@ -0,0 +1,62 @@
|
||||
import tkinter as tk |
||||
import os |
||||
import glob |
||||
import time |
||||
import random |
||||
|
||||
from Effects.animated_gif import AnimatedGif |
||||
from Effects.order_click import OrderClick |
||||
|
||||
class Unit: |
||||
def __init__(self, engine, position=(0,0)): |
||||
self.engine = engine |
||||
self.position = position |
||||
self.target = position |
||||
self.destination = position |
||||
gifs = glob.glob("assets/Hound/**/*.gif", recursive=True) |
||||
self.animation = {os.path.basename(gif): AnimatedGif(gif) for gif in gifs} |
||||
self.state = "Walk" |
||||
self.speed = .025 # This is now the delay between updates in seconds |
||||
self.partial_move = 0 |
||||
self.direction = 2 |
||||
self.visited = [self.position] |
||||
self.starting_position = (position) |
||||
self.already_tried = [] |
||||
|
||||
def move(self, target): |
||||
pass |
||||
|
||||
|
||||
def ai(self): |
||||
screen_x, screen_y = self.engine.iso_transform(*self.position) |
||||
if self.position != self.target: |
||||
self.direction = self.engine.get_direction(self.position,self.destination) |
||||
if self.partial_move<1: |
||||
screen_x_dest, screen_y_dest = self.engine.iso_transform(*self.destination) |
||||
self.partial_move += self.speed |
||||
screen_x += (screen_x_dest - screen_x) * self.partial_move |
||||
screen_y += (screen_y_dest - screen_y) * self.partial_move |
||||
else: |
||||
screen_x, screen_y = self.engine.iso_transform(*self.destination) |
||||
neighbors_list = self.engine.find_neighbors(self.destination) # Get the neighbors of the destination cell |
||||
# Remove any neighbors that are not walkable |
||||
neighbors_list = [cell for cell in neighbors_list if self.engine.battlefield[cell[1]][cell[0]].walkable] |
||||
# Update position and visited list |
||||
self.position = self.destination |
||||
self.destination = None |
||||
self.visited.append(self.position) |
||||
self.destination = self.engine.get_closest_neighbor(neighbors_list,self.target) |
||||
self.partial_move = 0 |
||||
else: |
||||
self.visited = [self.target] |
||||
self.position = self.target |
||||
self.starting_position = self.target |
||||
self.destination = self.target |
||||
self.state = "Idle" |
||||
self.partial_move = 1 |
||||
gif = self.animation.get(f'{self.state}_dir{self.direction}.gif') |
||||
return gif, screen_x, screen_y |
||||
|
||||
def move_to(self, target): |
||||
self.target = target |
||||
self.state = "Walk" |
||||
@ -0,0 +1,63 @@
|
||||
import tkinter as tk |
||||
import os |
||||
import glob |
||||
import time |
||||
import random |
||||
|
||||
from Effects.animated_gif import AnimatedGif |
||||
from Effects.order_click import OrderClick |
||||
|
||||
class Unit: |
||||
def __init__(self, engine, position=(0,0)): |
||||
self.engine = engine |
||||
self.position = position |
||||
self.target = position |
||||
self.script_name = os.path.basename(__file__).split('.')[0] |
||||
self.destination = position |
||||
gifs = glob.glob("assets/Zombie/**/*.gif", recursive=True) |
||||
self.animation = {os.path.basename(gif): AnimatedGif(gif) for gif in gifs} |
||||
self.state = "Walk" |
||||
self.speed = .05 # This is now the delay between updates in seconds |
||||
self.partial_move = 0 |
||||
self.direction = 2 |
||||
self.visited = [self.position] |
||||
self.starting_position = (position) |
||||
self.already_tried = [] |
||||
|
||||
def move(self, target): |
||||
pass |
||||
|
||||
|
||||
def ai(self): |
||||
screen_x, screen_y = self.engine.iso_transform(*self.position) |
||||
if self.position != self.target: |
||||
self.direction = self.engine.get_direction(self.position,self.destination) |
||||
if self.partial_move<1: |
||||
screen_x_dest, screen_y_dest = self.engine.iso_transform(*self.destination) |
||||
self.partial_move += self.speed |
||||
screen_x += (screen_x_dest - screen_x) * self.partial_move |
||||
screen_y += (screen_y_dest - screen_y) * self.partial_move |
||||
else: |
||||
screen_x, screen_y = self.engine.iso_transform(*self.destination) |
||||
neighbors_list = self.engine.find_neighbors(self.destination) # Get the neighbors of the destination cell |
||||
# Remove any neighbors that are not walkable |
||||
neighbors_list = [cell for cell in neighbors_list if self.engine.battlefield[cell[1]][cell[0]].walkable] |
||||
# Update position and visited list |
||||
self.position = self.destination |
||||
self.destination = None |
||||
self.visited.append(self.position) |
||||
self.destination = self.engine.get_closest_neighbor(neighbors_list,self.target) |
||||
self.partial_move = 0 |
||||
else: |
||||
self.visited = [self.target] |
||||
self.position = self.target |
||||
self.starting_position = self.target |
||||
self.destination = self.target |
||||
self.state = "Idle" |
||||
self.partial_move = 1 |
||||
gif = self.animation.get(f'{self.state}_dir{self.direction}.gif') |
||||
return gif, screen_x, screen_y |
||||
|
||||
def move_to(self, target): |
||||
self.target = target |
||||
self.state = "Walk" |
||||
|
After Width: | Height: | Size: 150 KiB |
|
After Width: | Height: | Size: 152 KiB |
|
After Width: | Height: | Size: 124 KiB |
|
After Width: | Height: | Size: 127 KiB |
|
After Width: | Height: | Size: 128 KiB |
|
After Width: | Height: | Size: 147 KiB |
|
After Width: | Height: | Size: 154 KiB |
|
After Width: | Height: | Size: 139 KiB |
|
After Width: | Height: | Size: 84 KiB |
|
After Width: | Height: | Size: 84 KiB |
|
After Width: | Height: | Size: 68 KiB |
|
After Width: | Height: | Size: 66 KiB |
|
After Width: | Height: | Size: 69 KiB |
|
After Width: | Height: | Size: 79 KiB |
|
After Width: | Height: | Size: 84 KiB |
|
After Width: | Height: | Size: 73 KiB |
|
After Width: | Height: | Size: 87 KiB |
|
After Width: | Height: | Size: 78 KiB |
|
After Width: | Height: | Size: 80 KiB |
|
After Width: | Height: | Size: 83 KiB |
|
After Width: | Height: | Size: 80 KiB |
|
After Width: | Height: | Size: 77 KiB |
|
After Width: | Height: | Size: 84 KiB |
|
After Width: | Height: | Size: 92 KiB |
|
After Width: | Height: | Size: 168 KiB |
|
After Width: | Height: | Size: 157 KiB |
|
After Width: | Height: | Size: 157 KiB |
|
After Width: | Height: | Size: 164 KiB |
|
After Width: | Height: | Size: 162 KiB |
|
After Width: | Height: | Size: 154 KiB |
|
After Width: | Height: | Size: 165 KiB |
|
After Width: | Height: | Size: 174 KiB |