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330 lines
7.0 KiB
330 lines
7.0 KiB
import os |
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from PIL import Image |
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# Meticulously crafted 8x8 organic tiles matching the mockup style |
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floors = [ |
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# 0: Clean floor |
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[ |
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"00000000", |
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"00000000", |
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"00000000", |
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"00000000", |
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"00000000", |
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"00000000", |
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"00000000", |
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"00000000" |
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], |
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# 1: Tiny pebble/crack |
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[ |
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"00000000", |
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"00100000", |
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"00000000", |
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"00000000", |
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"00000000", |
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"00000001", |
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"00000000", |
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"00000000" |
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], |
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# 2: Subtle horizontal vein |
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[ |
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"00000000", |
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"00000000", |
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"01100000", |
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"00010000", |
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"00000000", |
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"00000000", |
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"00000000", |
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"00000000" |
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], |
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# 3: Diagonal crack |
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[ |
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"00000000", |
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"00000000", |
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"00000000", |
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"00000010", |
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"00000100", |
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"00001000", |
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"00000000", |
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"00000000" |
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], |
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# 4: Forked crack |
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[ |
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"00000000", |
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"00000000", |
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"00000000", |
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"00000000", |
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"00100000", |
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"00011000", |
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"00000100", |
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"00000000" |
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], |
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# 5: Dots / dust |
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[ |
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"00000000", |
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"00000000", |
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"00000000", |
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"00010000", |
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"00000000", |
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"00001000", |
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"00000000", |
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"00000000" |
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] |
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] |
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walls = [ |
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# 0: Isolated bush |
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[ |
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"00111100", |
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"01122110", |
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"11222211", |
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"12222221", |
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"12222221", |
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"03333330", |
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"00333300", |
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"00000000" |
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], |
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# 1: W connected (End pointing East) |
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[ |
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"11111100", |
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"11222110", |
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"22222211", |
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"22222221", |
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"22222221", |
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"33333330", |
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"33333300", |
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"00000000" |
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], |
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# 2: S connected (End pointing North) |
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[ |
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"00111100", |
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"01122110", |
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"11222211", |
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"12222221", |
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"12222221", |
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"12222221", |
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"12222221", |
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"12222221" |
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], |
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# 3: S, W connected (Top-Right Corner) |
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[ |
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"11111100", |
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"11222110", |
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"22222211", |
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"22222221", |
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"22222221", |
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"22222221", |
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"22222221", |
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"22222221" |
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], |
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# 4: E connected (End pointing West) |
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[ |
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"00111111", |
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"01122211", |
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"11222222", |
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"12222222", |
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"12222222", |
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"03333333", |
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"00333333", |
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"00000000" |
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], |
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# 5: E, W connected (Horizontal Straight) |
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[ |
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"11111111", |
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"11222211", |
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"22222222", |
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"22222222", |
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"22222222", |
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"33333333", |
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"33333333", |
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"00000000" |
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], |
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# 6: E, S connected (Top-Left Corner) |
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[ |
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"00111111", |
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"01122211", |
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"11222222", |
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"12222222", |
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"12222222", |
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"12222222", |
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"12222222", |
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"12222222" |
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], |
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# 7: E, S, W connected (Top T-Junction) |
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[ |
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"11111111", |
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"11222211", |
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"22222222", |
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"22222222", |
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"22222222", |
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"22222222", |
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"22222222", |
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"22222222" |
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], |
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# 8: N connected (End pointing South) |
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[ |
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"12222221", |
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"12222221", |
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"12222221", |
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"12222221", |
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"12222221", |
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"03333330", |
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"00333300", |
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"00000000" |
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], |
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# 9: N, W connected (Bottom-Right Corner) |
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[ |
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"22222221", |
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"22222221", |
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"22222221", |
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"22222221", |
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"22222221", |
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"33333330", |
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"33333300", |
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"00000000" |
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], |
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# 10: N, S connected (Vertical Straight) |
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[ |
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"12222221", |
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"12222221", |
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"12222221", |
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"12222221", |
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"12222221", |
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"12222221", |
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"12222221", |
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"12222221" |
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], |
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# 11: N, S, W connected (Right T-Junction) |
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[ |
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"22222221", |
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"22222221", |
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"22222221", |
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"22222221", |
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"22222221", |
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"22222221", |
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"22222221", |
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"22222221" |
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], |
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# 12: N, E connected (Bottom-Left Corner) |
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[ |
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"12222222", |
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"12222222", |
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"12222222", |
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"12222222", |
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"12222222", |
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"03333333", |
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"00333333", |
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"00000000" |
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], |
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# 13: N, E, W connected (Bottom T-Junction) |
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[ |
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"22222222", |
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"22222222", |
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"22222222", |
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"22222222", |
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"22222222", |
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"33333333", |
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"33333333", |
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"00000000" |
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], |
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# 14: N, E, S connected (Left T-Junction) |
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[ |
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"12222222", |
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"12222222", |
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"12222222", |
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"12222222", |
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"12222222", |
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"12222222", |
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"12222222", |
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"12222222" |
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], |
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# 15: N, E, S, W connected (Cross Junction) |
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[ |
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"22222222", |
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"22222222", |
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"22222222", |
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"22222222", |
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"22222222", |
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"22222222", |
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"22222222", |
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"22222222" |
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] |
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] |
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# Randomize texture inside the solid walls slightly for variation |
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import random |
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random.seed(12345) |
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for i in range(16): |
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w = [list(r) for r in walls[i]] |
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for r in range(1, 6): |
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for c in range(1, 7): |
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if w[r][c] == '2': |
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if random.random() < 0.1: |
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w[r][c] = '1' |
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elif random.random() < 0.1: |
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w[r][c] = '3' |
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walls[i] = ["".join(row) for row in w] |
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# Add texture to horizontal/vertical segments |
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for r in range(1, 6): |
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for c in range(1, 7): |
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if walls[5][r][c] == '2' and random.random() < 0.15: walls[5][r][c] = '1' |
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if walls[10][r][c] == '2' and random.random() < 0.15: walls[10][r][c] = '3' |
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tiles = floors + walls |
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def to_gb_format(lines): |
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bytes_arr = [] |
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for line in lines: |
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lo = hi = 0 |
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for i, char in enumerate(line): |
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val = int(char) |
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if val & 1: lo |= (1 << (7 - i)) |
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if val & 2: hi |= (1 << (7 - i)) |
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bytes_arr.append(lo) |
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bytes_arr.append(hi) |
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return bytes_arr |
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with open('src/tiles.c', 'w') as f: |
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f.write('#include "tiles.h"\n\n') |
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f.write(f'const unsigned char TileData[{len(tiles)*16}] = {{\n') |
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# 6 Floors |
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for i in range(6): |
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f.write(f' // Floor variant {i}\n') |
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b = to_gb_format(floors[i]) |
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f.write(' ' + ', '.join(f"0x{val:02X}" for val in b) + ',\n') |
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# 16 Walls |
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for i in range(16): |
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f.write(f' // Wall {i}\n') |
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b = to_gb_format(walls[i]) |
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f.write(' ' + ', '.join(f"0x{val:02X}" for val in b) + ',\n') |
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f.write('};\n') |
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# Also generate a PNG preview so the user can see them |
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colors = { |
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0: (224, 248, 208), |
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1: (136, 192, 112), |
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2: (52, 104, 86), |
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3: (8, 24, 32) |
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} |
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cols = 6 |
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rows = 4 |
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img = Image.new('RGB', (cols * 10, rows * 10), (255, 255, 255)) |
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for idx, t in enumerate(tiles): |
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c = idx % cols |
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r = idx // cols |
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x_offset = c * 10 + 1 |
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y_offset = r * 10 + 1 |
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for ty in range(8): |
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for tx in range(8): |
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color = colors[int(t[ty][tx])] |
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img.putpixel((x_offset + tx, y_offset + ty), color) |
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img = img.resize((cols * 10 * 4, rows * 10 * 4), Image.Resampling.NEAREST) |
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img.save('/home/enne2/.gemini/antigravity/brain/69a2b2a9-088f-47ee-9f3c-9ba7ac332992/pro_tiles_preview.png') |
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print("tiles.c and pro_tiles_preview.png generated!")
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