Minimal Game Boy Hello World using GBDK-2020 and PyBoy
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import sys
from PIL import Image
import numpy as np
import collections
img_path = '/home/enne2/.gemini/antigravity/brain/69a2b2a9-088f-47ee-9f3c-9ba7ac332992/rat_bomb_escape_1781732127266.png'
try:
img = Image.open(img_path).convert('L')
except Exception as e:
print(f"Error opening image: {e}")
sys.exit(1)
w, h = img.size
target_ratio = 160 / 144
img_ratio = w / h
if img_ratio > target_ratio:
new_w = int(h * target_ratio)
left = (w - new_w) // 2
img = img.crop((left, 0, left + new_w, h))
else:
new_h = int(w / target_ratio)
top = (h - new_h) // 2
img = img.crop((0, top, w, top + new_h))
img = img.resize((160, 144), Image.Resampling.LANCZOS)
np_img = np.array(img)
palette_img = np.zeros_like(np_img)
palette_img[np_img < 64] = 3
palette_img[(np_img >= 64) & (np_img < 128)] = 2
palette_img[(np_img >= 128) & (np_img < 192)] = 1
palette_img[np_img >= 192] = 0
font = {
'A': [" ### ", "# #", "# #", "#####", "# #", "# #", "# #"],
'B': ["#### ", "# #", "# #", "#### ", "# #", "# #", "#### "],
'C': [" ### ", "# #", "# ", "# ", "# ", "# #", " ### "],
'D': ["#### ", "# #", "# #", "# #", "# #", "# #", "#### "],
'E': ["#####", "# ", "# ", "#### ", "# ", "# ", "#####"],
'F': ["#####", "# ", "# ", "#### ", "# ", "# ", "# "],
'G': [" ### ", "# #", "# ", "# ###", "# #", "# #", " ### "],
'H': ["# #", "# #", "# #", "#####", "# #", "# #", "# #"],
'I': [" ### ", " # ", " # ", " # ", " # ", " # ", " ### "],
'M': ["# #", "## ##", "# # #", "# #", "# #", "# #", "# #"],
'Z': ["#####", " #", " # ", " # ", " # ", "# ", "#####"],
'P': ["#### ", "# #", "# #", "#### ", "# ", "# ", "# "],
'R': ["#### ", "# #", "# #", "#### ", "# # ", "# # ", "# #"],
'O': [" ### ", "# #", "# #", "# #", "# #", "# #", " ### "],
'W': ["# #", "# #", "# #", "# # #", "## ##", "# #", "# #"],
'S': [" ### ", "# #", "# ", " ### ", " #", "# #", " ### "],
'Y': ["# #", "# #", " # # ", " # ", " # ", " # ", " # "],
'T': ["#####", " # ", " # ", " # ", " # ", " # ", " # "],
'U': ["# #", "# #", "# #", "# #", "# #", "# #", " ### "],
'N': ["# #", "## #", "# # #", "# ##", "# #", "# #", "# #"],
'V': ["# #", "# #", "# #", "# #", "# #", " # # ", " # "],
'L': ["# ", "# ", "# ", "# ", "# ", "# ", "#####"],
'!': [" # ", " # ", " # ", " # ", " ", " # ", " # "],
' ': [" ", " ", " ", " ", " ", " ", " "]
}
is_text_mask = np.zeros_like(palette_img, dtype=bool)
def draw_text(text, start_y_tiles, scale=1):
tile_w = 8 * scale
tile_h = 8 * scale
start_x_tiles = (20 - len(text) * scale) // 2
start_y = start_y_tiles * 8
start_x = start_x_tiles * 8
# Draw black box perfectly aligned to tile grid
for y in range(start_y, start_y + tile_h):
for x in range(start_x, start_x + len(text) * tile_w):
if 0 <= y < 144 and 0 <= x < 160:
palette_img[y, x] = 3
is_text_mask[y, x] = True
for i, char in enumerate(text):
if char in font:
glyph = font[char]
# Center the 5x7 glyph inside the 8x8 logic
offset_x = (8 - 5) // 2
offset_y = (8 - 7) // 2
for row in range(7):
for col in range(5):
if glyph[row][col] == '#':
for sy in range(scale):
for sx in range(scale):
py = start_y + (row + offset_y) * scale + sy
px = start_x + i * tile_w + (col + offset_x) * scale + sx
if 0 <= py < 144 and 0 <= px < 160:
palette_img[py, px] = 0
is_text_mask[py, px] = True
# Align to 8x8 grid strictly
draw_text("MICE!", 1, scale=2)
draw_text("A GAME BY MATTEO", 5, scale=1)
draw_text("BECAUSE HE WAS BORED", 6, scale=1)
draw_text("PRESS START", 16, scale=1)
tiles = []
is_text_tile = []
for y in range(0, 144, 8):
for x in range(0, 160, 8):
tile = palette_img[y:y+8, x:x+8]
t_tuple = tuple(map(tuple, tile))
tiles.append(t_tuple)
is_text_tile.append(np.any(is_text_mask[y:y+8, x:x+8]))
unique_tiles = list(collections.OrderedDict.fromkeys(tiles))
print(f"Total tiles: {len(tiles)}")
print(f"Unique tiles before reduction: {len(unique_tiles)}")
if len(unique_tiles) > 256:
print("WARNING: More than 256 unique tiles! Reducing...")
text_unique = list(collections.OrderedDict.fromkeys([tiles[i] for i in range(len(tiles)) if is_text_tile[i]]))
print(f"Text unique tiles: {len(text_unique)}")
counts = collections.Counter(tiles)
for t in text_unique:
del counts[t]
most_common = [t for t, c in counts.most_common(256 - len(text_unique))]
reduced_unique = text_unique + most_common
for i in range(len(tiles)):
if tiles[i] not in reduced_unique:
t_arr = np.array(tiles[i])
best_match = 0
best_dist = float('inf')
for j, ru in enumerate(reduced_unique):
dist = np.sum((t_arr - np.array(ru))**2)
if dist < best_dist:
best_dist = dist
best_match = j
tiles[i] = reduced_unique[best_match]
unique_tiles = reduced_unique
print(f"Reduced to {len(unique_tiles)} unique tiles.")
tile_map = [unique_tiles.index(t) for t in tiles]
# Preview to ensure it's not broken
preview_img = np.zeros((144, 160), dtype=np.uint8)
for i, t in enumerate(tiles):
y = (i // 20) * 8
x = (i % 20) * 8
preview_img[y:y+8, x:x+8] = np.array(t)
color_map = {0: 255, 1: 170, 2: 85, 3: 0}
preview_rgb = np.zeros((144, 160, 3), dtype=np.uint8)
for y in range(144):
for x in range(160):
c = color_map[preview_img[y, x]]
preview_rgb[y, x] = [c, c, c]
Image.fromarray(preview_rgb).save('/tmp/preview_title_fixed.png')
c_tiles = []
for tile in unique_tiles:
tile_data = []
for row in tile:
low_byte = 0
high_byte = 0
for x, color in enumerate(row):
if color & 1:
low_byte |= (1 << (7 - x))
if color & 2:
high_byte |= (1 << (7 - x))
tile_data.append(low_byte)
tile_data.append(high_byte)
c_tiles.append(tile_data)
with open('src/title_bg.h', 'w') as f:
f.write("#ifndef TITLE_BG_H\n#define TITLE_BG_H\n\n#include <stdint.h>\n\n")
f.write(f"extern const uint8_t title_bg_tiles[{len(c_tiles) * 16}];\n")
f.write(f"extern const uint8_t title_bg_map[{len(tile_map)}];\n\n#endif\n")
with open('src/title_bg.c', 'w') as f:
f.write("#include \"title_bg.h\"\n\n")
f.write(f"const uint8_t title_bg_tiles[{len(c_tiles) * 16}] = {{\n")
for tile in c_tiles:
f.write(" " + ", ".join([f"0x{b:02X}" for b in tile]) + ",\n")
f.write("};\n\n")
f.write(f"const uint8_t title_bg_map[{len(tile_map)}] = {{\n")
for i in range(0, len(tile_map), 20):
f.write(" " + ", ".join([f"0x{b:02X}" for b in tile_map[i:i+20]]) + ",\n")
f.write("};\n")