Correggi il metodo draw_image per includere le dimensioni dello sprite nel rettangolo di destinazione
This commit is contained in:
+1
-1
@@ -42,7 +42,7 @@ class GameWindow:
|
||||
|
||||
def draw_image(self, x, y, sprite, tag, anchor="nw"):
|
||||
sprite.position = (x, y)
|
||||
self.renderer.copy(sprite, dstrect=sprite.position)
|
||||
self.renderer.copy(sprite, dstrect=(x, y, sprite.size[0], sprite.size[1]))
|
||||
|
||||
def draw_rectangle(self, x, y, width, height, tag, outline="red"):
|
||||
self.renderer.draw_rect((x, y, width, height), color=sdl2.ext.Color(255, 0, 0))
|
||||
|
||||
Reference in New Issue
Block a user