Delete unused image and font files
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def find_neighbors(self, coordinates) -> list:
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"""
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Find and return the cells adjacent to the cell at position (coordinates).
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Adjacent cells are those directly above, below, left, right,
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and all four diagonally adjacent cells.
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"""
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neighbors = []
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x_coord, y_coord = coordinates
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# Check all eight possible directions
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for delta_x in [-1, 0, 1]:
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for delta_y in [-1, 0, 1]:
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new_x, new_y = x_coord + delta_x, y_coord + delta_y
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# Skip the cell itself
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if delta_x == 0 and delta_y == 0:
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continue
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# Check if the new coordinates are within the battlefield
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if 0 <= new_x < self.width and 0 <= new_y < self.height:
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if not self.battlefield[new_y][new_x]:
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neighbors.append((new_x, new_y))
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return neighbors
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def get_closest_neighbor(self, neighbors_list, target_position):
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"""
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Find and return the neighbor cell in the neighbors_list closest to the target position.
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"""
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# If there are no neighbors, return None
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if not neighbors_list:
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return None
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# Calculate the distance between the target position and each neighbor
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distances = [((neighbor[0] - target_position[0])**2 + (neighbor[1] - target_position[1])**2)**0.5 for neighbor in neighbors_list]
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# Find the index of the smallest distance
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min_distance_index = distances.index(min(distances))
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# Return the neighbor corresponding to the smallest distance
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return neighbors_list[min_distance_index]
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def iso_transform(self, x, y):
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screen_x = (x - y) * self.cell_width / 2 + self.view_offset_x
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screen_y = (x + y) * self.cell_height / 2 + self.view_offset_y
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return screen_x, screen_y
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def inv_iso_transform(self, screen_x, screen_y):
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y = ((screen_x - self.view_offset_x) / (self.cell_width / 2) + (screen_y - self.view_offset_y) / (self.cell_height / 2)) / 2
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x = ((screen_y - self.view_offset_y) / (self.cell_height / 2) - (screen_x - self.view_offset_x) / (self.cell_width / 2)) / 2
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return int(x), int(y)
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def get_distance(self, position1, position2):
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x1, y1 = position1
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x2, y2 = position2
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return ((x2 - x1) ** 2 + (y2 - y1) ** 2) ** 0.5
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@@ -1,2 +0,0 @@
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[InternetShortcut]
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URL=http://donate.kenney.nl/
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[InternetShortcut]
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URL=https://www.facebook.com/KenneyNL
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###############################################################################
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Tower Defense assets (isometric)
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by Kenney Vleugels for Kenney (www.kenney.nl)
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------------------------------
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License (Creative Commons Zero, CC0)
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http://creativecommons.org/publicdomain/zero/1.0/
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You may use these graphics in personal and commercial projects.
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Credit (Kenney or www.kenney.nl) would be nice but is not mandatory.
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------------------------------
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Donate: http://donate.kenney.nl/
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Request: http://request.kenney.nl/
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###############################################################################
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