fix: align title text strictly to 8x8 tile grid to save VRAM and fix graphical glitches
This commit is contained in:
+47
-40
@@ -30,7 +30,6 @@ palette_img[(np_img >= 64) & (np_img < 128)] = 2
|
||||
palette_img[(np_img >= 128) & (np_img < 192)] = 1
|
||||
palette_img[np_img >= 192] = 0
|
||||
|
||||
# Simple 5x7 font
|
||||
font = {
|
||||
'A': [" ### ", "# #", "# #", "#####", "# #", "# #", "# #"],
|
||||
'B': ["#### ", "# #", "# #", "#### ", "# #", "# #", "#### "],
|
||||
@@ -45,7 +44,6 @@ font = {
|
||||
'Z': ["#####", " #", " # ", " # ", " # ", "# ", "#####"],
|
||||
'P': ["#### ", "# #", "# #", "#### ", "# ", "# ", "# "],
|
||||
'R': ["#### ", "# #", "# #", "#### ", "# # ", "# # ", "# #"],
|
||||
'B': ["#### ", "# #", "# #", "#### ", "# #", "# #", "#### "],
|
||||
'O': [" ### ", "# #", "# #", "# #", "# #", "# #", " ### "],
|
||||
'W': ["# #", "# #", "# #", "# # #", "## ##", "# #", "# #"],
|
||||
'S': [" ### ", "# #", "# ", " ### ", " #", "# #", " ### "],
|
||||
@@ -53,63 +51,51 @@ font = {
|
||||
'T': ["#####", " # ", " # ", " # ", " # ", " # ", " # "],
|
||||
'U': ["# #", "# #", "# #", "# #", "# #", "# #", " ### "],
|
||||
'N': ["# #", "## #", "# # #", "# ##", "# #", "# #", "# #"],
|
||||
'O': [" ### ", "# #", "# #", "# #", "# #", "# #", " ### "],
|
||||
'V': ["# #", "# #", "# #", "# #", "# #", " # # ", " # "],
|
||||
'L': ["# ", "# ", "# ", "# ", "# ", "# ", "#####"],
|
||||
'I': [" ### ", " # ", " # ", " # ", " # ", " # ", " ### "],
|
||||
'C': [" ### ", "# #", "# ", "# ", "# ", "# #", " ### "],
|
||||
'D': ["#### ", "# #", "# #", "# #", "# #", "# #", "#### "],
|
||||
'F': ["#####", "# ", "# ", "#### ", "# ", "# ", "# "],
|
||||
'G': [" ### ", "# #", "# ", "# ###", "# #", "# #", " ### "],
|
||||
'T': ["#####", " # ", " # ", " # ", " # ", " # ", " # "],
|
||||
' ': [" ", " ", " ", " ", " ", " ", " "]
|
||||
}
|
||||
# Map lowercases to uppercases for simplicity
|
||||
for c in "abcdefghijklmnopqrstuvwxyz":
|
||||
if c.upper() in font:
|
||||
font[c] = font[c.upper()]
|
||||
|
||||
is_text_mask = np.zeros_like(palette_img, dtype=bool)
|
||||
|
||||
def draw_text(text, start_y, scale=1, align="center"):
|
||||
char_w = 5 * scale
|
||||
char_h = 7 * scale
|
||||
spacing = 1 * scale
|
||||
if align == "center":
|
||||
start_x = (160 - len(text) * (char_w + spacing)) // 2
|
||||
else:
|
||||
start_x = align
|
||||
|
||||
box_pad = 2 * scale
|
||||
for y in range(start_y - box_pad, start_y + char_h + box_pad):
|
||||
for x in range(start_x - box_pad, start_x + len(text) * (char_w + spacing) + box_pad):
|
||||
def draw_text(text, start_y_tiles, scale=1):
|
||||
tile_w = 8 * scale
|
||||
tile_h = 8 * scale
|
||||
start_x_tiles = (20 - len(text) * scale) // 2
|
||||
|
||||
start_y = start_y_tiles * 8
|
||||
start_x = start_x_tiles * 8
|
||||
|
||||
# Draw black box perfectly aligned to tile grid
|
||||
for y in range(start_y, start_y + tile_h):
|
||||
for x in range(start_x, start_x + len(text) * tile_w):
|
||||
if 0 <= y < 144 and 0 <= x < 160:
|
||||
palette_img[y, x] = 3 # Black background
|
||||
palette_img[y, x] = 3
|
||||
is_text_mask[y, x] = True
|
||||
|
||||
for i, char in enumerate(text):
|
||||
if char in font:
|
||||
glyph = font[char]
|
||||
# Center the 5x7 glyph inside the 8x8 logic
|
||||
offset_x = (8 - 5) // 2
|
||||
offset_y = (8 - 7) // 2
|
||||
|
||||
for row in range(7):
|
||||
for col in range(5):
|
||||
if glyph[row][col] == '#':
|
||||
for sy in range(scale):
|
||||
for sx in range(scale):
|
||||
py = start_y + row * scale + sy
|
||||
px = start_x + i * (char_w + spacing) + col * scale + sx
|
||||
py = start_y + (row + offset_y) * scale + sy
|
||||
px = start_x + i * tile_w + (col + offset_x) * scale + sx
|
||||
if 0 <= py < 144 and 0 <= px < 160:
|
||||
palette_img[py, px] = 0 # White text
|
||||
palette_img[py, px] = 0
|
||||
is_text_mask[py, px] = True
|
||||
|
||||
# Title: MICE MAZE
|
||||
draw_text("MICE MAZE", 10, scale=2)
|
||||
|
||||
# Subtitle
|
||||
draw_text("A GAME BY MATTEO", 45, scale=1)
|
||||
draw_text("BECAUSE HE WAS BORED", 55, scale=1)
|
||||
|
||||
# Press start
|
||||
draw_text("PRESS START", 125, scale=1)
|
||||
# Align to 8x8 grid strictly
|
||||
draw_text("MICE MAZE", 1, scale=2)
|
||||
draw_text("A GAME BY MATTEO", 5, scale=1)
|
||||
draw_text("BECAUSE HE WAS BORED", 6, scale=1)
|
||||
draw_text("PRESS START", 16, scale=1)
|
||||
|
||||
tiles = []
|
||||
is_text_tile = []
|
||||
@@ -122,14 +108,21 @@ for y in range(0, 144, 8):
|
||||
|
||||
unique_tiles = list(collections.OrderedDict.fromkeys(tiles))
|
||||
|
||||
print(f"Total tiles: {len(tiles)}")
|
||||
print(f"Unique tiles before reduction: {len(unique_tiles)}")
|
||||
|
||||
if len(unique_tiles) > 256:
|
||||
print("WARNING: More than 256 unique tiles! Reducing...")
|
||||
text_unique = list(collections.OrderedDict.fromkeys([tiles[i] for i in range(len(tiles)) if is_text_tile[i]]))
|
||||
print(f"Text unique tiles: {len(text_unique)}")
|
||||
|
||||
counts = collections.Counter(tiles)
|
||||
for t in text_unique:
|
||||
del counts[t]
|
||||
|
||||
most_common = [t for t, c in counts.most_common(256 - len(text_unique))]
|
||||
reduced_unique = text_unique + most_common
|
||||
|
||||
for i in range(len(tiles)):
|
||||
if tiles[i] not in reduced_unique:
|
||||
t_arr = np.array(tiles[i])
|
||||
@@ -146,6 +139,22 @@ if len(unique_tiles) > 256:
|
||||
|
||||
tile_map = [unique_tiles.index(t) for t in tiles]
|
||||
|
||||
# Preview to ensure it's not broken
|
||||
preview_img = np.zeros((144, 160), dtype=np.uint8)
|
||||
for i, t in enumerate(tiles):
|
||||
y = (i // 20) * 8
|
||||
x = (i % 20) * 8
|
||||
preview_img[y:y+8, x:x+8] = np.array(t)
|
||||
|
||||
color_map = {0: 255, 1: 170, 2: 85, 3: 0}
|
||||
preview_rgb = np.zeros((144, 160, 3), dtype=np.uint8)
|
||||
for y in range(144):
|
||||
for x in range(160):
|
||||
c = color_map[preview_img[y, x]]
|
||||
preview_rgb[y, x] = [c, c, c]
|
||||
|
||||
Image.fromarray(preview_rgb).save('/tmp/preview_title_fixed.png')
|
||||
|
||||
c_tiles = []
|
||||
for tile in unique_tiles:
|
||||
tile_data = []
|
||||
@@ -176,5 +185,3 @@ with open('src/title_bg.c', 'w') as f:
|
||||
for i in range(0, len(tile_map), 20):
|
||||
f.write(" " + ", ".join([f"0x{b:02X}" for b in tile_map[i:i+20]]) + ",\n")
|
||||
f.write("};\n")
|
||||
|
||||
print("Generated src/title_bg.h and src/title_bg.c")
|
||||
|
||||
Reference in New Issue
Block a user