|
|
|
|
@ -246,6 +246,18 @@ const uint8_t go_drum[64] = {
|
|
|
|
|
1, 0, 0, 0, 0, 0, 0, 0 |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
// ==========================================
|
|
|
|
|
// TITLE TRACK (16 ticks loop)
|
|
|
|
|
// ==========================================
|
|
|
|
|
const uint16_t title_mel[16] = { |
|
|
|
|
M_C, M__, M_E, M__, M_G, M__, M_C6, M__, |
|
|
|
|
M_A, M__, M_G, M__, M_E, M_D, M_C, M__ |
|
|
|
|
}; |
|
|
|
|
const uint16_t title_bass[16] = { |
|
|
|
|
B_C, B_C, B_E, B_E, B_G, B_G, B_C5, B_C5, |
|
|
|
|
B_F, B_F, B_E, B_E, B_C, B_G, B_C, B__ |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
static uint16_t tick = 0; |
|
|
|
|
static uint8_t frame_counter = 0; |
|
|
|
|
static uint8_t sfx_timer = 0; |
|
|
|
|
@ -312,7 +324,40 @@ void update_music(void) {
|
|
|
|
|
if (sfx_timer > 0) sfx_timer--; |
|
|
|
|
|
|
|
|
|
if (frame_counter == 0) { |
|
|
|
|
if (game_over_mode == 1) { |
|
|
|
|
if (game_over_mode == 3) { |
|
|
|
|
// TITLE SCREEN JINGLE (Allegro)
|
|
|
|
|
if (tick >= 16) { |
|
|
|
|
tick = 0; // LOOP
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
uint16_t f2 = title_mel[tick]; |
|
|
|
|
if (f2 == N_REST) { |
|
|
|
|
NR22_REG = 0x00; |
|
|
|
|
} else { |
|
|
|
|
NR21_REG = 0x80; NR22_REG = 0xF2; |
|
|
|
|
NR23_REG = (uint8_t)(f2 & 0xFF); NR24_REG = 0x80 | ((f2 >> 8) & 0x07); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
uint16_t f3 = title_bass[tick]; |
|
|
|
|
if (f3 == N_REST) { |
|
|
|
|
NR32_REG = 0x00; |
|
|
|
|
} else { |
|
|
|
|
NR32_REG = 0x20;
|
|
|
|
|
NR33_REG = (uint8_t)(f3 & 0xFF); NR34_REG = 0x80 | ((f3 >> 8) & 0x07); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// Un po' di drum
|
|
|
|
|
if (tick % 4 == 0) { |
|
|
|
|
NR41_REG = 0x00; NR42_REG = 0xF1; NR43_REG = 0x11; NR44_REG = 0x80; |
|
|
|
|
} else if (tick % 2 == 0) { |
|
|
|
|
NR41_REG = 0x00; NR42_REG = 0x51; NR43_REG = 0x21; NR44_REG = 0x80; |
|
|
|
|
} else { |
|
|
|
|
NR42_REG = 0x00; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
tick++; |
|
|
|
|
frame_counter = 8; // Veloce e allegro
|
|
|
|
|
} else if (game_over_mode == 1) { |
|
|
|
|
// GAME OVER TRACKER (Tragico, 20 frames per tick)
|
|
|
|
|
if (tick >= 64) { |
|
|
|
|
game_over_mode = 2; // Fine
|
|
|
|
|
@ -457,3 +502,25 @@ void play_sfx_bomb_drop(void) {
|
|
|
|
|
NR44_REG = 0xC0; // Trigger
|
|
|
|
|
sfx_timer = 15; // Proteggi per la durata del suono
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void play_title_music(void) { |
|
|
|
|
// Reset e attivazione master sound
|
|
|
|
|
NR52_REG = 0x00; |
|
|
|
|
NR52_REG = 0x80; |
|
|
|
|
NR50_REG = 0x77; |
|
|
|
|
NR51_REG = 0xFF; |
|
|
|
|
|
|
|
|
|
// Inizializza CH3 Wave RAM
|
|
|
|
|
NR30_REG = 0x00; |
|
|
|
|
volatile uint8_t *wave_ptr = (volatile uint8_t *)0xFF30; |
|
|
|
|
for (uint8_t i = 0; i < 16; i++) { |
|
|
|
|
wave_ptr[i] = wave_ram[i]; |
|
|
|
|
} |
|
|
|
|
NR30_REG = 0x80; |
|
|
|
|
|
|
|
|
|
game_over_mode = 3; |
|
|
|
|
tick = 0; |
|
|
|
|
frame_counter = 0; |
|
|
|
|
|
|
|
|
|
NR12_REG = 0; NR22_REG = 0; NR32_REG = 0; NR42_REG = 0; |
|
|
|
|
} |
|
|
|
|
|