Implement optimized collision detection system using NumPy
- Introduced a hybrid collision detection approach that utilizes NumPy for vectorized operations, improving performance for games with many entities (200+). - Added a spatial grid for efficient lookups and AABB (Axis-Aligned Bounding Box) collision detection. - Implemented a new `CollisionSystem` class with methods for registering units, checking collisions, and managing spatial data. - Created performance tests to benchmark the new collision system against the old O(n²) method, demonstrating significant speed improvements. - Updated existing code to integrate the new collision detection system and ensure compatibility with game logic.
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"Player1": {
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"name": "Player1",
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"created_date": "2024-01-15T10:30:00",
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"last_played": "2025-08-24T21:49:04.187787",
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"last_played": "2025-10-24T19:07:22.052062",
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"games_played": 25,
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"total_score": 15420,
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"best_score": 980,
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