Implement optimized collision detection system using NumPy

- Introduced a hybrid collision detection approach that utilizes NumPy for vectorized operations, improving performance for games with many entities (200+).
- Added a spatial grid for efficient lookups and AABB (Axis-Aligned Bounding Box) collision detection.
- Implemented a new `CollisionSystem` class with methods for registering units, checking collisions, and managing spatial data.
- Created performance tests to benchmark the new collision system against the old O(n²) method, demonstrating significant speed improvements.
- Updated existing code to integrate the new collision detection system and ensure compatibility with game logic.
This commit is contained in:
John Doe
2025-10-24 19:13:30 +02:00
parent 47028c95ae
commit 12836dd2d2
17 changed files with 1591 additions and 64 deletions
+25 -8
View File
@@ -1,5 +1,6 @@
from .unit import Unit
from .rat import Rat
from engine.collision_system import CollisionLayer
import random
# Costanti
@@ -7,7 +8,7 @@ AGE_THRESHOLD = 200
class Gas(Unit):
def __init__(self, game, position=(0,0), id=None, parent_id=None):
super().__init__(game, position, id)
super().__init__(game, position, id, collision_layer=CollisionLayer.GAS)
self.parent_id = parent_id
# Specific attributes for gas
self.speed = 50
@@ -24,13 +25,29 @@ class Gas(Unit):
self.die()
return
self.age += 1
#victims = self.game.unit_positions.get(self.position, [])
victims = [rat for rat in self.game.unit_positions.get(self.position, []) if rat.partial_move>0.5]
for rat in self.game.unit_positions_before.get(self.position, []):
if rat.partial_move<0.5 and rat is Rat:
victims.append(rat)
for victim in victims:
victim.gassed += 1
# Use optimized collision system to find rats in gas cloud
victim_ids = self.game.collision_system.get_units_in_cell(
self.position, use_before=False
)
for victim_id in victim_ids:
victim = self.game.get_unit_by_id(victim_id)
if victim and isinstance(victim, Rat):
if victim.partial_move > 0.5:
victim.gassed += 1
# Check position_before as well
victim_ids_before = self.game.collision_system.get_units_in_cell(
self.position, use_before=True
)
for victim_id in victim_ids_before:
victim = self.game.get_unit_by_id(victim_id)
if victim and isinstance(victim, Rat):
if victim.partial_move < 0.5:
victim.gassed += 1
if self.age % self.speed:
return
parent = self.game.get_unit_by_id(self.parent_id)