feat: rip true tiles from AI mockup
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+45
-35
@@ -1,38 +1,48 @@
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#include "tiles.h"
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const unsigned char TileData[272] = {
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// Tile 0 (Mask Floor)
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0x00, 0x00, 0x10, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00,
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// Tile 1 (Mask 0)
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0x00, 0x00, 0x1E, 0x00, 0x3E, 0x00, 0x00, 0x3C, 0x00, 0x3C, 0x00, 0x3C, 0x3E, 0x3E, 0x1E, 0x1E,
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// Tile 2 (Mask 1)
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0x00, 0x00, 0xFE, 0x00, 0xFE, 0x00, 0x00, 0xFC, 0x00, 0xFC, 0x00, 0xFC, 0xFE, 0xFE, 0xFE, 0xFE,
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// Tile 3 (Mask 2)
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0x00, 0x00, 0x1E, 0x00, 0x3E, 0x00, 0x00, 0x3C, 0x00, 0x3C, 0x00, 0x3C, 0x00, 0x3C, 0x00, 0x3C,
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// Tile 4 (Mask 3)
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0x00, 0x00, 0xFE, 0x00, 0xFE, 0x00, 0x00, 0xFC, 0x00, 0xFC, 0x00, 0xFC, 0x00, 0xFC, 0x00, 0xFC,
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// Tile 5 (Mask 4)
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0x00, 0x00, 0x1F, 0x00, 0x3F, 0x00, 0x00, 0x3F, 0x00, 0x3F, 0x00, 0x3F, 0x3F, 0x3F, 0x1F, 0x1F,
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// Tile 6 (Mask 5)
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0x00, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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// Tile 7 (Mask 6)
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0x00, 0x00, 0x1F, 0x00, 0x3F, 0x00, 0x00, 0x3F, 0x00, 0x3F, 0x00, 0x3F, 0x00, 0x3F, 0x00, 0x3F,
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// Tile 8 (Mask 7)
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0x00, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF,
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// Tile 9 (Mask 8)
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0x00, 0x3C, 0x00, 0x3C, 0x00, 0x3C, 0x00, 0x3C, 0x00, 0x3C, 0x00, 0x3C, 0x3E, 0x3E, 0x1E, 0x1E,
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// Tile 10 (Mask 9)
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0x00, 0xFC, 0x00, 0xFC, 0x00, 0xFC, 0x00, 0xFC, 0x00, 0xFC, 0x00, 0xFC, 0xFE, 0xFE, 0xFE, 0xFE,
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// Tile 11 (Mask 10)
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0x00, 0x3C, 0x00, 0x3C, 0x00, 0x3C, 0x00, 0x3C, 0x00, 0x3C, 0x00, 0x3C, 0x00, 0x3C, 0x00, 0x3C,
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// Tile 12 (Mask 11)
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0x00, 0xFC, 0x00, 0xFC, 0x00, 0xFC, 0x00, 0xFC, 0x00, 0xFC, 0x00, 0xFC, 0x00, 0xFC, 0x00, 0xFC,
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// Tile 13 (Mask 12)
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0x00, 0x3F, 0x00, 0x3F, 0x00, 0x3F, 0x00, 0x3F, 0x00, 0x3F, 0x00, 0x3F, 0x3F, 0x3F, 0x1F, 0x1F,
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// Tile 14 (Mask 13)
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0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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// Tile 15 (Mask 14)
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0x00, 0x3F, 0x00, 0x3F, 0x00, 0x3F, 0x00, 0x3F, 0x00, 0x3F, 0x00, 0x3F, 0x00, 0x3F, 0x00, 0x3F,
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// Tile 16 (Mask 15)
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0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x10, 0xEF, 0x04, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF,
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const unsigned char TileData[352] = {
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// Floor variant 0
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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// Floor variant 1
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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// Floor variant 2
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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// Floor variant 3
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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// Floor variant 4
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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// Floor variant 5
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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// Wall 0
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0x7E, 0x7E, 0x7C, 0x7C, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x7E, 0x7E, 0x7C, 0x7C, 0x00, 0x00,
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// Wall 1
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0x00, 0x02, 0xFC, 0x02, 0x00, 0xFE, 0x00, 0xFE, 0x00, 0xFE, 0x00, 0xFE, 0xFC, 0xFE, 0x00, 0x02,
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// Wall 2
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0x00, 0x42, 0x3C, 0x42, 0x00, 0x7E, 0x00, 0x7E, 0x00, 0x7E, 0x00, 0x7E, 0x00, 0x7E, 0x00, 0x7E,
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// Wall 3
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0x00, 0x02, 0xFC, 0x02, 0x00, 0xFE, 0x00, 0xFE, 0x00, 0xFE, 0x00, 0xFE, 0x00, 0xFE, 0x00, 0xFE,
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// Wall 4
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0x00, 0x40, 0x3F, 0x40, 0x00, 0x7F, 0x00, 0x7F, 0x00, 0x7F, 0x00, 0x7F, 0x3F, 0x7F, 0x00, 0x40,
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// Wall 5
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0x00, 0x00, 0xFF, 0x00, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00,
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// Wall 6
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0x00, 0x40, 0x3F, 0x40, 0x00, 0x7F, 0x00, 0x7F, 0x00, 0x7F, 0x00, 0x7F, 0x00, 0x7F, 0x00, 0x7F,
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// Wall 7
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0x00, 0x00, 0xFF, 0x00, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF,
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// Wall 8
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0x00, 0x7E, 0x00, 0x7E, 0x00, 0x7E, 0x00, 0x7E, 0x00, 0x7E, 0x00, 0x7E, 0x3C, 0x7E, 0x00, 0x42,
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// Wall 9
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0x00, 0xFE, 0x00, 0xFE, 0x00, 0xFE, 0x00, 0xFE, 0x00, 0xFE, 0x00, 0xFE, 0xFC, 0xFE, 0x00, 0x02,
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// Wall 10
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0x00, 0x7E, 0x00, 0x7E, 0x00, 0x7E, 0x00, 0x7E, 0x00, 0x7E, 0x00, 0x7E, 0x00, 0x7E, 0x00, 0x7E,
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// Wall 11
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0x00, 0xFE, 0x00, 0xFE, 0x00, 0xFE, 0x00, 0xFE, 0x00, 0xFE, 0x00, 0xFE, 0x00, 0xFE, 0x00, 0xFE,
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// Wall 12
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0x00, 0x7F, 0x00, 0x7F, 0x00, 0x7F, 0x00, 0x7F, 0x00, 0x7F, 0x00, 0x7F, 0x3F, 0x7F, 0x00, 0x40,
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// Wall 13
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0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00,
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// Wall 14
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0x00, 0x7F, 0x00, 0x7F, 0x00, 0x7F, 0x00, 0x7F, 0x00, 0x7F, 0x00, 0x7F, 0x00, 0x7F, 0x00, 0x7F,
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// Wall 15
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0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF,
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};
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