331 lines
7.0 KiB
Python
331 lines
7.0 KiB
Python
import os
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from PIL import Image
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# Meticulously crafted 8x8 organic tiles matching the mockup style
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floors = [
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# 0: Clean floor
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[
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"00000000",
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"00000000",
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"00000000",
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"00000000",
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"00000000",
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"00000000",
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"00000000",
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"00000000"
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],
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# 1: Tiny pebble/crack
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[
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"00000000",
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"00100000",
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"00000000",
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"00000000",
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"00000000",
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"00000001",
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"00000000",
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"00000000"
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],
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# 2: Subtle horizontal vein
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[
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"00000000",
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"00000000",
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"01100000",
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"00010000",
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"00000000",
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"00000000",
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"00000000",
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"00000000"
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],
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# 3: Diagonal crack
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[
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"00000000",
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"00000000",
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"00000000",
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"00000010",
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"00000100",
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"00001000",
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"00000000",
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"00000000"
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],
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# 4: Forked crack
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[
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"00000000",
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"00000000",
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"00000000",
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"00000000",
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"00100000",
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"00011000",
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"00000100",
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"00000000"
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],
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# 5: Dots / dust
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[
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"00000000",
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"00000000",
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"00000000",
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"00010000",
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"00000000",
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"00001000",
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"00000000",
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"00000000"
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]
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]
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walls = [
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# 0: Isolated bush
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[
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"00111100",
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"01122110",
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"11222211",
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"12222221",
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"12222221",
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"03333330",
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"00333300",
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"00000000"
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],
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# 1: W connected (End pointing East)
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[
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"11111100",
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"11222110",
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"22222211",
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"22222221",
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"22222221",
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"33333330",
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"33333300",
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"00000000"
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],
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# 2: S connected (End pointing North)
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[
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"00111100",
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"01122110",
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"11222211",
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"12222221",
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"12222221",
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"12222221",
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"12222221",
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"12222221"
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],
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# 3: S, W connected (Top-Right Corner)
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[
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"11111100",
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"11222110",
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"22222211",
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"22222221",
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"22222221",
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"22222221",
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"22222221",
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"22222221"
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],
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# 4: E connected (End pointing West)
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[
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"00111111",
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"01122211",
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"11222222",
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"12222222",
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"12222222",
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"03333333",
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"00333333",
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"00000000"
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],
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# 5: E, W connected (Horizontal Straight)
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[
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"11111111",
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"11222211",
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"22222222",
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"22222222",
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"22222222",
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"33333333",
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"33333333",
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"00000000"
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],
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# 6: E, S connected (Top-Left Corner)
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[
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"00111111",
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"01122211",
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"11222222",
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"12222222",
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"12222222",
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"12222222",
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"12222222",
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"12222222"
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],
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# 7: E, S, W connected (Top T-Junction)
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[
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"11111111",
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"11222211",
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"22222222",
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"22222222",
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"22222222",
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"22222222",
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"22222222",
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"22222222"
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],
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# 8: N connected (End pointing South)
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[
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"12222221",
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"12222221",
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"12222221",
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"12222221",
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"12222221",
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"03333330",
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"00333300",
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"00000000"
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],
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# 9: N, W connected (Bottom-Right Corner)
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[
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"22222221",
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"22222221",
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"22222221",
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"22222221",
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"22222221",
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"33333330",
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"33333300",
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"00000000"
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],
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# 10: N, S connected (Vertical Straight)
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[
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"12222221",
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"12222221",
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"12222221",
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"12222221",
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"12222221",
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"12222221",
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"12222221",
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"12222221"
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],
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# 11: N, S, W connected (Right T-Junction)
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[
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"22222221",
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"22222221",
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"22222221",
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"22222221",
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"22222221",
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"22222221",
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"22222221",
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"22222221"
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],
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# 12: N, E connected (Bottom-Left Corner)
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[
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"12222222",
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"12222222",
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"12222222",
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"12222222",
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"12222222",
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"03333333",
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"00333333",
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"00000000"
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],
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# 13: N, E, W connected (Bottom T-Junction)
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[
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"22222222",
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"22222222",
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"22222222",
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"22222222",
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"22222222",
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"33333333",
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"33333333",
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"00000000"
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],
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# 14: N, E, S connected (Left T-Junction)
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[
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"12222222",
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"12222222",
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"12222222",
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"12222222",
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"12222222",
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"12222222",
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"12222222",
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"12222222"
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],
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# 15: N, E, S, W connected (Cross Junction)
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[
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"22222222",
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"22222222",
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"22222222",
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"22222222",
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"22222222",
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"22222222",
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"22222222",
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"22222222"
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]
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]
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# Randomize texture inside the solid walls slightly for variation
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import random
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random.seed(12345)
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for i in range(16):
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w = [list(r) for r in walls[i]]
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for r in range(1, 6):
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for c in range(1, 7):
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if w[r][c] == '2':
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if random.random() < 0.1:
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w[r][c] = '1'
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elif random.random() < 0.1:
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w[r][c] = '3'
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walls[i] = ["".join(row) for row in w]
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# Add texture to horizontal/vertical segments
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for r in range(1, 6):
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for c in range(1, 7):
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if walls[5][r][c] == '2' and random.random() < 0.15: walls[5][r][c] = '1'
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if walls[10][r][c] == '2' and random.random() < 0.15: walls[10][r][c] = '3'
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tiles = floors + walls
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def to_gb_format(lines):
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bytes_arr = []
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for line in lines:
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lo = hi = 0
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for i, char in enumerate(line):
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val = int(char)
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if val & 1: lo |= (1 << (7 - i))
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if val & 2: hi |= (1 << (7 - i))
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bytes_arr.append(lo)
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bytes_arr.append(hi)
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return bytes_arr
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with open('src/tiles.c', 'w') as f:
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f.write('#include "tiles.h"\n\n')
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f.write(f'const unsigned char TileData[{len(tiles)*16}] = {{\n')
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# 6 Floors
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for i in range(6):
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f.write(f' // Floor variant {i}\n')
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b = to_gb_format(floors[i])
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f.write(' ' + ', '.join(f"0x{val:02X}" for val in b) + ',\n')
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# 16 Walls
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for i in range(16):
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f.write(f' // Wall {i}\n')
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b = to_gb_format(walls[i])
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f.write(' ' + ', '.join(f"0x{val:02X}" for val in b) + ',\n')
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f.write('};\n')
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# Also generate a PNG preview so the user can see them
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colors = {
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0: (224, 248, 208),
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1: (136, 192, 112),
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2: (52, 104, 86),
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3: (8, 24, 32)
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}
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cols = 6
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rows = 4
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img = Image.new('RGB', (cols * 10, rows * 10), (255, 255, 255))
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for idx, t in enumerate(tiles):
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c = idx % cols
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r = idx // cols
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x_offset = c * 10 + 1
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y_offset = r * 10 + 1
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for ty in range(8):
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for tx in range(8):
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color = colors[int(t[ty][tx])]
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img.putpixel((x_offset + tx, y_offset + ty), color)
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img = img.resize((cols * 10 * 4, rows * 10 * 4), Image.Resampling.NEAREST)
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img.save('/home/enne2/.gemini/antigravity/brain/69a2b2a9-088f-47ee-9f3c-9ba7ac332992/pro_tiles_preview.png')
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print("tiles.c and pro_tiles_preview.png generated!")
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