import tkinter as tk import os import glob import time import random from Effects.animated_gif import AnimatedGif from Effects.order_click import OrderClick class Unit: def __init__(self, engine, position=(0,0)): self.engine = engine self.position = position self.target = position self.destination = position gifs = glob.glob("KnightBasic/**/*.gif", recursive=True) self.animation = {os.path.basename(gif): AnimatedGif(gif) for gif in gifs} self.state = "Walk" self.speed = .05 # This is now the delay between updates in seconds self.partial_move = 0 self.direction = 2 self.visited = [self.position] self.starting_position = (position) self.already_tried = [] def move(self, target): pass def ai(self): screen_x, screen_y = self.engine.iso_transform(*self.position) if self.position != self.target: self.direction = self.engine.get_direction(self.position,self.destination) if self.partial_move<1: screen_x_dest, screen_y_dest = self.engine.iso_transform(*self.destination) self.partial_move += self.speed screen_x += (screen_x_dest - screen_x) * self.partial_move screen_y += (screen_y_dest - screen_y) * self.partial_move else: screen_x, screen_y = self.engine.iso_transform(*self.destination) neighbors_list = self.engine.find_neighbors(self.destination) # Get the neighbors of the destination cell # Remove any neighbors that are not walkable neighbors_list = [cell for cell in neighbors_list if self.engine.battlefield[cell[1]][cell[0]].walkable] # Update position and visited list self.position = self.destination self.destination = None self.visited.append(self.position) self.destination = self.engine.get_closest_neighbor(neighbors_list,self.target) self.partial_move = 0 else: self.visited = [self.target] self.position = self.target self.starting_position = self.target self.destination = self.target self.state = "Idle" self.partial_move = 1 gif = self.animation.get(f'Knight_{self.state}_dir{self.direction}.gif') return gif, screen_x, screen_y def move_to(self, target): self.target = target self.state = "Walk"