Refactor knight.py and main.py
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import tkinter as tk
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import os
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import glob
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import time
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import random
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from Effects.animated_gif import AnimatedGif
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from Effects.order_click import OrderClick
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class Unit:
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def __init__(self, engine, position=(0,0)):
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self.engine = engine
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self.position = position
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self.target = position
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self.destination = position
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gifs = glob.glob("assets/Hound/**/*.gif", recursive=True)
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self.animation = {os.path.basename(gif): AnimatedGif(gif) for gif in gifs}
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self.state = "Walk"
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self.speed = .025 # This is now the delay between updates in seconds
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self.partial_move = 0
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self.direction = 2
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self.visited = [self.position]
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self.starting_position = (position)
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self.already_tried = []
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def move(self, target):
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pass
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def ai(self):
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screen_x, screen_y = self.engine.iso_transform(*self.position)
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if self.position != self.target:
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self.direction = self.engine.get_direction(self.position,self.destination)
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if self.partial_move<1:
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screen_x_dest, screen_y_dest = self.engine.iso_transform(*self.destination)
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self.partial_move += self.speed
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screen_x += (screen_x_dest - screen_x) * self.partial_move
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screen_y += (screen_y_dest - screen_y) * self.partial_move
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else:
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screen_x, screen_y = self.engine.iso_transform(*self.destination)
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neighbors_list = self.engine.find_neighbors(self.destination) # Get the neighbors of the destination cell
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# Remove any neighbors that are not walkable
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neighbors_list = [cell for cell in neighbors_list if self.engine.battlefield[cell[1]][cell[0]].walkable]
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# Update position and visited list
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self.position = self.destination
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self.destination = None
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self.visited.append(self.position)
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self.destination = self.engine.get_closest_neighbor(neighbors_list,self.target)
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self.partial_move = 0
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else:
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self.visited = [self.target]
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self.position = self.target
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self.starting_position = self.target
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self.destination = self.target
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self.state = "Idle"
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self.partial_move = 1
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gif = self.animation.get(f'{self.state}_dir{self.direction}.gif')
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return gif, screen_x, screen_y
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def move_to(self, target):
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self.target = target
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self.state = "Walk"
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@@ -7,7 +7,7 @@ import random
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from Effects.animated_gif import AnimatedGif
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from Effects.order_click import OrderClick
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class Knight:
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class Unit:
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def __init__(self, engine, position=(0,0)):
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self.engine = engine
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self.position = position
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@@ -0,0 +1,63 @@
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import tkinter as tk
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import os
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import glob
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import time
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import random
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from Effects.animated_gif import AnimatedGif
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from Effects.order_click import OrderClick
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class Unit:
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def __init__(self, engine, position=(0,0)):
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self.engine = engine
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self.position = position
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self.target = position
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self.script_name = os.path.basename(__file__).split('.')[0]
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self.destination = position
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gifs = glob.glob("assets/Zombie/**/*.gif", recursive=True)
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self.animation = {os.path.basename(gif): AnimatedGif(gif) for gif in gifs}
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self.state = "Walk"
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self.speed = .05 # This is now the delay between updates in seconds
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self.partial_move = 0
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self.direction = 2
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self.visited = [self.position]
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self.starting_position = (position)
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self.already_tried = []
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def move(self, target):
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pass
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def ai(self):
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screen_x, screen_y = self.engine.iso_transform(*self.position)
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if self.position != self.target:
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self.direction = self.engine.get_direction(self.position,self.destination)
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if self.partial_move<1:
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screen_x_dest, screen_y_dest = self.engine.iso_transform(*self.destination)
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self.partial_move += self.speed
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screen_x += (screen_x_dest - screen_x) * self.partial_move
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screen_y += (screen_y_dest - screen_y) * self.partial_move
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else:
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screen_x, screen_y = self.engine.iso_transform(*self.destination)
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neighbors_list = self.engine.find_neighbors(self.destination) # Get the neighbors of the destination cell
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# Remove any neighbors that are not walkable
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neighbors_list = [cell for cell in neighbors_list if self.engine.battlefield[cell[1]][cell[0]].walkable]
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# Update position and visited list
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self.position = self.destination
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self.destination = None
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self.visited.append(self.position)
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self.destination = self.engine.get_closest_neighbor(neighbors_list,self.target)
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self.partial_move = 0
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else:
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self.visited = [self.target]
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self.position = self.target
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self.starting_position = self.target
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self.destination = self.target
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self.state = "Idle"
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self.partial_move = 1
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gif = self.animation.get(f'{self.state}_dir{self.direction}.gif')
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return gif, screen_x, screen_y
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def move_to(self, target):
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self.target = target
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self.state = "Walk"
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After Width: | Height: | Size: 150 KiB |
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After Width: | Height: | Size: 152 KiB |
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After Width: | Height: | Size: 124 KiB |
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After Width: | Height: | Size: 127 KiB |
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After Width: | Height: | Size: 128 KiB |
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After Width: | Height: | Size: 147 KiB |
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After Width: | Height: | Size: 154 KiB |
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After Width: | Height: | Size: 139 KiB |
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After Width: | Height: | Size: 84 KiB |
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After Width: | Height: | Size: 84 KiB |
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After Width: | Height: | Size: 68 KiB |
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After Width: | Height: | Size: 66 KiB |
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After Width: | Height: | Size: 69 KiB |
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After Width: | Height: | Size: 79 KiB |
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After Width: | Height: | Size: 84 KiB |
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After Width: | Height: | Size: 73 KiB |
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After Width: | Height: | Size: 87 KiB |
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After Width: | Height: | Size: 78 KiB |
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After Width: | Height: | Size: 80 KiB |
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After Width: | Height: | Size: 83 KiB |
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After Width: | Height: | Size: 80 KiB |
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After Width: | Height: | Size: 77 KiB |
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After Width: | Height: | Size: 84 KiB |
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After Width: | Height: | Size: 92 KiB |
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After Width: | Height: | Size: 168 KiB |
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After Width: | Height: | Size: 157 KiB |
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After Width: | Height: | Size: 157 KiB |
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After Width: | Height: | Size: 164 KiB |
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After Width: | Height: | Size: 162 KiB |
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After Width: | Height: | Size: 154 KiB |
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After Width: | Height: | Size: 165 KiB |
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After Width: | Height: | Size: 174 KiB |
@@ -4,11 +4,15 @@ import glob
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import os
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import json
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from Units.knight import Knight
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import Units
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from Effects.order_click import OrderClick
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from tkinter import Menu
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from collections import deque
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import Units.hound
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import Units.zombie
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@@ -18,8 +22,8 @@ class IsometricGame:
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self.height = height
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self.view_offset_x = 800
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self.view_offset_y = 0
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self.cell_width = 132
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self.cell_height = 66
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self.cell_width = 134
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self.cell_height = 68
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self.cell_selected = (0, 0)
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self.last_trigger_time = 0
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@@ -49,7 +53,7 @@ class IsometricGame:
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self.canvas.bind('<Motion>', self.calculate_coordinates)
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self.knight = Knight(self, (1,1))
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self.knight = Units.zombie.Unit(self, position=(1, 1))
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self.draw_battlefield()
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def calculate_coordinates(self, event):
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