test: update test_audio to use main game music engine
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@@ -8,12 +8,16 @@ SRCS = $(wildcard $(SRC_DIR)/*.c)
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OBJS = $(patsubst $(SRC_DIR)/%.c, $(OBJ_DIR)/%.o, $(SRCS))
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TARGET = maze.gb
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AUDIO_TARGET = test_audio.gb
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all: $(TARGET)
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all: $(TARGET) $(AUDIO_TARGET)
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$(TARGET): $(OBJS)
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$(CC) $(CFLAGS) -o $(TARGET) $(OBJS)
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$(AUDIO_TARGET): test_audio.c $(OBJ_DIR)/music.o
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$(CC) $(CFLAGS) -o $(AUDIO_TARGET) test_audio.c $(OBJ_DIR)/music.o
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$(OBJ_DIR)/%.o: $(SRC_DIR)/%.c | $(OBJ_DIR)
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$(CC) $(CFLAGS) -c -o $@ $<
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