left(self):
self._adjust_selected_volume(-VOLUME_STEP)
def menu_right(self):
self._adjust_selected_volume(VOLUME_STEP)
def update_background_music(self): def update_background_music(self):
if self.game_status == "game" and not self.game_end[0]: if self.game_status == "game" and not self.game_end[0]:
self.render_engine.play_music(GAMEPLAY_MUSIC, loop=True) self.render_engine.play_music(GAMEPLAY_MUSIC, loop=True)
return return
if self.game_status == "start_menu" and self.menu_screen == "start" and not self.game_end[0]:
self.render_engine.play_music(START_MENU_MUSIC, loop=True)
return
self.render_engine.pause_music() self.render_engine.pause_music()
def update_maze(self): def update_maze(self):
@@ -260,7 +505,7 @@ class MiceMaze(
if self.game_over(): if self.game_over():
return return
if self.game_status == "paused": if self.game_status == "paused":
self.render_engine.dialog("Pause") self.render_pause_menu()
return return
if self.game_status == "start_menu": if self.game_status == "start_menu":
if self.menu_screen == "level_intro": if self.menu_screen == "level_intro":
@@ -270,25 +515,7 @@ class MiceMaze(
image=self.assets["BMP_WEWIN"], image=self.assets["BMP_WEWIN"],
) )
else: else:
player_name = self.profile_integration.get_profile_name() self.render_start_menu()
device_id = self.profile_integration.get_device_id()
greeting_title = f"Welcome to Mice, {player_name}!"
subtitle = "A game by Matteo, because he was bored."
device_line = f"Device: {device_id}"
if self.profile_integration.current_profile:
profile = self.profile_integration.current_profile
stats_line = f"Best Score: {profile['best_score']} | Games: {profile['games_played']}"
full_subtitle = f"{subtitle}\n{device_line}\n{stats_line}\nPress Return to start"
else:
full_subtitle = f"{device_line}\nNo profile loaded - playing as guest\nPress Return to start"
self.render_engine.dialog(
greeting_title,
subtitle=full_subtitle,
image=self.assets["BMP_WEWIN"],
)
return return
self.render_engine.delete_tag("unit") self.render_engine.delete_tag("unit")
self.render_engine.delete_tag("effect") self.render_engine.delete_tag("effect")