feat: convert AI rat boss to full screen GB background for Game Over

This commit is contained in:
2026-06-17 23:18:59 +02:00
parent 953534893c
commit 002d54af0e
6 changed files with 450 additions and 51 deletions
+152
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import sys
from PIL import Image
import numpy as np
import collections
# Load image
img_path = '/home/enne2/.gemini/antigravity/brain/69a2b2a9-088f-47ee-9f3c-9ba7ac332992/rat_king_boss_1781730936484.png'
try:
img = Image.open(img_path).convert('L')
except Exception as e:
print(f"Error opening image: {e}")
sys.exit(1)
# Resize to 160x144, focusing on the center
w, h = img.size
target_ratio = 160 / 144
img_ratio = w / h
if img_ratio > target_ratio:
new_w = int(h * target_ratio)
left = (w - new_w) // 2
img = img.crop((left, 0, left + new_w, h))
else:
new_h = int(w / target_ratio)
top = (h - new_h) // 2
img = img.crop((0, top, w, top + new_h))
img = img.resize((160, 144), Image.Resampling.LANCZOS)
# Quantize
np_img = np.array(img)
palette_img = np.zeros_like(np_img)
palette_img[np_img < 64] = 3
palette_img[(np_img >= 64) & (np_img < 128)] = 2
palette_img[(np_img >= 128) & (np_img < 192)] = 1
palette_img[np_img >= 192] = 0
# Draw GAME OVER text directly onto the pixel data
font = {
'G': [" ### ", "# #", "# ", "# ###", "# #", "# #", " ### "],
'A': [" ### ", "# #", "# #", "#####", "# #", "# #", "# #"],
'M': ["# #", "## ##", "# # #", "# #", "# #", "# #", "# #"],
'E': ["#####", "# ", "# ", "#### ", "# ", "# ", "#####"],
'O': [" ### ", "# #", "# #", "# #", "# #", "# #", " ### "],
'V': ["# #", "# #", "# #", "# #", "# #", " # # ", " # "],
'R': ["#### ", "# #", "# #", "#### ", "# # ", "# # ", "# #"],
'!': [" # ", " # ", " # ", " # ", " ", " # ", " # "],
' ': [" ", " ", " ", " ", " ", " ", " "]
}
text_str = "GAME OVER!"
# Double scale the font for readability
scale = 2
char_w = 5 * scale
char_h = 7 * scale
spacing = 1 * scale
start_x = (160 - len(text_str) * (char_w + spacing)) // 2
start_y = 144 - char_h - 4
# First, draw a black background box for the text to make it readable
box_pad = 2
for y in range(start_y - box_pad, start_y + char_h + box_pad):
for x in range(start_x - box_pad, start_x + len(text_str) * (char_w + spacing) + box_pad):
if 0 <= y < 144 and 0 <= x < 160:
palette_img[y, x] = 3 # Black background
# Draw the white text
for i, char in enumerate(text_str):
if char in font:
glyph = font[char]
for row in range(7):
for col in range(5):
if glyph[row][col] == '#':
for sy in range(scale):
for sx in range(scale):
py = start_y + row * scale + sy
px = start_x + i * (char_w + spacing) + col * scale + sx
if 0 <= py < 144 and 0 <= px < 160:
palette_img[py, px] = 0 # White text
# Extract tiles
tiles = []
for y in range(0, 144, 8):
for x in range(0, 160, 8):
tile = palette_img[y:y+8, x:x+8]
tiles.append(tuple(map(tuple, tile)))
unique_tiles = list(collections.OrderedDict.fromkeys(tiles))
print(f"Total tiles: {len(tiles)}")
print(f"Unique tiles: {len(unique_tiles)}")
# If we have too many tiles, we need to reduce detail.
if len(unique_tiles) > 256:
print("WARNING: More than 256 unique tiles! Attempting to force tile matching...")
reduced_unique = unique_tiles[:256]
for i in range(len(tiles)):
if tiles[i] not in reduced_unique:
t_arr = np.array(tiles[i])
best_match = 0
best_dist = float('inf')
for j, ru in enumerate(reduced_unique):
dist = np.sum((t_arr - np.array(ru))**2)
if dist < best_dist:
best_dist = dist
best_match = j
tiles[i] = reduced_unique[best_match]
unique_tiles = reduced_unique
print(f"Reduced to {len(unique_tiles)} unique tiles.")
# Create tile map
tile_map = []
for t in tiles:
tile_map.append(unique_tiles.index(t))
# Convert to C format
c_tiles = []
for tile in unique_tiles:
tile_data = []
for row in tile:
low_byte = 0
high_byte = 0
for x, color in enumerate(row):
if color & 1:
low_byte |= (1 << (7 - x))
if color & 2:
high_byte |= (1 << (7 - x))
tile_data.append(low_byte)
tile_data.append(high_byte)
c_tiles.append(tile_data)
# Write C files
with open('src/rat_bg.h', 'w') as f:
f.write("#ifndef RAT_BG_H\n")
f.write("#define RAT_BG_H\n\n")
f.write("#include <stdint.h>\n\n")
f.write(f"extern const uint8_t rat_bg_tiles[{len(c_tiles) * 16}];\n")
f.write(f"extern const uint8_t rat_bg_map[{len(tile_map)}];\n\n")
f.write("#endif\n")
with open('src/rat_bg.c', 'w') as f:
f.write("#include \"rat_bg.h\"\n\n")
f.write(f"const uint8_t rat_bg_tiles[{len(c_tiles) * 16}] = {{\n")
for tile in c_tiles:
f.write(" " + ", ".join([f"0x{b:02X}" for b in tile]) + ",\n")
f.write("};\n\n")
f.write(f"const uint8_t rat_bg_map[{len(tile_map)}] = {{\n")
# Write 20 elements per line
for i in range(0, len(tile_map), 20):
f.write(" " + ", ".join([f"0x{b:02X}" for b in tile_map[i:i+20]]) + ",\n")
f.write("};\n")
print("Generated src/rat_bg.h and src/rat_bg.c")