296 lines
9.8 KiB
HTML
296 lines
9.8 KiB
HTML
<!DOCTYPE html>
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<html lang="it">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Mice! (WebAssembly GameBoy)</title>
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<link rel="icon" type="image/png" href="favicon.png">
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<style>
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body {
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background-color: #121212;
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color: #eee;
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font-family: Arial, sans-serif;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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height: 100vh;
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margin: 0;
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}
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canvas {
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background-color: #000;
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image-rendering: pixelated;
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width: 320px;
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height: 288px;
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border: 5px solid #444;
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border-radius: 5px;
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box-shadow: 0 4px 20px rgba(0,0,0,0.6);
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}
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.controls {
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margin-top: 20px;
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background: #222;
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padding: 15px;
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border-radius: 8px;
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font-size: 14px;
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text-align: center;
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}
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.key {
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background: #444;
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padding: 3px 6px;
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border-radius: 4px;
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font-family: monospace;
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font-weight: bold;
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}
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/* Controlli Mobile */
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#mobile-controls {
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display: none;
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margin-top: 20px;
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gap: 20px;
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}
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@media (max-width: 600px) {
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#mobile-controls {
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display: flex;
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}
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.controls {
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display: none; /* Nasconde istruzioni testuali su mobile */
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}
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}
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.btn {
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background: #555;
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color: white;
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border: none;
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font-weight: bold;
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font-size: 16px;
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touch-action: manipulation;
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user-select: none;
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}
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.dpad {
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display: grid;
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grid-template-columns: 50px 50px 50px;
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grid-template-rows: 50px 50px 50px;
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gap: 5px;
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}
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.dpad .btn { border-radius: 8px; }
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.d-up { grid-column: 2; grid-row: 1; }
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.d-left { grid-column: 1; grid-row: 2; }
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.d-right { grid-column: 3; grid-row: 2; }
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.d-down { grid-column: 2; grid-row: 3; }
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.action-btns {
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display: flex;
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align-items: center;
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gap: 15px;
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}
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.btn-round {
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width: 50px;
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height: 50px;
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border-radius: 50%;
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}
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.btn-pill {
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padding: 10px 15px;
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border-radius: 20px;
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font-size: 12px;
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}
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.start-select {
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display: flex;
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flex-direction: column;
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gap: 10px;
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}
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/* Fullscreen Container & Button */
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#game-container {
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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position: relative;
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}
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#game-container:fullscreen {
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width: 100vw;
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height: 100vh;
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background-color: #121212;
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padding: 20px;
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box-sizing: border-box;
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gap: 20px;
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}
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#game-container:fullscreen canvas {
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width: 80vmin;
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height: 72vmin;
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max-width: 100%;
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max-height: 75vh;
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border-color: #666;
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}
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.btn-fs {
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margin-top: 15px;
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background: #2a2a2a;
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color: #eee;
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border: 1px solid #444;
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padding: 8px 16px;
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border-radius: 20px;
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cursor: pointer;
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font-size: 14px;
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font-weight: bold;
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display: flex;
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align-items: center;
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gap: 8px;
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transition: background 0.2s, border-color 0.2s;
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}
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.btn-fs:hover {
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background: #3a3a3a;
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border-color: #666;
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color: #fff;
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}
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</style>
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</head>
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<body>
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<h1>Mice!</h1>
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<div id="game-container">
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<canvas id="gameboy"></canvas>
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<button class="btn-fs" id="btn-fullscreen">
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Schermo Intero ⛶
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</button>
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<!-- Controlli Mobile a Schermo (dentro il container per mantenerli visibili in fullscreen) -->
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<div id="mobile-controls">
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<div class="dpad">
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<button class="btn d-up" id="btn-up">U</button>
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<button class="btn d-left" id="btn-left">L</button>
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<button class="btn d-right" id="btn-right">R</button>
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<button class="btn d-down" id="btn-down">D</button>
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</div>
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<div class="start-select">
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<button class="btn btn-pill" id="btn-select">SELECT</button>
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<button class="btn btn-pill" id="btn-start">START</button>
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</div>
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<div class="action-btns">
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<button class="btn btn-round" id="btn-b">B</button>
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<button class="btn btn-round" id="btn-a">A</button>
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</div>
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</div>
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</div>
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<div class="controls" id="keyboard-controls">
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<strong>Comandi Tastiera:</strong><br><br>
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<span class="key">Frecce</span> Muovi Cursore<br>
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<span class="key">A</span> Bottone A (Conferma)<br>
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<span class="key">S</span> Bottone B (Spara)<br>
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<span class="key">Invio</span> Start<br>
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<span class="key">Backspace</span> Select
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</div>
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<!-- WasmBoy: emulatore Game Boy in WebAssembly -->
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<script src="wasmboy.wasm.iife.js"></script>
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<script>
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const canvas = document.getElementById('gameboy');
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// Il bundle IIFE espone la libreria sotto WasmBoy.WasmBoy
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const wasmBoyObj = WasmBoy.WasmBoy || WasmBoy;
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// WasmBoy v0.7 API: setCanvas → loadROM → play
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wasmBoyObj.setCanvas(canvas);
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fetch('mice.gb')
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.then(res => res.arrayBuffer())
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.then(romBuffer => {
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console.log("ROM caricata, avvio emulatore...");
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return wasmBoyObj.loadROM(new Uint8Array(romBuffer));
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})
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.then(() => {
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console.log("Avvio...");
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return wasmBoyObj.play();
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})
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.catch(err => {
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console.error("Errore:", err);
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});
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// WasmBoy usa Z=A, X=B, Enter=Start, Space=Select.
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// Mappiamo i tasti richiesti per forzare l'evento corretto.
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const keyMap = {
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'a': { key: 'z', code: 'KeyZ' },
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'A': { key: 'z', code: 'KeyZ' },
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's': { key: 'x', code: 'KeyX' },
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'S': { key: 'x', code: 'KeyX' },
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'Backspace': { key: ' ', code: 'Space' }
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};
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const simulateKeyEvent = (type, keyDef) => {
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let ev;
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try {
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ev = new KeyboardEvent(type, { key: keyDef.key, code: keyDef.code, bubbles: true, cancelable: true });
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} catch (e) {
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// Fallback for older browsers
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ev = document.createEvent('KeyboardEvent');
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ev.initKeyboardEvent(type, true, true, window, keyDef.key, 0, false, false, false, false);
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}
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document.dispatchEvent(ev);
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};
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window.addEventListener('keydown', (e) => {
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if (keyMap[e.key]) {
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e.preventDefault();
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simulateKeyEvent('keydown', keyMap[e.key]);
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}
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});
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window.addEventListener('keyup', (e) => {
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if (keyMap[e.key]) {
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e.preventDefault();
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simulateKeyEvent('keyup', keyMap[e.key]);
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}
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});
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// Binding dei bottoni su schermo (Touch / Mouse)
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const bindButton = (id, keyDef) => {
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const btn = document.getElementById(id);
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const trigger = (type) => (e) => {
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e.preventDefault();
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simulateKeyEvent(type, keyDef);
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};
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btn.addEventListener('touchstart', trigger('keydown'), { passive: false });
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btn.addEventListener('touchend', trigger('keyup'), { passive: false });
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btn.addEventListener('mousedown', trigger('keydown'));
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btn.addEventListener('mouseup', trigger('keyup'));
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btn.addEventListener('mouseleave', trigger('keyup'));
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};
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bindButton('btn-up', { key: 'ArrowUp', code: 'ArrowUp' });
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bindButton('btn-down', { key: 'ArrowDown', code: 'ArrowDown' });
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bindButton('btn-left', { key: 'ArrowLeft', code: 'ArrowLeft' });
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bindButton('btn-right', { key: 'ArrowRight', code: 'ArrowRight' });
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bindButton('btn-a', { key: 'z', code: 'KeyZ' });
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bindButton('btn-b', { key: 'x', code: 'KeyX' });
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bindButton('btn-start', { key: 'Enter', code: 'Enter' });
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bindButton('btn-select', { key: ' ', code: 'Space' });
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// Gestione Fullscreen
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const gameContainer = document.getElementById('game-container');
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const fsButton = document.getElementById('btn-fullscreen');
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fsButton.addEventListener('click', () => {
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if (!document.fullscreenElement) {
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gameContainer.requestFullscreen().then(() => {
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fsButton.innerHTML = 'Esci Fullscreen ⛶';
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}).catch(err => {
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console.error(`Errore fullscreen: ${err.message}`);
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});
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} else {
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document.exitFullscreen().then(() => {
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fsButton.innerHTML = 'Schermo Intero ⛶';
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});
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}
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});
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// Ascolta il cambio di fullscreen esterno (tasto ESC, etc.) per aggiornare il testo del bottone
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document.addEventListener('fullscreenchange', () => {
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if (!document.fullscreenElement) {
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fsButton.innerHTML = 'Schermo Intero ⛶';
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} else {
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fsButton.innerHTML = 'Esci Fullscreen ⛶';
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}
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});
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</script>
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</body>
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</html>
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