feat: implement game pause via START button and Window layer dialog
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+119
@@ -0,0 +1,119 @@
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letters = {
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'P': [
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"00000000",
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"01111100",
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"01000100",
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"01111100",
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"01000000",
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"01000000",
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"01000000",
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"00000000"
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],
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'A': [
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"00000000",
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"00111000",
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"01000100",
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"01000100",
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"01111100",
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"01000100",
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"01000100",
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"00000000"
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],
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'U': [
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"00000000",
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"01000100",
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"01000100",
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"01000100",
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"01000100",
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"01000100",
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"00111000",
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"00000000"
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],
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'S': [
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"00000000",
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"00111100",
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"01000000",
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"00111000",
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"00000100",
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"01000100",
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"00111000",
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"00000000"
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],
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'E': [
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"00000000",
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"01111100",
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"01000000",
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"01111000",
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"01000000",
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"01000000",
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"01111100",
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"00000000"
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],
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'BLANK': [
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"00000000",
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"00000000",
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"00000000",
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"00000000",
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"00000000",
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"00000000",
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"00000000",
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"00000000"
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],
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'BORDER_H': [
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"00000000",
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"01111111",
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"00000000",
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"00000000",
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"00000000",
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"00000000",
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"01111111",
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"00000000"
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]
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}
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def to_gb(tile):
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b = []
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for r in tile:
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lo = hi = 0
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for i, c in enumerate(r):
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if c == '1':
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hi |= (1 << (7 - i))
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lo |= (1 << (7 - i)) # 3 = white/black depending on palette. Wait, 3 is black. 0 is white.
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# Let's make text black on a white dialog!
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# If background is white (0), text is black (3).
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# So if '1', lo=1, hi=1.
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b.append(lo)
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b.append(hi)
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return b
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with open('src/pause_gfx.c', 'w') as f:
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f.write('#include "pause_gfx.h"\n\n')
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f.write('const unsigned char PauseTiles[] = {\n')
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for k in ['P', 'A', 'U', 'S', 'E', 'BLANK', 'BORDER_H']:
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b = to_gb(letters[k])
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f.write(' ' + ','.join(f'0x{x:02X}' for x in b) + ',\n')
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f.write('};\n\n')
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# Dialog map: 7x3
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# Borders and blank background
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# Indices: 22=P, 23=A, 24=U, 25=S, 26=E, 27=BLANK, 28=BORDER_H
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# Row 0: all BORDER_H
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# Row 1: BLANK, P, A, U, S, E, BLANK
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# Row 2: all BORDER_H
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map_data = [
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28, 28, 28, 28, 28, 28, 28,
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27, 22, 23, 24, 25, 26, 27,
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28, 28, 28, 28, 28, 28, 28
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]
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f.write('const unsigned char PauseMap[] = {\n ')
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f.write(','.join(str(x) for x in map_data))
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f.write('\n};\n')
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with open('src/pause_gfx.h', 'w') as f:
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f.write('#ifndef PAUSE_GFX_H\n#define PAUSE_GFX_H\n\n')
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f.write('extern const unsigned char PauseTiles[];\n')
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f.write('extern const unsigned char PauseMap[];\n\n')
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f.write('#endif\n')
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print("Generated pause_gfx files")
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