Minimal Game Boy Hello World using GBDK-2020 and PyBoy
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import sys
from PIL import Image
import numpy as np
import collections
img_path = '/tmp/victory_cropped.png'
try:
img = Image.open(img_path).convert('L')
except Exception as e:
print(f"Error opening image: {e}")
sys.exit(1)
w, h = img.size
target_ratio = 160 / 144
img_ratio = w / h
if img_ratio > target_ratio:
new_w = int(h * target_ratio)
left = (w - new_w) // 2
img = img.crop((left, 0, left + new_w, h))
else:
new_h = int(w / target_ratio)
top = (h - new_h) // 2
img = img.crop((0, top, w, top + new_h))
img = img.resize((160, 144), Image.Resampling.LANCZOS)
np_img = np.array(img)
palette_img = np.zeros_like(np_img)
palette_img[np_img < 64] = 3
palette_img[(np_img >= 64) & (np_img < 128)] = 2
palette_img[(np_img >= 128) & (np_img < 192)] = 1
palette_img[np_img >= 192] = 0
# Draw VICTORY! text
font = {
'V': ["# #", "# #", "# #", "# #", "# #", " # # ", " # "],
'I': [" ### ", " # ", " # ", " # ", " # ", " # ", " ### "],
'C': [" ### ", "# #", "# ", "# ", "# ", "# #", " ### "],
'T': ["#####", " # ", " # ", " # ", " # ", " # ", " # "],
'O': [" ### ", "# #", "# #", "# #", "# #", "# #", " ### "],
'R': ["#### ", "# #", "# #", "#### ", "# # ", "# # ", "# #"],
'Y': ["# #", "# #", " # # ", " # ", " # ", " # ", " # "],
'!': [" # ", " # ", " # ", " # ", " ", " # ", " # "]
}
text_str = "VICTORY!"
scale = 2
char_w = 5 * scale
char_h = 7 * scale
spacing = 1 * scale
start_x = (160 - len(text_str) * (char_w + spacing)) // 2
start_y = 144 - char_h - 24 # A bit higher to leave room for the timer
is_text_mask = np.zeros_like(palette_img, dtype=bool)
box_pad = 2
for y in range(start_y - box_pad, start_y + char_h + box_pad):
for x in range(start_x - box_pad, start_x + len(text_str) * (char_w + spacing) + box_pad):
if 0 <= y < 144 and 0 <= x < 160:
palette_img[y, x] = 3 # Black background
is_text_mask[y, x] = True
for i, char in enumerate(text_str):
if char in font:
glyph = font[char]
for row in range(7):
for col in range(5):
if glyph[row][col] == '#':
for sy in range(scale):
for sx in range(scale):
py = start_y + row * scale + sy
px = start_x + i * (char_w + spacing) + col * scale + sx
if 0 <= py < 144 and 0 <= px < 160:
palette_img[py, px] = 0 # White text
is_text_mask[py, px] = True
tiles = []
is_text_tile = []
for y in range(0, 144, 8):
for x in range(0, 160, 8):
tile = palette_img[y:y+8, x:x+8]
t_tuple = tuple(map(tuple, tile))
tiles.append(t_tuple)
is_text_tile.append(np.any(is_text_mask[y:y+8, x:x+8]))
unique_tiles = list(collections.OrderedDict.fromkeys(tiles))
if len(unique_tiles) > 256:
print("WARNING: More than 256 unique tiles! Reducing...")
text_unique = list(collections.OrderedDict.fromkeys([tiles[i] for i in range(len(tiles)) if is_text_tile[i]]))
counts = collections.Counter(tiles)
for t in text_unique:
if t in counts:
del counts[t]
most_common = [t for t, c in counts.most_common(256 - len(text_unique))]
reduced_unique = text_unique + most_common
for i in range(len(tiles)):
if tiles[i] not in reduced_unique:
t_arr = np.array(tiles[i])
best_match = 0
best_dist = float('inf')
for j, ru in enumerate(reduced_unique):
dist = np.sum((t_arr - np.array(ru))**2)
if dist < best_dist:
best_dist = dist
best_match = j
tiles[i] = reduced_unique[best_match]
unique_tiles = reduced_unique
print(f"Reduced to {len(unique_tiles)} unique tiles.")
tile_map = [unique_tiles.index(t) for t in tiles]
c_tiles = []
for tile in unique_tiles:
tile_data = []
for row in tile:
low_byte = 0
high_byte = 0
for x, color in enumerate(row):
if color & 1:
low_byte |= (1 << (7 - x))
if color & 2:
high_byte |= (1 << (7 - x))
tile_data.append(low_byte)
tile_data.append(high_byte)
c_tiles.append(tile_data)
with open('src/victory_bg.h', 'w') as f:
f.write("#ifndef VICTORY_BG_H\n#define VICTORY_BG_H\n\n#include <stdint.h>\n\n")
f.write(f"extern const uint8_t victory_bg_tiles[{len(c_tiles) * 16}];\n")
f.write(f"extern const uint8_t victory_bg_map[{len(tile_map)}];\n\n#endif\n")
with open('src/victory_bg.c', 'w') as f:
f.write("#include \"victory_bg.h\"\n\n")
f.write(f"const uint8_t victory_bg_tiles[{len(c_tiles) * 16}] = {{\n")
for tile in c_tiles:
f.write(" " + ", ".join([f"0x{b:02X}" for b in tile]) + ",\n")
f.write("};\n\n")
f.write(f"const uint8_t victory_bg_map[{len(tile_map)}] = {{\n")
for i in range(0, len(tile_map), 20):
f.write(" " + ", ".join([f"0x{b:02X}" for b in tile_map[i:i+20]]) + ",\n")
f.write("};\n")
print("Generated src/victory_bg.h and src/victory_bg.c")