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#include <gb/gb.h>
#include "engine.h"
void main(void) {
engine_init();
SHOW_BKG;
SHOW_SPRITES;
DISPLAY_ON;
uint8_t prev_keys = 0;
while (1) {
wait_vbl_done();
uint8_t keys = joypad();
engine_update(keys, prev_keys);
prev_keys = keys;
}
}