Final 2.0
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+3
-3
@@ -266,7 +266,7 @@ class GameWindow:
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def update_ammo(self, ammo, assets):
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"""Update and display the ammo count"""
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ammo_text = f"{ammo['bomb']['count']}/{ammo['bomb']['max']} {ammo['mine']['count']}/{ammo['mine']['max']} {ammo['nuclear']['count']}/{ammo['nuclear']['max']} "
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ammo_text = f"{ammo['bomb']['count']}/{ammo['bomb']['max']} {ammo['mine']['count']}/{ammo['mine']['max']} {ammo['gas']['count']}/{ammo['gas']['max']} "
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if self.ammo_text != ammo_text:
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self.ammo_text = ammo_text
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font = self.fonts[20]
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@@ -279,8 +279,8 @@ class GameWindow:
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self.renderer.copy(self.ammo_background, dstrect=sdl2.SDL_Rect(position[0] - 5, position[1] - 2, text_width + 10, text_height + 4))
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self.renderer.copy(self.ammo_sprite, dstrect=sdl2.SDL_Rect(position[0], position[1], text_width, text_height))
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self.renderer.copy(assets["BMP_BOMB0"], dstrect=sdl2.SDL_Rect(position[0]+25, position[1], 20, 20))
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self.renderer.copy(assets["BMP_POISON"], dstrect=sdl2.SDL_Rect(position[0]+80, position[1], 20, 20))
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self.renderer.copy(assets["BMP_NUCLEAR"], dstrect=sdl2.SDL_Rect(position[0]+130, position[1], 20, 20))
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self.renderer.copy(assets["BMP_POISON"], dstrect=sdl2.SDL_Rect(position[0]+85, position[1], 20, 20))
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self.renderer.copy(assets["BMP_GAS"], dstrect=sdl2.SDL_Rect(position[0]+140, position[1], 20, 20))
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# ======================
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# VIEW & NAVIGATION
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# ======================
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