feat: create separate mockup ROM to test organic hedges and textured floor

This commit is contained in:
2026-06-18 10:55:11 +02:00
parent 1e594aa02b
commit bff6168676
5 changed files with 242 additions and 1 deletions
+26
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#include "mockup_gfx.h"
const unsigned char MockupTileData[] = {
// floor
0x00, 0x00, 0x10, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00,
// hedge
0xAD, 0x52, 0x24, 0xFF, 0xB6, 0x49, 0x49, 0xFF, 0xD6, 0x29, 0x24, 0xFF, 0xB5, 0x4A, 0x49, 0xFF,
// hedge_top
0x00, 0x00, 0x7F, 0x00, 0xAD, 0x52, 0x24, 0xFF, 0xD6, 0x29, 0x49, 0xFF, 0xB5, 0x4A, 0x24, 0xFF,
// frame_tl
0xFF, 0xFF, 0xFF, 0x80, 0xC0, 0xBF, 0xC0, 0xA0, 0xC0, 0xA0, 0xC0, 0xA0, 0xC0, 0xA0, 0xC0, 0xA0,
// frame_tr
0xFF, 0xFF, 0xFF, 0x01, 0x03, 0xFD, 0x03, 0x05, 0x03, 0x05, 0x03, 0x05, 0x03, 0x05, 0x03, 0x05,
// frame_bl
0xC0, 0xA0, 0xC0, 0xA0, 0xC0, 0xA0, 0xC0, 0xA0, 0xC0, 0xA0, 0xC0, 0xBF, 0xFF, 0x80, 0xFF, 0xFF,
// frame_br
0x03, 0x05, 0x03, 0x05, 0x03, 0x05, 0x03, 0x05, 0x03, 0x05, 0x03, 0xFD, 0xFF, 0x01, 0xFF, 0xFF,
// frame_t
0xFF, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// frame_b
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0xFF, 0xFF,
// frame_l
0xC0, 0xA0, 0xC0, 0xA0, 0xC0, 0xA0, 0xC0, 0xA0, 0xC0, 0xA0, 0xC0, 0xA0, 0xC0, 0xA0, 0xC0, 0xA0,
// frame_r
0x03, 0x05, 0x03, 0x05, 0x03, 0x05, 0x03, 0x05, 0x03, 0x05, 0x03, 0x05, 0x03, 0x05, 0x03, 0x05,
};
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#ifndef MOCKUP_GFX_H
#define MOCKUP_GFX_H
extern const unsigned char MockupTileData[];
#endif