Compare commits

...

4 Commits
master ... tk

  1. 31
      Effects/.gitignore
  2. BIN
      Effects/__pycache__/animated_gif.cpython-311.pyc
  3. BIN
      Effects/__pycache__/order_click.cpython-311.pyc
  4. 31
      Units/.gitignore
  5. BIN
      Units/__pycache__/knight.cpython-311.pyc
  6. 99
      Units/knight.py
  7. BIN
      audio
  8. 1
      booh.json
  9. 87
      main.py
  10. 2
      maze.json
  11. 8
      maze.py
  12. 1
      moh.json
  13. 1
      patan.json

31
Effects/.gitignore vendored

@ -0,0 +1,31 @@
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class
# C extensions
*.so
# Distribution / packaging
dist/
build/
*.egg-info/
# Virtual environments
venv/
env/
.env/
# IDE specific files
.idea/
.vscode/
# Compiled Python files
*.pyc
# Logs
*.log
# OS generated files
.DS_Store
Thumbs.db

BIN
Effects/__pycache__/animated_gif.cpython-311.pyc

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BIN
Effects/__pycache__/order_click.cpython-311.pyc

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31
Units/.gitignore vendored

@ -0,0 +1,31 @@
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class
# C extensions
*.so
# Distribution / packaging
dist/
build/
*.egg-info/
# Virtual environments
venv/
env/
.env/
# IDE specific files
.idea/
.vscode/
# Compiled Python files
*.pyc
# Logs
*.log
# OS generated files
.DS_Store
Thumbs.db

BIN
Units/__pycache__/knight.cpython-311.pyc

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99
Units/knight.py

@ -1,8 +1,5 @@
import tkinter as tk
import os
import glob
import time
import random
from Effects.animated_gif import AnimatedGif
from Effects.order_click import OrderClick
@ -24,81 +21,53 @@ class Knight:
def ai(self):
screen_x, screen_y = self.engine.iso_transform(*self.position)
if self.position != self.target:
if self.position == self.target:
self.visited = [self.target]
self.position = self.target
self.starting_position = self.target
self.destination = self.target
self.state = "Idle"
self.partial_move = 1
else:
self.direction = self.engine.get_direction(self.position,self.destination)
if self.partial_move<1:
screen_x_dest, screen_y_dest = self.engine.iso_transform(*self.destination)
self.partial_move += self.speed
if self.partial_move > 1:
self.partial_move = 1
screen_x += (screen_x_dest - screen_x) * self.partial_move
screen_y += (screen_y_dest - screen_y) * self.partial_move
else:
screen_x, screen_y = self.engine.iso_transform(*self.destination)
self.visited = self.visited[-4:]
neighbors_list = self.engine.find_neighbors(self.destination) # Get the neighbors of the destination cell
neighbors_list = [cell for cell in neighbors_list if cell not in self.visited]
# Remove any neighbors that are not walkable
self.best_next = self.engine.get_closest_neighbor(neighbors_list,self.target)
#if best next is not walkable, find the closest walkable cell to best next
neighbors_list = [cell for cell in neighbors_list if self.engine.battlefield[cell[1]][cell[0]].walkable]
old_distance_from_target = self.engine.get_distance(self.destination,self.target)
old_distance_from_start = self.engine.get_distance(self.destination,self.starting_position)
for cell_visited in self.visited:
if cell_visited in neighbors_list:
neighbors_list.remove(cell_visited)
#self.visited = self.visited[-2:]
if self.engine.battlefield[self.best_next[1]][self.best_next[0]].walkable == False:
self.best_next = self.engine.get_closest_neighbor(neighbors_list,self.best_next)
if not self.best_next:
self.target = self.destination
self.best_next = self.destination
self.position = self.destination
self.visited.append(self.position)
for cell in neighbors_list:
self.engine.effects.append(OrderClick(self.engine.iso_transform(*cell),color="lightblue"))
for cell in self.visited:
self.engine.effects.append(OrderClick(self.engine.iso_transform(*cell),color="red"))
self.destination = self.best_next
self.partial_move = 0
self.visited.append(self.destination)
print(self.partial_move)
if not neighbors_list:
print("No neighbors")
#neighbors_list.append(self.visited)
#self.target = self.position
self.destination = None
else:
self.destination = self.engine.get_closest_neighbor(neighbors_list,self.target)
new_distance_from_target = self.engine.get_distance(self.destination,self.target)
new_distance_from_start = self.engine.get_distance(self.destination,self.starting_position)
if new_distance_from_target >= old_distance_from_target or new_distance_from_start < old_distance_from_start:
print(f"{time.time()} - No progress")
new_neighbors_list = []
for neighbor in neighbors_list:
neighbor_neighbors_list = self.engine.find_neighbors(neighbor)
for neighbor_neighbor in neighbor_neighbors_list:
# consider only the neighbors of the neighbors that are walkable
if not self.engine.battlefield[neighbor_neighbor[1]][neighbor_neighbor[0]].walkable:
if neighbor_neighbor not in self.visited:
# if the neighbor of the neighbor is not walkable and has not been visited, add it to the list of visited cells
new_neighbors_list.append(neighbor)
break
# scegli uhn vicino casualmente come destinaziione
self.destination = new_neighbors_list[random.randint(0,len(new_neighbors_list)-1)]
if self.destination:
self.engine.effects.append(OrderClick(self.engine.iso_transform(*self.destination),color="purple"))
self.partial_move = 0
if self.position != self.target:
self.direction = self.engine.get_direction(self.position,self.destination)
else:
print("No destination")
self.visited = [self.position]
self.destination = self.position
#self.target = self.position
self.engine.effects.append(OrderClick(self.engine.iso_transform(*self.destination),color="brown"))
else:
self.visited = [self.target]
self.position = self.target
self.starting_position = self.target
self.destination = self.target
self.state = "Idle"
self.partial_move = 1
gif = self.animation.get(f'Knight_{self.state}_dir{self.direction}.gif')
return gif, screen_x, screen_y
return gif, screen_x, screen_y
def move_to(self, target):
self.speed = .05
self.target = target
self.state = "Walk"
def run_to(self, target):
self.speed = .13
self.target = target
self.state = "Run"

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audio

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1
booh.json

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87
main.py

@ -7,11 +7,34 @@ import json
from Units.knight import Knight
from Effects.order_click import OrderClick
from tkinter import Menu
import yt_dlp
import os
from pydub import AudioSegment
import subprocess
import threading
import asyncio
import sys
from tkinter import filedialog
class IsometricGame:
def load_battlefield(self):
file_path = filedialog.askopenfilename()
if file_path:
with open(file_path, 'r') as file:
data = json.load(file)
width = len(data[0])
height = len(data)
self.battlefield = [[Cell(walkable=not data[y][x], tile=self.tiles["landscapeTiles_067"] if not data[y][x] else self.tiles["landscapeTiles_066"]) for x in range(width)] for y in range(height)]
self.width = width
self.height = height
self.draw_battlefield()
def save_battlefield(self):
filename = filedialog.asksaveasfilename(defaultextension=".json")
with open(filename, 'w') as json_file:
json.dump([[not cell.walkable for cell in row] for row in self.battlefield], json_file)
def __init__(self, width, height, data):
self.width = width
self.height = height
@ -30,6 +53,8 @@ class IsometricGame:
self.input_lock = False
self.window = tk.Tk()
self.window.protocol("WM_DELETE_WINDOW", self.on_close)
files = sorted(glob.glob("Tiles/**/*.png", recursive=True))
self.tiles = {os.path.splitext(os.path.basename(file))[0]: tk.PhotoImage(file=file) for file in files}
# self.battlefield = [[Cell(walkable = True, tile=self.tiles["landscapeTiles_067"] ) for x in range(self.width)] for y in range(self.height)]
@ -45,12 +70,26 @@ class IsometricGame:
self.window.bind('<KeyRelease>', self.on_key_press)
self.canvas.bind('<Button-1>', self.on_canvas_click)
self.canvas.bind('<Button-3>', self.on_canvas_rclick)
self.canvas.bind('<Double-Button-3>', self.on_canvas_double_rclick)
self.canvas.bind('<Motion>', self.calculate_coordinates)
menubar = tk.Menu(self.window, tearoff=0)
menubar.add_command(label="Carica campo di battaglia", command=self.load_battlefield)
menubar.add_command(label="Salva campo di battaglia", command=self.save_battlefield)
menubar.add_command(label="Chiudi", command=self.on_close)
self.window.config(menu=menubar)
self.knight = Knight(self, (1,1))
self.draw_battlefield()
def on_close(self):
print("Chiusura")
self.window.quit() # Chiude la finestra
self.window.destroy() # Distrugge l'oggetto finestra
sys.exit() # Termina l'esecuzione del programma
def calculate_coordinates(self, event):
if self.input_lock:
return
@ -72,7 +111,7 @@ class IsometricGame:
elif delta_x == -1 and delta_y == 0:
return 3 # Ovest
elif delta_x == -1 and delta_y == -1:
return 4 # Nord-Ovest
return 4 # Nord-Ovest
elif delta_x == 0 and delta_y == -1:
return 5 # Nord
elif delta_x == 1 and delta_y == -1:
@ -234,11 +273,21 @@ class IsometricGame:
def on_canvas_click(self, event):
# calculate the clicked cell's coordinates
cell_x, cell_y = self.inv_iso_transform(event.x, event.y)
self.battlefield[cell_y][cell_x].walkable ^= True
cell=self.battlefield[cell_y][cell_x]
cell.walkable ^= True
cell.tile = self.tiles["landscapeTiles_067"] if cell.walkable else self.tiles["landscapeTiles_066"]
self.draw_battlefield()
self.draw_units()
def on_canvas_double_rclick(self, event):
print("Double right click")
# calculate the clicked cell's coordinates
cell_x, cell_y = self.inv_iso_transform(event.x, event.y)
self.effects.append(OrderClick(self.iso_transform(cell_x, cell_y),color="lightblue"))
if self.knight.target == (cell_x, cell_y) and self.knight.state == "Run":
return
if 0 <= cell_x < self.width and 0 <= cell_y < self.height:
self.knight.run_to((cell_x, cell_y))
def set_tile(self, name, pos):
# Handle option 1 selection
@ -253,16 +302,11 @@ class IsometricGame:
def on_canvas_rclick(self, event):
# calculate the clicked cell's coordinates
cell_x, cell_y = self.inv_iso_transform(event.x, event.y)
print(f'Cell clicked: ({cell_x}, {cell_y})')
x, y = self.iso_transform(cell_x, cell_y)
self.effects.append(OrderClick((x, y), color="light blue"))
self.effects.append(OrderClick(self.iso_transform(cell_x, cell_y),color="lightblue"))
if self.knight.target == (cell_x, cell_y):
return
if 0 <= cell_x < self.width and 0 <= cell_y < self.height:
self.knight.starting_position = self.knight.position
self.knight.target = (cell_x,cell_y)
self.knight.state = "Walk"
self.knight.move_to((cell_x, cell_y))
def run(self):
self.draw_battlefield()
@ -273,7 +317,7 @@ class IsometricGame:
#self.draw_battlefield()
self.draw_units()
self.draw_effects()
self.window.after(75, self.update) # Call again after 100 ms
self.window.after(50, self.update) # Call again after 100 ms
class Cell:
def __init__(self, walkable=False, tile=None, elevation=0, offset=0):
@ -286,6 +330,23 @@ class Cell:
if __name__ == "__main__":
output_filename = "audio"
# use ytdb for download audio from youtube video with lower posible quality using output_filename as filename
ydl_opts = {
'format': '140',
'outtmpl': output_filename,
}
if not os.path.exists(output_filename):
with yt_dlp.YoutubeDL(ydl_opts) as ydl:
ydl.download(['https://www.youtube.com/watch?v=-IQZEk-oaYU'])
# play the audio asynchrounously
audio = AudioSegment.from_file(output_filename)
playb = subprocess.Popen(["ffplay", "-nodisp", "-autoexit", output_filename], stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.PIPE)
with open('maze.json', 'r') as file:
data = json.load(file)
# data is a boolean matrix, find dmensions

2
maze.json

@ -1 +1 @@
[[true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true], [true, false, false, false, false, false, true, false, false, false, false, false, true, false, false, false, true, false, false, false, true], [true, true, true, true, false, false, false, true, true, false, false, false, true, false, false, false, true, true, true, false, true], [true, false, false, false, false, false, true, false, false, false, true, false, true, false, true, false, true, false, false, false, true], [true, false, true, false, true, true, true, false, true, true, true, false, true, false, true, false, true, false, true, true, true], [true, false, false, false, true, false, false, false, true, false, true, false, true, false, true, false, true, false, false, false, true], [true, false, true, true, true, false, true, true, true, false, true, false, true, false, true, false, true, true, false, false, true], [true, false, true, false, false, false, true, false, false, false, false, false, true, false, true, false, false, false, true, false, true], [true, false, true, false, true, false, true, true, true, false, true, false, false, false, false, false, true, false, true, false, true], [true, false, true, false, true, false, false, false, true, false, true, false, true, false, false, false, false, false, true, false, true], [true, false, true, false, true, true, true, false, true, false, true, false, true, false, true, false, true, false, true, false, true], [true, false, true, false, false, false, true, false, false, false, true, false, false, false, true, false, false, false, false, false, true], [true, false, true, true, true, true, true, false, true, false, true, true, true, true, true, false, false, true, true, false, true], [true, false, false, false, false, false, true, false, true, false, false, false, false, false, true, false, true, false, false, false, true], [true, false, true, false, true, false, true, false, true, true, false, true, true, false, true, false, true, true, true, true, true], [true, false, false, false, false, false, false, false, true, false, false, false, true, false, true, false, false, false, false, false, true], [true, false, true, false, true, true, true, true, true, false, false, false, true, false, true, true, true, true, false, false, true], [true, false, true, false, false, false, false, false, false, false, true, false, true, false, false, false, false, false, false, false, true], [true, false, true, true, true, true, true, false, true, false, true, true, true, true, true, false, false, false, true, false, true], [true, false, false, false, false, false, false, false, true, false, false, false, false, false, false, false, false, false, true, false, true], [true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true]]
[[true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true], [true, false, false, false, false, false, true, false, false, false, false, false, true, false, false, false, false, false, false, false, true], [true, false, false, true, true, false, true, true, true, false, true, false, true, true, true, true, true, false, true, true, true], [true, false, false, false, false, false, false, false, false, false, true, false, true, false, false, false, true, false, false, false, true], [true, false, false, false, true, true, true, true, false, true, true, false, true, false, true, false, true, true, true, false, true], [true, false, true, false, false, false, false, false, true, false, false, false, true, false, false, false, false, false, true, false, true], [true, false, true, true, true, true, true, false, true, false, true, true, true, false, true, true, true, false, true, false, true], [true, false, false, false, false, false, false, false, false, false, false, false, true, false, true, false, false, false, true, false, true], [true, false, true, false, true, true, true, false, true, true, false, false, true, false, true, false, true, true, true, false, true], [true, false, false, false, true, false, false, false, false, false, true, false, false, false, true, false, true, false, false, false, true], [true, true, false, false, true, false, true, true, true, false, true, false, false, false, true, false, true, false, true, true, true], [true, false, false, false, true, false, false, false, true, false, false, false, true, false, false, false, true, false, false, false, true], [true, false, false, true, true, true, true, false, true, true, true, false, true, false, true, true, true, false, true, false, true], [true, false, true, false, false, false, false, false, true, false, false, false, true, false, false, false, true, false, true, false, true], [true, true, false, false, true, true, true, true, true, false, true, false, true, true, true, false, true, false, true, false, true], [true, false, false, false, true, false, false, false, false, false, true, false, true, false, false, false, true, false, true, false, true], [true, false, false, true, true, false, true, false, true, false, true, false, false, false, true, true, false, true, true, false, true], [true, false, true, false, false, false, true, false, false, false, true, false, true, false, false, false, true, false, false, false, true], [true, false, true, false, true, false, true, false, true, true, true, true, true, true, true, false, true, false, true, true, true], [true, false, false, false, false, false, true, false, false, false, false, false, false, false, false, false, false, false, false, false, true], [true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true]]

8
maze.py

@ -1,4 +1,5 @@
# DFS: Depth First Search
import tkinter.filedialog as fd
import random
import tkinter as tk
import json
@ -74,7 +75,8 @@ class MazeGenerator:
y = random.randint(1, self.height - 2)
self.maze[x][y] = False
self.draw_maze()
with open('maze.json', 'w') as json_file:
filename = fd.asksaveasfilename(defaultextension=".json")
with open(filename, 'w') as json_file:
json.dump(self.maze, json_file)
@ -99,5 +101,7 @@ class MazeGenerator:
self.window.mainloop()
# Crea e avvia il generatore di labirinti
generator = MazeGenerator(20, 20)
width = input("Inserisci la larghezza del labirinto: ")
height = input("Inserisci l'altezza del labirinto: ")
generator = MazeGenerator(int(width), int(height))
generator.run()

1
moh.json

File diff suppressed because one or more lines are too long

1
patan.json

@ -0,0 +1 @@
[[true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true], [true, false, false, false, false, false, true, false, true, false, false, false, false, false, false, false, false, false, true, false, true], [true, true, true, false, true, false, true, false, true, false, false, true, true, true, true, false, true, false, true, false, true], [true, false, false, false, true, false, true, false, false, false, true, false, false, false, false, false, false, false, false, false, true], [true, false, true, false, true, false, true, true, true, false, true, false, true, true, true, true, true, true, true, false, true], [true, false, true, false, true, false, true, false, false, false, true, false, false, false, true, false, false, false, false, false, true], [true, false, true, false, true, false, true, false, true, false, true, false, true, false, true, false, true, true, true, false, true], [true, false, false, false, true, false, false, false, true, false, true, false, true, false, false, false, false, false, false, false, true], [true, true, true, false, true, true, true, true, true, false, true, false, true, false, true, false, true, true, true, true, true], [true, false, false, false, false, false, false, false, true, false, true, false, true, false, true, false, false, false, false, false, true], [true, false, true, false, true, true, true, true, true, false, true, true, true, false, true, true, true, true, true, true, true], [true, false, true, false, true, false, false, false, true, false, true, false, false, false, true, false, false, false, false, false, true], [true, false, true, true, true, false, true, false, true, false, true, false, false, true, true, false, true, true, true, false, true], [true, false, true, false, false, false, true, false, true, false, true, false, false, false, true, false, false, false, true, false, true], [true, false, true, false, true, true, false, false, true, false, true, true, true, false, true, true, true, false, true, false, true], [true, false, true, false, true, false, true, false, true, false, false, false, true, false, false, false, false, false, true, false, true], [true, false, true, false, true, false, true, false, true, true, true, false, true, true, true, true, true, true, false, false, true], [true, false, true, false, false, false, true, false, false, false, true, false, false, false, false, false, false, false, false, false, true], [true, false, true, true, true, false, true, false, true, false, false, true, false, true, true, false, true, false, true, false, true], [true, false, false, false, false, false, false, false, true, false, false, false, false, false, false, false, false, false, true, false, true], [true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true]]
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