Final 2.0
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from .unit import Unit
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from .rat import Rat
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import random
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# Costanti
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AGE_THRESHOLD = 200
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class Gas(Unit):
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def __init__(self, game, position=(0,0), id=None, parent_id=None):
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super().__init__(game, position, id)
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self.parent_id = parent_id
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# Specific attributes for gas
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self.speed = 50
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self.fight = False
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self.age = 0
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if parent_id:
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self.age = round(random.uniform(0, AGE_THRESHOLD))
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self.spreading_cells = []
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self.last_spreading_cells = []
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def move(self):
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if self.age > AGE_THRESHOLD:
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self.die()
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return
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self.age += 1
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#victims = self.game.unit_positions.get(self.position, [])
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victims = [rat for rat in self.game.unit_positions.get(self.position, []) if rat.partial_move>0.5]
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for rat in self.game.unit_positions_before.get(self.position, []):
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if rat.partial_move<0.5 and rat is Rat:
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victims.append(rat)
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for victim in victims:
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victim.gassed += 1
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if self.age % self.speed:
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return
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parent = self.game.get_unit_by_id(self.parent_id)
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if (parent) or self.parent_id is None:
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print(f"Gas at {self.position} is spreading")
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# Spread gas to adjacent cells
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for dx, dy in [(-1, 0), (1, 0), (0, -1), (0, 1)]:
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new_x = self.position[0] + dx
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new_y = self.position[1] + dy
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if not self.game.map.is_wall(new_x, new_y):
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if not any(isinstance(unit, Gas) for unit in self.game.units.values() if unit.position == (new_x, new_y)):
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print(f"Spreading gas from {self.position} to ({new_x}, {new_y})")
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self.game.spawn_unit(Gas, (new_x, new_y), parent_id=self.parent_id if self.parent_id else self.id)
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def collisions(self):
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pass
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def die(self, unit=None):
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if not unit:
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unit = self
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self.game.units.pop(unit.id)
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def draw(self):
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image = self.game.assets["BMP_GAS"]
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image_size = self.game.render_engine.get_image_size(image)
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self.rat_image = image
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partial_x, partial_y = 0, 0
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x_pos = self.position_before[0] * self.game.cell_size + (self.game.cell_size - image_size[0]) // 2 + partial_x
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y_pos = self.position_before[1] * self.game.cell_size + (self.game.cell_size - image_size[1]) // 2 + partial_y
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self.game.render_engine.draw_image(x_pos, y_pos, image, anchor="nw", tag="unit")
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for cell in self.spreading_cells:
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x_pos = cell[0] * self.game.cell_size + (self.game.cell_size - image_size[0]) // 2 + partial_x
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y_pos = cell[1] * self.game.cell_size + (self.game.cell_size - image_size[1]) // 2 + partial_y
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self.game.render_engine.draw_image(x_pos, y_pos, image, anchor="nw", tag="unit")
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+10
-1
@@ -17,6 +17,7 @@ class Rat(Unit):
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# Specific attributes for rats
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self.speed = 0.10 # Rats are slower
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self.fight = False
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self.gassed = 0
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# Initialize position using pathfinding
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self.position = self.find_next_position()
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@@ -46,8 +47,15 @@ class Rat(Unit):
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self.position_before = self.position
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self.position_before = self.position
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return neighbors[random.randint(0, len(neighbors) - 1)]
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def choked(self):
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self.game.render_engine.play_sound("CHOKE.WAV")
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self.die(score=10)
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def move(self):
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if self.gassed > 35:
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self.choked()
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return
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self.age += 1
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if self.age == AGE_THRESHOLD:
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self.speed *= SPEED_REDUCTION
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@@ -69,6 +77,7 @@ class Rat(Unit):
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return
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units = []
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units.extend(self.game.unit_positions.get(self.position_before, []))
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units.extend(self.game.unit_positions_before.get(self.position, []))
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for unit in units:
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if unit.id == self.id or unit.age < AGE_THRESHOLD or self.position != unit.position_before:
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